shithub: psxe

Download patch

ref: ae76d829e794bf5af82ef76d357db76bddacf169
parent: 8c6f9ca3ca69d3ff610f0769c537ef7f8d47304b
parent: e38570190e5d90d9953875dcd9b59c8320041fa3
author: allkern <lisandroaalarcon@gmail.com>
date: Fri Jun 23 18:15:25 EDT 2023

Merge branch 'master' of https://github.com/allkern/psx

--- a/README.md
+++ b/README.md
@@ -1,4 +1,5 @@
-# psx
+
+# psxe
 A simple and portable Sony PlayStation emulator and emulation library written in C
 
 ## Screenshots
@@ -6,7 +7,14 @@
 | ------------- | ------------- |
 | ![windows](https://github.com/allkern/psx/assets/15825466/7aea1203-33cf-4b26-aedb-4d9bead44d67)  | ![screenshotfrom2023-06-1023-59-51](https://github.com/allkern/psx/assets/15825466/27ac5d8d-7945-4c92-b950-19a35fcbdc81)  |
 
+### CI status
+![Windows](https://github.com/allkern/psx/actions/workflows/windows.yml/badge.svg)
+![macOS](https://github.com/allkern/psx/actions/workflows/macos.yml/badge.svg)
+![Ubuntu](https://github.com/allkern/psx/actions/workflows/ubuntu.yml/badge.svg)
+
 ## Running
+You can just download the latest automated build for your platform on Releases. If your system isn't supported, you can easily build the emulator from source, instructions on "Building" below.
+
 In order to run the emulator, you will need a BIOS file, `SCPH1001.bin` specifically, you can either get it from the internet or [dump it from your own console](https://www.youtube.com/watch?v=u8eHp0COcBo). Just put it in the same directory where the executable is located. I will write a CLI parser really soon though, you will be able to just specify the location of the BIOS or a search folder.
 
 Other BIOSes aren't currently supported, though I've only tested `SCPH1000.bin` so far.
@@ -24,18 +32,25 @@
 ## Building
 Building the emulator should be easy, just use the scripts provided in this repo.
 
-On Windows, the `build-deps.ps1` script downloads SDL2, unzips it, and copies `SDL2.dll` to the root folder, if you want to run the emulator standalone, you'll have to move the SDL2 DLL to the same folder where the executable is located.
+On Windows, the `build-deps.ps1` script downloads SDL2 and unzips it. If you want to run the emulator standalone, you'll have to move the SDL2 DLL to the same folder where the executable is located.
 
 **If you already have SDL2 on your system**, you can skip running `build-deps.ps1`. Though you will have to edit `build-win.ps1` to point the `SDL2_DIR` variable to your installation path.
 
-On Ubuntu, you'll also need to install `libsdl2-dev`, you can get it from `apt` like so:
+On Ubuntu, you will also need to install `libsdl2-dev`, you can get it from `apt` like so:
 ```
 sudo apt update
 sudo apt upgrade
 sudo apt install libsdl2-dev
 ```
-Assuming you did everything described above, you should be able to build the emulator running the following commands.
 
+Building on macOS requires installing SDL2 and dylibbundler, this can be done using `brew`:
+```
+brew install sdl2
+brew install dylibbundler
+```
+
+Assuming you did everything described above, you should be able to build the emulator by using the following commands.
+
 ### Windows
 ```
 git clone https://github.com/allkern/psx
@@ -50,4 +65,11 @@
 git clone https://github.com/allkern/psx
 cd psx
 make clean && make
+```
+
+### macOS
+```
+git clone https://github.com/allkern/psx
+cd psx
+./build.sh
 ```
--