shithub: sms

Download patch

ref: 3e6ad74336a451061ca2be070565e34f7215c2de
parent: ae213213deb37a397af488b373481f54da7b1fe9
author: Jean-André Santoni <jean.andre.santoni@gmail.com>
date: Thu Aug 28 05:13:38 EDT 2025

Add mkfile

--- a/libretro.h
+++ /dev/null
@@ -1,3144 +1,0 @@
-/* Copyright (C) 2010-2020 The RetroArch team
- *
- * ---------------------------------------------------------------------------------------
- * The following license statement only applies to this libretro API header (libretro.h).
- * ---------------------------------------------------------------------------------------
- *
- * Permission is hereby granted, free of charge,
- * to any person obtaining a copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation the rights to
- * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
- * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
- * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef LIBRETRO_H__
-#define LIBRETRO_H__
-
-#include <stdint.h>
-#include <stddef.h>
-#include <limits.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#ifndef __cplusplus
-#if defined(_MSC_VER) && _MSC_VER < 1800 && !defined(SN_TARGET_PS3)
-/* Hack applied for MSVC when compiling in C89 mode
- * as it isn't C99-compliant. */
-#define bool unsigned char
-#define true 1
-#define false 0
-#else
-#include <stdbool.h>
-#endif
-#endif
-
-#ifndef RETRO_CALLCONV
-#  if defined(__GNUC__) && defined(__i386__) && !defined(__x86_64__)
-#    define RETRO_CALLCONV __attribute__((cdecl))
-#  elif defined(_MSC_VER) && defined(_M_X86) && !defined(_M_X64)
-#    define RETRO_CALLCONV __cdecl
-#  else
-#    define RETRO_CALLCONV /* all other platforms only have one calling convention each */
-#  endif
-#endif
-
-#ifndef RETRO_API
-#  if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
-#    ifdef RETRO_IMPORT_SYMBOLS
-#      ifdef __GNUC__
-#        define RETRO_API RETRO_CALLCONV __attribute__((__dllimport__))
-#      else
-#        define RETRO_API RETRO_CALLCONV __declspec(dllimport)
-#      endif
-#    else
-#      ifdef __GNUC__
-#        define RETRO_API RETRO_CALLCONV __attribute__((__dllexport__))
-#      else
-#        define RETRO_API RETRO_CALLCONV __declspec(dllexport)
-#      endif
-#    endif
-#  else
-#      if defined(__GNUC__) && __GNUC__ >= 4
-#        define RETRO_API RETRO_CALLCONV __attribute__((__visibility__("default")))
-#      else
-#        define RETRO_API RETRO_CALLCONV
-#      endif
-#  endif
-#endif
-
-/* Used for checking API/ABI mismatches that can break libretro
- * implementations.
- * It is not incremented for compatible changes to the API.
- */
-#define RETRO_API_VERSION         1
-
-/*
- * Libretro's fundamental device abstractions.
- *
- * Libretro's input system consists of some standardized device types,
- * such as a joypad (with/without analog), mouse, keyboard, lightgun
- * and a pointer.
- *
- * The functionality of these devices are fixed, and individual cores
- * map their own concept of a controller to libretro's abstractions.
- * This makes it possible for frontends to map the abstract types to a
- * real input device, and not having to worry about binding input
- * correctly to arbitrary controller layouts.
- */
-
-#define RETRO_DEVICE_TYPE_SHIFT         8
-#define RETRO_DEVICE_MASK               ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1)
-#define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base)
-
-/* Input disabled. */
-#define RETRO_DEVICE_NONE         0
-
-/* The JOYPAD is called RetroPad. It is essentially a Super Nintendo
- * controller, but with additional L2/R2/L3/R3 buttons, similar to a
- * PS1 DualShock. */
-#define RETRO_DEVICE_JOYPAD       1
-
-/* The mouse is a simple mouse, similar to Super Nintendo's mouse.
- * X and Y coordinates are reported relatively to last poll (poll callback).
- * It is up to the libretro implementation to keep track of where the mouse
- * pointer is supposed to be on the screen.
- * The frontend must make sure not to interfere with its own hardware
- * mouse pointer.
- */
-#define RETRO_DEVICE_MOUSE        2
-
-/* KEYBOARD device lets one poll for raw key pressed.
- * It is poll based, so input callback will return with the current
- * pressed state.
- * For event/text based keyboard input, see
- * RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
- */
-#define RETRO_DEVICE_KEYBOARD     3
-
-/* LIGHTGUN device is similar to Guncon-2 for PlayStation 2.
- * It reports X/Y coordinates in screen space (similar to the pointer)
- * in the range [-0x8000, 0x7fff] in both axes, with zero being center and
- * -0x8000 being out of bounds.
- * As well as reporting on/off screen state. It features a trigger,
- * start/select buttons, auxiliary action buttons and a
- * directional pad. A forced off-screen shot can be requested for
- * auto-reloading function in some games.
- */
-#define RETRO_DEVICE_LIGHTGUN     4
-
-/* The ANALOG device is an extension to JOYPAD (RetroPad).
- * Similar to DualShock2 it adds two analog sticks and all buttons can
- * be analog. This is treated as a separate device type as it returns
- * axis values in the full analog range of [-0x7fff, 0x7fff],
- * although some devices may return -0x8000.
- * Positive X axis is right. Positive Y axis is down.
- * Buttons are returned in the range [0, 0x7fff].
- * Only use ANALOG type when polling for analog values.
- */
-#define RETRO_DEVICE_ANALOG       5
-
-/* Abstracts the concept of a pointing mechanism, e.g. touch.
- * This allows libretro to query in absolute coordinates where on the
- * screen a mouse (or something similar) is being placed.
- * For a touch centric device, coordinates reported are the coordinates
- * of the press.
- *
- * Coordinates in X and Y are reported as:
- * [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
- * and 0x7fff corresponds to the far right/bottom of the screen.
- * The "screen" is here defined as area that is passed to the frontend and
- * later displayed on the monitor.
- *
- * The frontend is free to scale/resize this screen as it sees fit, however,
- * (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the
- * game image, etc.
- *
- * To check if the pointer coordinates are valid (e.g. a touch display
- * actually being touched), PRESSED returns 1 or 0.
- *
- * If using a mouse on a desktop, PRESSED will usually correspond to the
- * left mouse button, but this is a frontend decision.
- * PRESSED will only return 1 if the pointer is inside the game screen.
- *
- * For multi-touch, the index variable can be used to successively query
- * more presses.
- * If index = 0 returns true for _PRESSED, coordinates can be extracted
- * with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with
- * index = 1, and so on.
- * Eventually _PRESSED will return false for an index. No further presses
- * are registered at this point. */
-#define RETRO_DEVICE_POINTER      6
-
-/* Buttons for the RetroPad (JOYPAD).
- * The placement of these is equivalent to placements on the
- * Super Nintendo controller.
- * L2/R2/L3/R3 buttons correspond to the PS1 DualShock.
- * Also used as id values for RETRO_DEVICE_INDEX_ANALOG_BUTTON */
-#define RETRO_DEVICE_ID_JOYPAD_B        0
-#define RETRO_DEVICE_ID_JOYPAD_Y        1
-#define RETRO_DEVICE_ID_JOYPAD_SELECT   2
-#define RETRO_DEVICE_ID_JOYPAD_START    3
-#define RETRO_DEVICE_ID_JOYPAD_UP       4
-#define RETRO_DEVICE_ID_JOYPAD_DOWN     5
-#define RETRO_DEVICE_ID_JOYPAD_LEFT     6
-#define RETRO_DEVICE_ID_JOYPAD_RIGHT    7
-#define RETRO_DEVICE_ID_JOYPAD_A        8
-#define RETRO_DEVICE_ID_JOYPAD_X        9
-#define RETRO_DEVICE_ID_JOYPAD_L       10
-#define RETRO_DEVICE_ID_JOYPAD_R       11
-#define RETRO_DEVICE_ID_JOYPAD_L2      12
-#define RETRO_DEVICE_ID_JOYPAD_R2      13
-#define RETRO_DEVICE_ID_JOYPAD_L3      14
-#define RETRO_DEVICE_ID_JOYPAD_R3      15
-
-#define RETRO_DEVICE_ID_JOYPAD_MASK    256
-
-/* Index / Id values for ANALOG device. */
-#define RETRO_DEVICE_INDEX_ANALOG_LEFT       0
-#define RETRO_DEVICE_INDEX_ANALOG_RIGHT      1
-#define RETRO_DEVICE_INDEX_ANALOG_BUTTON     2
-#define RETRO_DEVICE_ID_ANALOG_X             0
-#define RETRO_DEVICE_ID_ANALOG_Y             1
-
-/* Id values for MOUSE. */
-#define RETRO_DEVICE_ID_MOUSE_X                0
-#define RETRO_DEVICE_ID_MOUSE_Y                1
-#define RETRO_DEVICE_ID_MOUSE_LEFT             2
-#define RETRO_DEVICE_ID_MOUSE_RIGHT            3
-#define RETRO_DEVICE_ID_MOUSE_WHEELUP          4
-#define RETRO_DEVICE_ID_MOUSE_WHEELDOWN        5
-#define RETRO_DEVICE_ID_MOUSE_MIDDLE           6
-#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP    7
-#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN  8
-#define RETRO_DEVICE_ID_MOUSE_BUTTON_4         9
-#define RETRO_DEVICE_ID_MOUSE_BUTTON_5         10
-
-/* Id values for LIGHTGUN. */
-#define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X        13 /*Absolute Position*/
-#define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y        14 /*Absolute*/
-#define RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN    15 /*Status Check*/
-#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER          2
-#define RETRO_DEVICE_ID_LIGHTGUN_RELOAD          16 /*Forced off-screen shot*/
-#define RETRO_DEVICE_ID_LIGHTGUN_AUX_A            3
-#define RETRO_DEVICE_ID_LIGHTGUN_AUX_B            4
-#define RETRO_DEVICE_ID_LIGHTGUN_START            6
-#define RETRO_DEVICE_ID_LIGHTGUN_SELECT           7
-#define RETRO_DEVICE_ID_LIGHTGUN_AUX_C            8
-#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_UP          9
-#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_DOWN       10
-#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_LEFT       11
-#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_RIGHT      12
-/* deprecated */
-#define RETRO_DEVICE_ID_LIGHTGUN_X                0 /*Relative Position*/
-#define RETRO_DEVICE_ID_LIGHTGUN_Y                1 /*Relative*/
-#define RETRO_DEVICE_ID_LIGHTGUN_CURSOR           3 /*Use Aux:A*/
-#define RETRO_DEVICE_ID_LIGHTGUN_TURBO            4 /*Use Aux:B*/
-#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE            5 /*Use Start*/
-
-/* Id values for POINTER. */
-#define RETRO_DEVICE_ID_POINTER_X         0
-#define RETRO_DEVICE_ID_POINTER_Y         1
-#define RETRO_DEVICE_ID_POINTER_PRESSED   2
-#define RETRO_DEVICE_ID_POINTER_COUNT     3
-
-/* Returned from retro_get_region(). */
-#define RETRO_REGION_NTSC  0
-#define RETRO_REGION_PAL   1
-
-/* Id values for LANGUAGE */
-enum retro_language
-{
-   RETRO_LANGUAGE_ENGLISH             = 0,
-   RETRO_LANGUAGE_JAPANESE            = 1,
-   RETRO_LANGUAGE_FRENCH              = 2,
-   RETRO_LANGUAGE_SPANISH             = 3,
-   RETRO_LANGUAGE_GERMAN              = 4,
-   RETRO_LANGUAGE_ITALIAN             = 5,
-   RETRO_LANGUAGE_DUTCH               = 6,
-   RETRO_LANGUAGE_PORTUGUESE_BRAZIL   = 7,
-   RETRO_LANGUAGE_PORTUGUESE_PORTUGAL = 8,
-   RETRO_LANGUAGE_RUSSIAN             = 9,
-   RETRO_LANGUAGE_KOREAN              = 10,
-   RETRO_LANGUAGE_CHINESE_TRADITIONAL = 11,
-   RETRO_LANGUAGE_CHINESE_SIMPLIFIED  = 12,
-   RETRO_LANGUAGE_ESPERANTO           = 13,
-   RETRO_LANGUAGE_POLISH              = 14,
-   RETRO_LANGUAGE_VIETNAMESE          = 15,
-   RETRO_LANGUAGE_ARABIC              = 16,
-   RETRO_LANGUAGE_GREEK               = 17,
-   RETRO_LANGUAGE_TURKISH             = 18,
-   RETRO_LANGUAGE_SLOVAK              = 19,
-   RETRO_LANGUAGE_PERSIAN             = 20,
-   RETRO_LANGUAGE_HEBREW              = 21,
-   RETRO_LANGUAGE_ASTURIAN            = 22,
-   RETRO_LANGUAGE_FINNISH             = 23,
-   RETRO_LANGUAGE_LAST,
-
-   /* Ensure sizeof(enum) == sizeof(int) */
-   RETRO_LANGUAGE_DUMMY          = INT_MAX
-};
-
-/* Passed to retro_get_memory_data/size().
- * If the memory type doesn't apply to the
- * implementation NULL/0 can be returned.
- */
-#define RETRO_MEMORY_MASK        0xff
-
-/* Regular save RAM. This RAM is usually found on a game cartridge,
- * backed up by a battery.
- * If save game data is too complex for a single memory buffer,
- * the SAVE_DIRECTORY (preferably) or SYSTEM_DIRECTORY environment
- * callback can be used. */
-#define RETRO_MEMORY_SAVE_RAM    0
-
-/* Some games have a built-in clock to keep track of time.
- * This memory is usually just a couple of bytes to keep track of time.
- */
-#define RETRO_MEMORY_RTC         1
-
-/* System ram lets a frontend peek into a game systems main RAM. */
-#define RETRO_MEMORY_SYSTEM_RAM  2
-
-/* Video ram lets a frontend peek into a game systems video RAM (VRAM). */
-#define RETRO_MEMORY_VIDEO_RAM   3
-
-/* Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. */
-enum retro_key
-{
-   RETROK_UNKNOWN        = 0,
-   RETROK_FIRST          = 0,
-   RETROK_BACKSPACE      = 8,
-   RETROK_TAB            = 9,
-   RETROK_CLEAR          = 12,
-   RETROK_RETURN         = 13,
-   RETROK_PAUSE          = 19,
-   RETROK_ESCAPE         = 27,
-   RETROK_SPACE          = 32,
-   RETROK_EXCLAIM        = 33,
-   RETROK_QUOTEDBL       = 34,
-   RETROK_HASH           = 35,
-   RETROK_DOLLAR         = 36,
-   RETROK_AMPERSAND      = 38,
-   RETROK_QUOTE          = 39,
-   RETROK_LEFTPAREN      = 40,
-   RETROK_RIGHTPAREN     = 41,
-   RETROK_ASTERISK       = 42,
-   RETROK_PLUS           = 43,
-   RETROK_COMMA          = 44,
-   RETROK_MINUS          = 45,
-   RETROK_PERIOD         = 46,
-   RETROK_SLASH          = 47,
-   RETROK_0              = 48,
-   RETROK_1              = 49,
-   RETROK_2              = 50,
-   RETROK_3              = 51,
-   RETROK_4              = 52,
-   RETROK_5              = 53,
-   RETROK_6              = 54,
-   RETROK_7              = 55,
-   RETROK_8              = 56,
-   RETROK_9              = 57,
-   RETROK_COLON          = 58,
-   RETROK_SEMICOLON      = 59,
-   RETROK_LESS           = 60,
-   RETROK_EQUALS         = 61,
-   RETROK_GREATER        = 62,
-   RETROK_QUESTION       = 63,
-   RETROK_AT             = 64,
-   RETROK_LEFTBRACKET    = 91,
-   RETROK_BACKSLASH      = 92,
-   RETROK_RIGHTBRACKET   = 93,
-   RETROK_CARET          = 94,
-   RETROK_UNDERSCORE     = 95,
-   RETROK_BACKQUOTE      = 96,
-   RETROK_a              = 97,
-   RETROK_b              = 98,
-   RETROK_c              = 99,
-   RETROK_d              = 100,
-   RETROK_e              = 101,
-   RETROK_f              = 102,
-   RETROK_g              = 103,
-   RETROK_h              = 104,
-   RETROK_i              = 105,
-   RETROK_j              = 106,
-   RETROK_k              = 107,
-   RETROK_l              = 108,
-   RETROK_m              = 109,
-   RETROK_n              = 110,
-   RETROK_o              = 111,
-   RETROK_p              = 112,
-   RETROK_q              = 113,
-   RETROK_r              = 114,
-   RETROK_s              = 115,
-   RETROK_t              = 116,
-   RETROK_u              = 117,
-   RETROK_v              = 118,
-   RETROK_w              = 119,
-   RETROK_x              = 120,
-   RETROK_y              = 121,
-   RETROK_z              = 122,
-   RETROK_LEFTBRACE      = 123,
-   RETROK_BAR            = 124,
-   RETROK_RIGHTBRACE     = 125,
-   RETROK_TILDE          = 126,
-   RETROK_DELETE         = 127,
-
-   RETROK_KP0            = 256,
-   RETROK_KP1            = 257,
-   RETROK_KP2            = 258,
-   RETROK_KP3            = 259,
-   RETROK_KP4            = 260,
-   RETROK_KP5            = 261,
-   RETROK_KP6            = 262,
-   RETROK_KP7            = 263,
-   RETROK_KP8            = 264,
-   RETROK_KP9            = 265,
-   RETROK_KP_PERIOD      = 266,
-   RETROK_KP_DIVIDE      = 267,
-   RETROK_KP_MULTIPLY    = 268,
-   RETROK_KP_MINUS       = 269,
-   RETROK_KP_PLUS        = 270,
-   RETROK_KP_ENTER       = 271,
-   RETROK_KP_EQUALS      = 272,
-
-   RETROK_UP             = 273,
-   RETROK_DOWN           = 274,
-   RETROK_RIGHT          = 275,
-   RETROK_LEFT           = 276,
-   RETROK_INSERT         = 277,
-   RETROK_HOME           = 278,
-   RETROK_END            = 279,
-   RETROK_PAGEUP         = 280,
-   RETROK_PAGEDOWN       = 281,
-
-   RETROK_F1             = 282,
-   RETROK_F2             = 283,
-   RETROK_F3             = 284,
-   RETROK_F4             = 285,
-   RETROK_F5             = 286,
-   RETROK_F6             = 287,
-   RETROK_F7             = 288,
-   RETROK_F8             = 289,
-   RETROK_F9             = 290,
-   RETROK_F10            = 291,
-   RETROK_F11            = 292,
-   RETROK_F12            = 293,
-   RETROK_F13            = 294,
-   RETROK_F14            = 295,
-   RETROK_F15            = 296,
-
-   RETROK_NUMLOCK        = 300,
-   RETROK_CAPSLOCK       = 301,
-   RETROK_SCROLLOCK      = 302,
-   RETROK_RSHIFT         = 303,
-   RETROK_LSHIFT         = 304,
-   RETROK_RCTRL          = 305,
-   RETROK_LCTRL          = 306,
-   RETROK_RALT           = 307,
-   RETROK_LALT           = 308,
-   RETROK_RMETA          = 309,
-   RETROK_LMETA          = 310,
-   RETROK_LSUPER         = 311,
-   RETROK_RSUPER         = 312,
-   RETROK_MODE           = 313,
-   RETROK_COMPOSE        = 314,
-
-   RETROK_HELP           = 315,
-   RETROK_PRINT          = 316,
-   RETROK_SYSREQ         = 317,
-   RETROK_BREAK          = 318,
-   RETROK_MENU           = 319,
-   RETROK_POWER          = 320,
-   RETROK_EURO           = 321,
-   RETROK_UNDO           = 322,
-   RETROK_OEM_102        = 323,
-
-   RETROK_LAST,
-
-   RETROK_DUMMY          = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
-};
-
-enum retro_mod
-{
-   RETROKMOD_NONE       = 0x0000,
-
-   RETROKMOD_SHIFT      = 0x01,
-   RETROKMOD_CTRL       = 0x02,
-   RETROKMOD_ALT        = 0x04,
-   RETROKMOD_META       = 0x08,
-
-   RETROKMOD_NUMLOCK    = 0x10,
-   RETROKMOD_CAPSLOCK   = 0x20,
-   RETROKMOD_SCROLLOCK  = 0x40,
-
-   RETROKMOD_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
-};
-
-/* If set, this call is not part of the public libretro API yet. It can
- * change or be removed at any time. */
-#define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000
-/* Environment callback to be used internally in frontend. */
-#define RETRO_ENVIRONMENT_PRIVATE 0x20000
-
-/* Environment commands. */
-#define RETRO_ENVIRONMENT_SET_ROTATION  1  /* const unsigned * --
-                                            * Sets screen rotation of graphics.
-                                            * Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180,
-                                            * 270 degrees counter-clockwise respectively.
-                                            */
-#define RETRO_ENVIRONMENT_GET_OVERSCAN  2  /* bool * --
-                                            * NOTE: As of 2019 this callback is considered deprecated in favor of
-                                            * using core options to manage overscan in a more nuanced, core-specific way.
-                                            *
-                                            * Boolean value whether or not the implementation should use overscan,
-                                            * or crop away overscan.
-                                            */
-#define RETRO_ENVIRONMENT_GET_CAN_DUPE  3  /* bool * --
-                                            * Boolean value whether or not frontend supports frame duping,
-                                            * passing NULL to video frame callback.
-                                            */
-
-                                           /* Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES),
-                                            * and reserved to avoid possible ABI clash.
-                                            */
-
-#define RETRO_ENVIRONMENT_SET_MESSAGE   6  /* const struct retro_message * --
-                                            * Sets a message to be displayed in implementation-specific manner
-                                            * for a certain amount of 'frames'.
-                                            * Should not be used for trivial messages, which should simply be
-                                            * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
-                                            * fallback, stderr).
-                                            */
-#define RETRO_ENVIRONMENT_SHUTDOWN      7  /* N/A (NULL) --
-                                            * Requests the frontend to shutdown.
-                                            * Should only be used if game has a specific
-                                            * way to shutdown the game from a menu item or similar.
-                                            */
-#define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
-                                           /* const unsigned * --
-                                            * Gives a hint to the frontend how demanding this implementation
-                                            * is on a system. E.g. reporting a level of 2 means
-                                            * this implementation should run decently on all frontends
-                                            * of level 2 and up.
-                                            *
-                                            * It can be used by the frontend to potentially warn
-                                            * about too demanding implementations.
-                                            *
-                                            * The levels are "floating".
-                                            *
-                                            * This function can be called on a per-game basis,
-                                            * as certain games an implementation can play might be
-                                            * particularly demanding.
-                                            * If called, it should be called in retro_load_game().
-                                            */
-#define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
-                                           /* const char ** --
-                                            * Returns the "system" directory of the frontend.
-                                            * This directory can be used to store system specific
-                                            * content such as BIOSes, configuration data, etc.
-                                            * The returned value can be NULL.
-                                            * If so, no such directory is defined,
-                                            * and it's up to the implementation to find a suitable directory.
-                                            *
-                                            * NOTE: Some cores used this folder also for "save" data such as
-                                            * memory cards, etc, for lack of a better place to put it.
-                                            * This is now discouraged, and if possible, cores should try to
-                                            * use the new GET_SAVE_DIRECTORY.
-                                            */
-#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
-                                           /* const enum retro_pixel_format * --
-                                            * Sets the internal pixel format used by the implementation.
-                                            * The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555.
-                                            * This pixel format however, is deprecated (see enum retro_pixel_format).
-                                            * If the call returns false, the frontend does not support this pixel
-                                            * format.
-                                            *
-                                            * This function should be called inside retro_load_game() or
-                                            * retro_get_system_av_info().
-                                            */
-#define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
-                                           /* const struct retro_input_descriptor * --
-                                            * Sets an array of retro_input_descriptors.
-                                            * It is up to the frontend to present this in a usable way.
-                                            * The array is terminated by retro_input_descriptor::description
-                                            * being set to NULL.
-                                            * This function can be called at any time, but it is recommended
-                                            * to call it as early as possible.
-                                            */
-#define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
-                                           /* const struct retro_keyboard_callback * --
-                                            * Sets a callback function used to notify core about keyboard events.
-                                            */
-#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
-                                           /* const struct retro_disk_control_callback * --
-                                            * Sets an interface which frontend can use to eject and insert
-                                            * disk images.
-                                            * This is used for games which consist of multiple images and
-                                            * must be manually swapped out by the user (e.g. PSX).
-                                            */
-#define RETRO_ENVIRONMENT_SET_HW_RENDER 14
-                                           /* struct retro_hw_render_callback * --
-                                            * Sets an interface to let a libretro core render with
-                                            * hardware acceleration.
-                                            * Should be called in retro_load_game().
-                                            * If successful, libretro cores will be able to render to a
-                                            * frontend-provided framebuffer.
-                                            * The size of this framebuffer will be at least as large as
-                                            * max_width/max_height provided in get_av_info().
-                                            * If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or
-                                            * NULL to retro_video_refresh_t.
-                                            */
-#define RETRO_ENVIRONMENT_GET_VARIABLE 15
-                                           /* struct retro_variable * --
-                                            * Interface to acquire user-defined information from environment
-                                            * that cannot feasibly be supported in a multi-system way.
-                                            * 'key' should be set to a key which has already been set by
-                                            * SET_VARIABLES.
-                                            * 'data' will be set to a value or NULL.
-                                            */
-#define RETRO_ENVIRONMENT_SET_VARIABLES 16
-                                           /* const struct retro_variable * --
-                                            * Allows an implementation to signal the environment
-                                            * which variables it might want to check for later using
-                                            * GET_VARIABLE.
-                                            * This allows the frontend to present these variables to
-                                            * a user dynamically.
-                                            * This should be called the first time as early as
-                                            * possible (ideally in retro_set_environment).
-                                            * Afterward it may be called again for the core to communicate
-                                            * updated options to the frontend, but the number of core
-                                            * options must not change from the number in the initial call.
-                                            *
-                                            * 'data' points to an array of retro_variable structs
-                                            * terminated by a { NULL, NULL } element.
-                                            * retro_variable::key should be namespaced to not collide
-                                            * with other implementations' keys. E.g. A core called
-                                            * 'foo' should use keys named as 'foo_option'.
-                                            * retro_variable::value should contain a human readable
-                                            * description of the key as well as a '|' delimited list
-                                            * of expected values.
-                                            *
-                                            * The number of possible options should be very limited,
-                                            * i.e. it should be feasible to cycle through options
-                                            * without a keyboard.
-                                            *
-                                            * First entry should be treated as a default.
-                                            *
-                                            * Example entry:
-                                            * { "foo_option", "Speed hack coprocessor X; false|true" }
-                                            *
-                                            * Text before first ';' is description. This ';' must be
-                                            * followed by a space, and followed by a list of possible
-                                            * values split up with '|'.
-                                            *
-                                            * Only strings are operated on. The possible values will
-                                            * generally be displayed and stored as-is by the frontend.
-                                            */
-#define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17
-                                           /* bool * --
-                                            * Result is set to true if some variables are updated by
-                                            * frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE.
-                                            * Variables should be queried with GET_VARIABLE.
-                                            */
-#define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18
-                                           /* const bool * --
-                                            * If true, the libretro implementation supports calls to
-                                            * retro_load_game() with NULL as argument.
-                                            * Used by cores which can run without particular game data.
-                                            * This should be called within retro_set_environment() only.
-                                            */
-#define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19
-                                           /* const char ** --
-                                            * Retrieves the absolute path from where this libretro
-                                            * implementation was loaded.
-                                            * NULL is returned if the libretro was loaded statically
-                                            * (i.e. linked statically to frontend), or if the path cannot be
-                                            * determined.
-                                            * Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can
-                                            * be loaded without ugly hacks.
-                                            */
-
-                                           /* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK.
-                                            * It was not used by any known core at the time,
-                                            * and was removed from the API. */
-#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
-                                           /* const struct retro_frame_time_callback * --
-                                            * Lets the core know how much time has passed since last
-                                            * invocation of retro_run().
-                                            * The frontend can tamper with the timing to fake fast-forward,
-                                            * slow-motion, frame stepping, etc.
-                                            * In this case the delta time will use the reference value
-                                            * in frame_time_callback..
-                                            */
-#define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
-                                           /* const struct retro_audio_callback * --
-                                            * Sets an interface which is used to notify a libretro core about audio
-                                            * being available for writing.
-                                            * The callback can be called from any thread, so a core using this must
-                                            * have a thread safe audio implementation.
-                                            * It is intended for games where audio and video are completely
-                                            * asynchronous and audio can be generated on the fly.
-                                            * This interface is not recommended for use with emulators which have
-                                            * highly synchronous audio.
-                                            *
-                                            * The callback only notifies about writability; the libretro core still
-                                            * has to call the normal audio callbacks
-                                            * to write audio. The audio callbacks must be called from within the
-                                            * notification callback.
-                                            * The amount of audio data to write is up to the implementation.
-                                            * Generally, the audio callback will be called continously in a loop.
-                                            *
-                                            * Due to thread safety guarantees and lack of sync between audio and
-                                            * video, a frontend  can selectively disallow this interface based on
-                                            * internal configuration. A core using this interface must also
-                                            * implement the "normal" audio interface.
-                                            *
-                                            * A libretro core using SET_AUDIO_CALLBACK should also make use of
-                                            * SET_FRAME_TIME_CALLBACK.
-                                            */
-#define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
-                                           /* struct retro_rumble_interface * --
-                                            * Gets an interface which is used by a libretro core to set
-                                            * state of rumble motors in controllers.
-                                            * A strong and weak motor is supported, and they can be
-                                            * controlled indepedently.
-                                            * Should be called from either retro_init() or retro_load_game().
-                                            * Should not be called from retro_set_environment().
-                                            * Returns false if rumble functionality is unavailable.
-                                            */
-#define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24
-                                           /* uint64_t * --
-                                            * Gets a bitmask telling which device type are expected to be
-                                            * handled properly in a call to retro_input_state_t.
-                                            * Devices which are not handled or recognized always return
-                                            * 0 in retro_input_state_t.
-                                            * Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG).
-                                            * Should only be called in retro_run().
-                                            */
-#define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL)
-                                           /* struct retro_sensor_interface * --
-                                            * Gets access to the sensor interface.
-                                            * The purpose of this interface is to allow
-                                            * setting state related to sensors such as polling rate,
-                                            * enabling/disable it entirely, etc.
-                                            * Reading sensor state is done via the normal
-                                            * input_state_callback API.
-                                            */
-#define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL)
-                                           /* struct retro_camera_callback * --
-                                            * Gets an interface to a video camera driver.
-                                            * A libretro core can use this interface to get access to a
-                                            * video camera.
-                                            * New video frames are delivered in a callback in same
-                                            * thread as retro_run().
-                                            *
-                                            * GET_CAMERA_INTERFACE should be called in retro_load_game().
-                                            *
-                                            * Depending on the camera implementation used, camera frames
-                                            * will be delivered as a raw framebuffer,
-                                            * or as an OpenGL texture directly.
-                                            *
-                                            * The core has to tell the frontend here which types of
-                                            * buffers can be handled properly.
-                                            * An OpenGL texture can only be handled when using a
-                                            * libretro GL core (SET_HW_RENDER).
-                                            * It is recommended to use a libretro GL core when
-                                            * using camera interface.
-                                            *
-                                            * The camera is not started automatically. The retrieved start/stop
-                                            * functions must be used to explicitly
-                                            * start and stop the camera driver.
-                                            */
-#define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27
-                                           /* struct retro_log_callback * --
-                                            * Gets an interface for logging. This is useful for
-                                            * logging in a cross-platform way
-                                            * as certain platforms cannot use stderr for logging.
-                                            * It also allows the frontend to
-                                            * show logging information in a more suitable way.
-                                            * If this interface is not used, libretro cores should
-                                            * log to stderr as desired.
-                                            */
-#define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28
-                                           /* struct retro_perf_callback * --
-                                            * Gets an interface for performance counters. This is useful
-                                            * for performance logging in a cross-platform way and for detecting
-                                            * architecture-specific features, such as SIMD support.
-                                            */
-#define RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE 29
-                                           /* struct retro_location_callback * --
-                                            * Gets access to the location interface.
-                                            * The purpose of this interface is to be able to retrieve
-                                            * location-based information from the host device,
-                                            * such as current latitude / longitude.
-                                            */
-#define RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY 30 /* Old name, kept for compatibility. */
-#define RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY 30
-                                           /* const char ** --
-                                            * Returns the "core assets" directory of the frontend.
-                                            * This directory can be used to store specific assets that the
-                                            * core relies upon, such as art assets,
-                                            * input data, etc etc.
-                                            * The returned value can be NULL.
-                                            * If so, no such directory is defined,
-                                            * and it's up to the implementation to find a suitable directory.
-                                            */
-#define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31
-                                           /* const char ** --
-                                            * Returns the "save" directory of the frontend, unless there is no
-                                            * save directory available. The save directory should be used to
-                                            * store SRAM, memory cards, high scores, etc, if the libretro core
-                                            * cannot use the regular memory interface (retro_get_memory_data()).
-                                            *
-                                            * If the frontend cannot designate a save directory, it will return
-                                            * NULL to indicate that the core should attempt to operate without a
-                                            * save directory set.
-                                            *
-                                            * NOTE: early libretro cores used the system directory for save
-                                            * files. Cores that need to be backwards-compatible can still check
-                                            * GET_SYSTEM_DIRECTORY.
-                                            */
-#define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32
-                                           /* const struct retro_system_av_info * --
-                                            * Sets a new av_info structure. This can only be called from
-                                            * within retro_run().
-                                            * This should *only* be used if the core is completely altering the
-                                            * internal resolutions, aspect ratios, timings, sampling rate, etc.
-                                            * Calling this can require a full reinitialization of video/audio
-                                            * drivers in the frontend,
-                                            *
-                                            * so it is important to call it very sparingly, and usually only with
-                                            * the users explicit consent.
-                                            * An eventual driver reinitialize will happen so that video and
-                                            * audio callbacks
-                                            * happening after this call within the same retro_run() call will
-                                            * target the newly initialized driver.
-                                            *
-                                            * This callback makes it possible to support configurable resolutions
-                                            * in games, which can be useful to
-                                            * avoid setting the "worst case" in max_width/max_height.
-                                            *
-                                            * ***HIGHLY RECOMMENDED*** Do not call this callback every time
-                                            * resolution changes in an emulator core if it's
-                                            * expected to be a temporary change, for the reasons of possible
-                                            * driver reinitialization.
-                                            * This call is not a free pass for not trying to provide
-                                            * correct values in retro_get_system_av_info(). If you need to change
-                                            * things like aspect ratio or nominal width/height,
-                                            * use RETRO_ENVIRONMENT_SET_GEOMETRY, which is a softer variant
-                                            * of SET_SYSTEM_AV_INFO.
-                                            *
-                                            * If this returns false, the frontend does not acknowledge a
-                                            * changed av_info struct.
-                                            */
-#define RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK 33
-                                           /* const struct retro_get_proc_address_interface * --
-                                            * Allows a libretro core to announce support for the
-                                            * get_proc_address() interface.
-                                            * This interface allows for a standard way to extend libretro where
-                                            * use of environment calls are too indirect,
-                                            * e.g. for cases where the frontend wants to call directly into the core.
-                                            *
-                                            * If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK
-                                            * **MUST** be called from within retro_set_environment().
-                                            */
-#define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34
-                                           /* const struct retro_subsystem_info * --
-                                            * This environment call introduces the concept of libretro "subsystems".
-                                            * A subsystem is a variant of a libretro core which supports
-                                            * different kinds of games.
-                                            * The purpose of this is to support e.g. emulators which might
-                                            * have special needs, e.g. Super Nintendo's Super GameBoy, Sufami Turbo.
-                                            * It can also be used to pick among subsystems in an explicit way
-                                            * if the libretro implementation is a multi-system emulator itself.
-                                            *
-                                            * Loading a game via a subsystem is done with retro_load_game_special(),
-                                            * and this environment call allows a libretro core to expose which
-                                            * subsystems are supported for use with retro_load_game_special().
-                                            * A core passes an array of retro_game_special_info which is terminated
-                                            * with a zeroed out retro_game_special_info struct.
-                                            *
-                                            * If a core wants to use this functionality, SET_SUBSYSTEM_INFO
-                                            * **MUST** be called from within retro_set_environment().
-                                            */
-#define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35
-                                           /* const struct retro_controller_info * --
-                                            * This environment call lets a libretro core tell the frontend
-                                            * which controller subclasses are recognized in calls to
-                                            * retro_set_controller_port_device().
-                                            *
-                                            * Some emulators such as Super Nintendo support multiple lightgun
-                                            * types which must be specifically selected from. It is therefore
-                                            * sometimes necessary for a frontend to be able to tell the core
-                                            * about a special kind of input device which is not specifcally
-                                            * provided by the Libretro API.
-                                            *
-                                            * In order for a frontend to understand the workings of those devices,
-                                            * they must be defined as a specialized subclass of the generic device
-                                            * types already defined in the libretro API.
-                                            *
-                                            * The core must pass an array of const struct retro_controller_info which
-                                            * is terminated with a blanked out struct. Each element of the
-                                            * retro_controller_info struct corresponds to the ascending port index
-                                            * that is passed to retro_set_controller_port_device() when that function
-                                            * is called to indicate to the core that the frontend has changed the
-                                            * active device subclass. SEE ALSO: retro_set_controller_port_device()
-                                            *
-                                            * The ascending input port indexes provided by the core in the struct
-                                            * are generally presented by frontends as ascending User # or Player #,
-                                            * such as Player 1, Player 2, Player 3, etc. Which device subclasses are
-                                            * supported can vary per input port.
-                                            *
-                                            * The first inner element of each entry in the retro_controller_info array
-                                            * is a retro_controller_description struct that specifies the names and
-                                            * codes of all device subclasses that are available for the corresponding
-                                            * User or Player, beginning with the generic Libretro device that the
-                                            * subclasses are derived from. The second inner element of each entry is the
-                                            * total number of subclasses that are listed in the retro_controller_description.
-                                            *
-                                            * NOTE: Even if special device types are set in the libretro core,
-                                            * libretro should only poll input based on the base input device types.
-                                            */
-#define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL)
-                                           /* const struct retro_memory_map * --
-                                            * This environment call lets a libretro core tell the frontend
-                                            * about the memory maps this core emulates.
-                                            * This can be used to implement, for example, cheats in a core-agnostic way.
-                                            *
-                                            * Should only be used by emulators; it doesn't make much sense for
-                                            * anything else.
-                                            * It is recommended to expose all relevant pointers through
-                                            * retro_get_memory_* as well.
-                                            *
-                                            * Can be called from retro_init and retro_load_game.
-                                            */
-#define RETRO_ENVIRONMENT_SET_GEOMETRY 37
-                                           /* const struct retro_game_geometry * --
-                                            * This environment call is similar to SET_SYSTEM_AV_INFO for changing
-                                            * video parameters, but provides a guarantee that drivers will not be
-                                            * reinitialized.
-                                            * This can only be called from within retro_run().
-                                            *
-                                            * The purpose of this call is to allow a core to alter nominal
-                                            * width/heights as well as aspect ratios on-the-fly, which can be
-                                            * useful for some emulators to change in run-time.
-                                            *
-                                            * max_width/max_height arguments are ignored and cannot be changed
-                                            * with this call as this could potentially require a reinitialization or a
-                                            * non-constant time operation.
-                                            * If max_width/max_height are to be changed, SET_SYSTEM_AV_INFO is required.
-                                            *
-                                            * A frontend must guarantee that this environment call completes in
-                                            * constant time.
-                                            */
-#define RETRO_ENVIRONMENT_GET_USERNAME 38
-                                           /* const char **
-                                            * Returns the specified username of the frontend, if specified by the user.
-                                            * This username can be used as a nickname for a core that has online facilities
-                                            * or any other mode where personalization of the user is desirable.
-                                            * The returned value can be NULL.
-                                            * If this environ callback is used by a core that requires a valid username,
-                                            * a default username should be specified by the core.
-                                            */
-#define RETRO_ENVIRONMENT_GET_LANGUAGE 39
-                                           /* unsigned * --
-                                            * Returns the specified language of the frontend, if specified by the user.
-                                            * It can be used by the core for localization purposes.
-                                            */
-#define RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER (40 | RETRO_ENVIRONMENT_EXPERIMENTAL)
-                                           /* struct retro_framebuffer * --
-                                            * Returns a preallocated framebuffer which the core can use for rendering
-                                            * the frame into when not using SET_HW_RENDER.
-                                            * The framebuffer returned from this call must not be used
-                                            * after the current call to retro_run() returns.
-                                            *
-                                            * The goal of this call is to allow zero-copy behavior where a core
-                                            * can render directly into video memory, avoiding extra bandwidth cost by copying
-                                            * memory from core to video memory.
-                                            *
-                                            * If this call succeeds and the core renders into it,
-                                            * the framebuffer pointer and pitch can be passed to retro_video_refresh_t.
-                                            * If the buffer from GET_CURRENT_SOFTWARE_FRAMEBUFFER is to be used,
-                                            * the core must pass the exact
-                                            * same pointer as returned by GET_CURRENT_SOFTWARE_FRAMEBUFFER;
-                                            * i.e. passing a pointer which is offset from the
-                                            * buffer is undefined. The width, height and pitch parameters
-                                            * must also match exactly to the values obtained from GET_CURRENT_SOFTWARE_FRAMEBUFFER.
-                                            *
-                                            * It is possible for a frontend to return a different pixel format
-                                            * than the one used in SET_PIXEL_FORMAT. This can happen if the frontend
-                                            * needs to perform conversion.
-                                            *
-                                            * It is still valid for a core to render to a different buffer
-                                            * even if GET_CURRENT_SOFTWARE_FRAMEBUFFER succeeds.
-                                            *
-                                            * A frontend must make sure that the pointer obtained from this function is
-                                            * writeable (and readable).
-                                            */
-#define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
-                                           /* const struct retro_hw_render_interface ** --
-                                            * Returns an API specific rendering interface for accessing API specific data.
-                                            * Not all HW rendering APIs support or need this.
-                                            * The contents of the returned pointer is specific to the rendering API
-                                            * being used. See the various headers like libretro_vulkan.h, etc.
-                                            *
-                                            * GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
-                                            * Similarly, after context_destroyed callback returns,
-                                            * the contents of the HW_RENDER_INTERFACE are invalidated.
-                                            */
-#define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
-                                           /* const bool * --
-                                            * If true, the libretro implementation supports achievements
-                                            * either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS
-                                            * or via retro_get_memory_data/retro_get_memory_size.
-                                            *
-                                            * This must be called before the first call to retro_run.
-                                            */
-#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
-                                           /* const struct retro_hw_render_context_negotiation_interface * --
-                                            * Sets an interface which lets the libretro core negotiate with frontend how a context is created.
-                                            * The semantics of this interface depends on which API is used in SET_HW_RENDER earlier.
-                                            * This interface will be used when the frontend is trying to create a HW rendering context,
-                                            * so it will be used after SET_HW_RENDER, but before the context_reset callback.
-                                            */
-#define RETRO_ENVIRONMENT_SET_SERIALIZATION_QUIRKS 44
-                                           /* uint64_t * --
-                                            * Sets quirk flags associated with serialization. The frontend will zero any flags it doesn't
-                                            * recognize or support. Should be set in either retro_init or retro_load_game, but not both.
-                                            */
-#define RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT (44 | RETRO_ENVIRONMENT_EXPERIMENTAL)
-                                           /* N/A (null) * --
-                                            * The frontend will try to use a 'shared' hardware context (mostly applicable
-                                            * to OpenGL) when a hardware context is being set up.
-                                            *
-                                            * Returns true if the frontend supports shared hardware contexts and false
-                                            * if the frontend does not support shared hardware contexts.
-                                            *
-                                            * This will do nothing on its own until SET_HW_RENDER env callbacks are
-                                            * being used.
-                                            */
-#define RETRO_ENVIRONMENT_GET_VFS_INTERFACE (45 | RETRO_ENVIRONMENT_EXPERIMENTAL)
-                                           /* struct retro_vfs_interface_info * --
-                                            * Gets access to the VFS interface.
-                                            * VFS presence needs to be queried prior to load_game or any
-                                            * get_system/save/other_directory being called to let front end know
-                                            * core supports VFS before it starts handing out paths.
-                                            * It is recomended to do so in retro_set_environment
-                                            */
-#define RETRO_ENVIRONMENT_GET_LED_INTERFACE (46 | RETRO_ENVIRONMENT_EXPERIMENTAL)
-                                           /* struct retro_led_interface * --
-                                            * Gets an interface which is used by a libretro core to set
-                                            * state of LEDs.
-                                            */
-#define RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (47 | RETRO_ENVIRONMENT_EXPERIMENTAL)
-                                           /* int * --
-                                            * Tells the core if the frontend wants audio or video.
-                                            * If disabled, the frontend will discard the audio or video,
-                                            * so the core may decide to skip generating a frame or generating audio.
-                                            * This is mainly used for increasing performance.
-                                            * Bit 0 (value 1): Enable Video
-                                            * Bit 1 (value 2): Enable Audio
-                                            * Bit 2 (value 4): Use Fast Savestates.
-                                            * Bit 3 (value 8): Hard Disable Audio
-                                            * Other bits are reserved for future use and will default to zero.
-                                            * If video is disabled:
-                                            * * The frontend wants the core to not generate any video,
-                                            *   including presenting frames via hardware acceleration.
-                                            * * The frontend's video frame callback will do nothing.
-                                            * * After running the frame, the video output of the next frame should be
-                                            *   no different than if video was enabled, and saving and loading state
-                                            *   should have no issues.
-                                            * If audio is disabled:
-                                            * * The frontend wants the core to not generate any audio.
-                                            * * The frontend's audio callbacks will do nothing.
-                                            * * After running the frame, the audio output of the next frame should be
-                                            *   no different than if audio was enabled, and saving and loading state
-                                            *   should have no issues.
-                                            * Fast Savestates:
-                                            * * Guaranteed to be created by the same binary that will load them.
-                                            * * Will not be written to or read from the disk.
-                                            * * Suggest that the core assumes loading state will succeed.
-                                            * * Suggest that the core updates its memory buffers in-place if possible.
-                                            * * Suggest that the core skips clearing memory.
-                                            * * Suggest that the core skips resetting the system.
-                                            * * Suggest that the core may skip validation steps.
-                                            * Hard Disable Audio:
-                                            * * Used for a secondary core when running ahead.
-                                            * * Indicates that the frontend will never need audio from the core.
-                                            * * Suggests that the core may stop synthesizing audio, but this should not
-                                            *   compromise emulation accuracy.
-                                            * * Audio output for the next frame does not matter, and the frontend will
-                                            *   never need an accurate audio state in the future.
-                                            * * State will never be saved when using Hard Disable Audio.
-                                            */
-#define RETRO_ENVIRONMENT_GET_MIDI_INTERFACE (48 | RETRO_ENVIRONMENT_EXPERIMENTAL)
-                                           /* struct retro_midi_interface ** --
-                                            * Returns a MIDI interface that can be used for raw data I/O.
-                                            */
-
-#define RETRO_ENVIRONMENT_GET_FASTFORWARDING (49 | RETRO_ENVIRONMENT_EXPERIMENTAL)
-                                            /* bool * --
-                                            * Boolean value that indicates whether or not the frontend is in
-                                            * fastforwarding mode.
-                                            */
-
-#define RETRO_ENVIRONMENT_GET_TARGET_REFRESH_RATE (50 | RETRO_ENVIRONMENT_EXPERIMENTAL)
-                                            /* float * --
-                                            * Float value that lets us know what target refresh rate
-                                            * is curently in use by the frontend.
-                                            *
-                                            * The core can use the returned value to set an ideal
-                                            * refresh rate/framerate.
-                                            */
-
-#define RETRO_ENVIRONMENT_GET_INPUT_BITMASKS (51 | RETRO_ENVIRONMENT_EXPERIMENTAL)
-                                            /* bool * --
-                                            * Boolean value that indicates whether or not the frontend supports
-                                            * input bitmasks being returned by retro_input_state_t. The advantage
-                                            * of this is that retro_input_state_t has to be only called once to
-                                            * grab all button states instead of multiple times.
-                                            *
-                                            * If it returns true, you can pass RETRO_DEVICE_ID_JOYPAD_MASK as 'id'
-                                            * to retro_input_state_t (make sure 'device' is set to RETRO_DEVICE_JOYPAD).
-                                            * It will return a bitmask of all the digital buttons.
-                                            */
-
-#define RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION 52
-                                           /* unsigned * --
-                                            * Unsigned value is the API version number of the core options
-                                            * interface supported by the frontend. If callback return false,
-                                            * API version is assumed to be 0.
-                                            *
-                                            * In legacy code, core options are set by passing an array of
-                                            * retro_variable structs to RETRO_ENVIRONMENT_SET_VARIABLES.
-                                            * This may be still be done regardless of the core options
-                                            * interface version.
-                                            *
-                                            * If version is >= 1 however, core options may instead be set by
-                                            * passing an array of retro_core_option_definition structs to
-                                            * RETRO_ENVIRONMENT_SET_CORE_OPTIONS, or a 2D array of
-                                            * retro_core_option_definition structs to RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
-                                            * This allows the core to additionally set option sublabel information
-                                            * and/or provide localisation support.
-                                            */
-
-#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS 53
-                                           /* const struct retro_core_option_definition ** --
-                                            * Allows an implementation to signal the environment
-                                            * which variables it might want to check for later using
-                                            * GET_VARIABLE.
-                                            * This allows the frontend to present these variables to
-                                            * a user dynamically.
-                                            * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
-                                            * returns an API version of >= 1.
-                                            * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
-                                            * This should be called the first time as early as
-                                            * possible (ideally in retro_set_environment).
-                                            * Afterwards it may be called again for the core to communicate
-                                            * updated options to the frontend, but the number of core
-                                            * options must not change from the number in the initial call.
-                                            *
-                                            * 'data' points to an array of retro_core_option_definition structs
-                                            * terminated by a { NULL, NULL, NULL, {{0}}, NULL } element.
-                                            * retro_core_option_definition::key should be namespaced to not collide
-                                            * with other implementations' keys. e.g. A core called
-                                            * 'foo' should use keys named as 'foo_option'.
-                                            * retro_core_option_definition::desc should contain a human readable
-                                            * description of the key.
-                                            * retro_core_option_definition::info should contain any additional human
-                                            * readable information text that a typical user may need to
-                                            * understand the functionality of the option.
-                                            * retro_core_option_definition::values is an array of retro_core_option_value
-                                            * structs terminated by a { NULL, NULL } element.
-                                            * > retro_core_option_definition::values[index].value is an expected option
-                                            *   value.
-                                            * > retro_core_option_definition::values[index].label is a human readable
-                                            *   label used when displaying the value on screen. If NULL,
-                                            *   the value itself is used.
-                                            * retro_core_option_definition::default_value is the default core option
-                                            * setting. It must match one of the expected option values in the
-                                            * retro_core_option_definition::values array. If it does not, or the
-                                            * default value is NULL, the first entry in the
-                                            * retro_core_option_definition::values array is treated as the default.
-                                            *
-                                            * The number of possible options should be very limited,
-                                            * and must be less than RETRO_NUM_CORE_OPTION_VALUES_MAX.
-                                            * i.e. it should be feasible to cycle through options
-                                            * without a keyboard.
-                                            *
-                                            * Example entry:
-                                            * {
-                                            *     "foo_option",
-                                            *     "Speed hack coprocessor X",
-                                            *     "Provides increased performance at the expense of reduced accuracy",
-                                            * 	  {
-                                            *         { "false",    NULL },
-                                            *         { "true",     NULL },
-                                            *         { "unstable", "Turbo (Unstable)" },
-                                            *         { NULL, NULL },
-                                            *     },
-                                            *     "false"
-                                            * }
-                                            *
-                                            * Only strings are operated on. The possible values will
-                                            * generally be displayed and stored as-is by the frontend.
-                                            */
-
-#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL 54
-                                           /* const struct retro_core_options_intl * --
-                                            * Allows an implementation to signal the environment
-                                            * which variables it might want to check for later using
-                                            * GET_VARIABLE.
-                                            * This allows the frontend to present these variables to
-                                            * a user dynamically.
-                                            * This should only be called if RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION
-                                            * returns an API version of >= 1.
-                                            * This should be called instead of RETRO_ENVIRONMENT_SET_VARIABLES.
-                                            * This should be called the first time as early as
-                                            * possible (ideally in retro_set_environment).
-                                            * Afterwards it may be called again for the core to communicate
-                                            * updated options to the frontend, but the number of core
-                                            * options must not change from the number in the initial call.
-                                            *
-                                            * This is fundamentally the same as RETRO_ENVIRONMENT_SET_CORE_OPTIONS,
-                                            * with the addition of localisation support. The description of the
-                                            * RETRO_ENVIRONMENT_SET_CORE_OPTIONS callback should be consulted
-                                            * for further details.
-                                            *
-                                            * 'data' points to a retro_core_options_intl struct.
-                                            *
-                                            * retro_core_options_intl::us is a pointer to an array of
-                                            * retro_core_option_definition structs defining the US English
-                                            * core options implementation. It must point to a valid array.
-                                            *
-                                            * retro_core_options_intl::local is a pointer to an array of
-                                            * retro_core_option_definition structs defining core options for
-                                            * the current frontend language. It may be NULL (in which case
-                                            * retro_core_options_intl::us is used by the frontend). Any items
-                                            * missing from this array will be read from retro_core_options_intl::us
-                                            * instead.
-                                            *
-                                            * NOTE: Default core option values are always taken from the
-                                            * retro_core_options_intl::us array. Any default values in
-                                            * retro_core_options_intl::local array will be ignored.
-                                            */
-
-#define RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY 55
-                                           /* struct retro_core_option_display * --
-                                            *
-                                            * Allows an implementation to signal the environment to show
-                                            * or hide a variable when displaying core options. This is
-                                            * considered a *suggestion*. The frontend is free to ignore
-                                            * this callback, and its implementation not considered mandatory.
-                                            *
-                                            * 'data' points to a retro_core_option_display struct
-                                            *
-                                            * retro_core_option_display::key is a variable identifier
-                                            * which has already been set by SET_VARIABLES/SET_CORE_OPTIONS.
-                                            *
-                                            * retro_core_option_display::visible is a boolean, specifying
-                                            * whether variable should be displayed
-                                            *
-                                            * Note that all core option variables will be set visible by
-                                            * default when calling SET_VARIABLES/SET_CORE_OPTIONS.
-                                            */
-
-#define RETRO_ENVIRONMENT_GET_PREFERRED_HW_RENDER 56
-                                           /* unsigned * --
-                                            *
-                                            * Allows an implementation to ask frontend preferred hardware
-                                            * context to use. Core should use this information to deal
-                                            * with what specific context to request with SET_HW_RENDER.
-                                            *
-                                            * 'data' points to an unsigned variable
-                                            */
-
-#define RETRO_ENVIRONMENT_GET_DISK_CONTROL_INTERFACE_VERSION 57
-                                           /* unsigned * --
-                                            * Unsigned value is the API version number of the disk control
-                                            * interface supported by the frontend. If callback return false,
-                                            * API version is assumed to be 0.
-                                            *
-                                            * In legacy code, the disk control interface is defined by passing
-                                            * a struct of type retro_disk_control_callback to
-                                            * RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
-                                            * This may be still be done regardless of the disk control
-                                            * interface version.
-                                            *
-                                            * If version is >= 1 however, the disk control interface may
-                                            * instead be defined by passing a struct of type
-                                            * retro_disk_control_ext_callback to
-                                            * RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE.
-                                            * This allows the core to provide additional information about
-                                            * disk images to the frontend and/or enables extra
-                                            * disk control functionality by the frontend.
-                                            */
-
-#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE 58
-                                           /* const struct retro_disk_control_ext_callback * --
-                                            * Sets an interface which frontend can use to eject and insert
-                                            * disk images, and also obtain information about individual
-                                            * disk image files registered by the core.
-                                            * This is used for games which consist of multiple images and
-                                            * must be manually swapped out by the user (e.g. PSX, floppy disk
-                                            * based systems).
-                                            */
-
-#define RETRO_ENVIRONMENT_GET_MESSAGE_INTERFACE_VERSION 59
-                                           /* unsigned * --
-                                            * Unsigned value is the API version number of the message
-                                            * interface supported by the frontend. If callback returns
-                                            * false, API version is assumed to be 0.
-                                            *
-                                            * In legacy code, messages may be displayed in an
-                                            * implementation-specific manner by passing a struct
-                                            * of type retro_message to RETRO_ENVIRONMENT_SET_MESSAGE.
-                                            * This may be still be done regardless of the message
-                                            * interface version.
-                                            *
-                                            * If version is >= 1 however, messages may instead be
-                                            * displayed by passing a struct of type retro_message_ext
-                                            * to RETRO_ENVIRONMENT_SET_MESSAGE_EXT. This allows the
-                                            * core to specify message logging level, priority and
-                                            * destination (OSD, logging interface or both).
-                                            */
-
-#define RETRO_ENVIRONMENT_SET_MESSAGE_EXT 60
-                                           /* const struct retro_message_ext * --
-                                            * Sets a message to be displayed in an implementation-specific
-                                            * manner for a certain amount of 'frames'. Additionally allows
-                                            * the core to specify message logging level, priority and
-                                            * destination (OSD, logging interface or both).
-                                            * Should not be used for trivial messages, which should simply be
-                                            * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
-                                            * fallback, stderr).
-                                            */
-
-#define RETRO_ENVIRONMENT_GET_INPUT_MAX_USERS 61
-                                           /* unsigned * --
-                                            * Unsigned value is the number of active input devices
-                                            * provided by the frontend. This may change between
-                                            * frames, but will remain constant for the duration
-                                            * of each frame.
-                                            * If callback returns true, a core need not poll any
-                                            * input device with an index greater than or equal to
-                                            * the number of active devices.
-                                            * If callback returns false, the number of active input
-                                            * devices is unknown. In this case, all input devices
-                                            * should be considered active.
-                                            */
-
-#define RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK 62
-                                           /* const struct retro_audio_buffer_status_callback * --
-                                            * Lets the core know the occupancy level of the frontend
-                                            * audio buffer. Can be used by a core to attempt frame
-                                            * skipping in order to avoid buffer under-runs.
-                                            * A core may pass NULL to disable buffer status reporting
-                                            * in the frontend.
-                                            */
-
-#define RETRO_ENVIRONMENT_SET_MINIMUM_AUDIO_LATENCY 63
-                                           /* const unsigned * --
-                                            * Sets minimum frontend audio latency in milliseconds.
-                                            * Resultant audio latency may be larger than set value,
-                                            * or smaller if a hardware limit is encountered. A frontend
-                                            * is expected to honour requests up to 512 ms.
-                                            *
-                                            * - If value is less than current frontend
-                                            *   audio latency, callback has no effect
-                                            * - If value is zero, default frontend audio
-                                            *   latency is set
-                                            *
-                                            * May be used by a core to increase audio latency and
-                                            * therefore decrease the probability of buffer under-runs
-                                            * (crackling) when performing 'intensive' operations.
-                                            * A core utilising RETRO_ENVIRONMENT_SET_AUDIO_BUFFER_STATUS_CALLBACK
-                                            * to implement audio-buffer-based frame skipping may achieve
-                                            * optimal results by setting the audio latency to a 'high'
-                                            * (typically 6x or 8x) integer multiple of the expected
-                                            * frame time.
-                                            *
-                                            * WARNING: This can only be called from within retro_run().
-                                            * Calling this can require a full reinitialization of audio
-                                            * drivers in the frontend, so it is important to call it very
-                                            * sparingly, and usually only with the users explicit consent.
-                                            * An eventual driver reinitialize will happen so that audio
-                                            * callbacks happening after this call within the same retro_run()
-                                            * call will target the newly initialized driver.
-                                            */
-
-#define RETRO_ENVIRONMENT_SET_FASTFORWARDING_OVERRIDE 64
-                                           /* const struct retro_fastforwarding_override * --
-                                            * Used by a libretro core to override the current
-                                            * fastforwarding mode of the frontend.
-                                            * If NULL is passed to this function, the frontend
-                                            * will return true if fastforwarding override
-                                            * functionality is supported (no change in
-                                            * fastforwarding state will occur in this case).
-                                            */
-
-/* VFS functionality */
-
-/* File paths:
- * File paths passed as parameters when using this API shall be well formed UNIX-style,
- * using "/" (unquoted forward slash) as directory separator regardless of the platform's native separator.
- * Paths shall also include at least one forward slash ("game.bin" is an invalid path, use "./game.bin" instead).
- * Other than the directory separator, cores shall not make assumptions about path format:
- * "C:/path/game.bin", "http://example.com/game.bin", "#game/game.bin", "./game.bin" (without quotes) are all valid paths.
- * Cores may replace the basename or remove path components from the end, and/or add new components;
- * however, cores shall not append "./", "../" or multiple consecutive forward slashes ("//") to paths they request to front end.
- * The frontend is encouraged to make such paths work as well as it can, but is allowed to give up if the core alters paths too much.
- * Frontends are encouraged, but not required, to support native file system paths (modulo replacing the directory separator, if applicable).
- * Cores are allowed to try using them, but must remain functional if the front rejects such requests.
- * Cores are encouraged to use the libretro-common filestream functions for file I/O,
- * as they seamlessly integrate with VFS, deal with directory separator replacement as appropriate
- * and provide platform-specific fallbacks in cases where front ends do not support VFS. */
-
-/* Opaque file handle
- * Introduced in VFS API v1 */
-struct retro_vfs_file_handle;
-
-/* Opaque directory handle
- * Introduced in VFS API v3 */
-struct retro_vfs_dir_handle;
-
-/* File open flags
- * Introduced in VFS API v1 */
-#define RETRO_VFS_FILE_ACCESS_READ            (1 << 0) /* Read only mode */
-#define RETRO_VFS_FILE_ACCESS_WRITE           (1 << 1) /* Write only mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified */
-#define RETRO_VFS_FILE_ACCESS_READ_WRITE      (RETRO_VFS_FILE_ACCESS_READ | RETRO_VFS_FILE_ACCESS_WRITE) /* Read-write mode, discard contents and overwrites existing file unless RETRO_VFS_FILE_ACCESS_UPDATE is also specified*/
-#define RETRO_VFS_FILE_ACCESS_UPDATE_EXISTING (1 << 2) /* Prevents discarding content of existing files opened for writing */
-
-/* These are only hints. The frontend may choose to ignore them. Other than RAM/CPU/etc use,
-   and how they react to unlikely external interference (for example someone else writing to that file,
-   or the file's server going down), behavior will not change. */
-#define RETRO_VFS_FILE_ACCESS_HINT_NONE              (0)
-/* Indicate that the file will be accessed many times. The frontend should aggressively cache everything. */
-#define RETRO_VFS_FILE_ACCESS_HINT_FREQUENT_ACCESS   (1 << 0)
-
-/* Seek positions */
-#define RETRO_VFS_SEEK_POSITION_START    0
-#define RETRO_VFS_SEEK_POSITION_CURRENT  1
-#define RETRO_VFS_SEEK_POSITION_END      2
-
-/* stat() result flags
- * Introduced in VFS API v3 */
-#define RETRO_VFS_STAT_IS_VALID               (1 << 0)
-#define RETRO_VFS_STAT_IS_DIRECTORY           (1 << 1)
-#define RETRO_VFS_STAT_IS_CHARACTER_SPECIAL   (1 << 2)
-
-/* Get path from opaque handle. Returns the exact same path passed to file_open when getting the handle
- * Introduced in VFS API v1 */
-typedef const char *(RETRO_CALLCONV *retro_vfs_get_path_t)(struct retro_vfs_file_handle *stream);
-
-/* Open a file for reading or writing. If path points to a directory, this will
- * fail. Returns the opaque file handle, or NULL for error.
- * Introduced in VFS API v1 */
-typedef struct retro_vfs_file_handle *(RETRO_CALLCONV *retro_vfs_open_t)(const char *path, unsigned mode, unsigned hints);
-
-/* Close the file and release its resources. Must be called if open_file returns non-NULL. Returns 0 on success, -1 on failure.
- * Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used.
- * Introduced in VFS API v1 */
-typedef int (RETRO_CALLCONV *retro_vfs_close_t)(struct retro_vfs_file_handle *stream);
-
-/* Return the size of the file in bytes, or -1 for error.
- * Introduced in VFS API v1 */
-typedef int64_t (RETRO_CALLCONV *retro_vfs_size_t)(struct retro_vfs_file_handle *stream);
-
-/* Truncate file to specified size. Returns 0 on success or -1 on error
- * Introduced in VFS API v2 */
-typedef int64_t (RETRO_CALLCONV *retro_vfs_truncate_t)(struct retro_vfs_file_handle *stream, int64_t length);
-
-/* Get the current read / write position for the file. Returns -1 for error.
- * Introduced in VFS API v1 */
-typedef int64_t (RETRO_CALLCONV *retro_vfs_tell_t)(struct retro_vfs_file_handle *stream);
-
-/* Set the current read/write position for the file. Returns the new position, -1 for error.
- * Introduced in VFS API v1 */
-typedef int64_t (RETRO_CALLCONV *retro_vfs_seek_t)(struct retro_vfs_file_handle *stream, int64_t offset, int seek_position);
-
-/* Read data from a file. Returns the number of bytes read, or -1 for error.
- * Introduced in VFS API v1 */
-typedef int64_t (RETRO_CALLCONV *retro_vfs_read_t)(struct retro_vfs_file_handle *stream, void *s, uint64_t len);
-
-/* Write data to a file. Returns the number of bytes written, or -1 for error.
- * Introduced in VFS API v1 */
-typedef int64_t (RETRO_CALLCONV *retro_vfs_write_t)(struct retro_vfs_file_handle *stream, const void *s, uint64_t len);
-
-/* Flush pending writes to file, if using buffered IO. Returns 0 on sucess, or -1 on failure.
- * Introduced in VFS API v1 */
-typedef int (RETRO_CALLCONV *retro_vfs_flush_t)(struct retro_vfs_file_handle *stream);
-
-/* Delete the specified file. Returns 0 on success, -1 on failure
- * Introduced in VFS API v1 */
-typedef int (RETRO_CALLCONV *retro_vfs_remove_t)(const char *path);
-
-/* Rename the specified file. Returns 0 on success, -1 on failure
- * Introduced in VFS API v1 */
-typedef int (RETRO_CALLCONV *retro_vfs_rename_t)(const char *old_path, const char *new_path);
-
-/* Stat the specified file. Retruns a bitmask of RETRO_VFS_STAT_* flags, none are set if path was not valid.
- * Additionally stores file size in given variable, unless NULL is given.
- * Introduced in VFS API v3 */
-typedef int (RETRO_CALLCONV *retro_vfs_stat_t)(const char *path, int32_t *size);
-
-/* Create the specified directory. Returns 0 on success, -1 on unknown failure, -2 if already exists.
- * Introduced in VFS API v3 */
-typedef int (RETRO_CALLCONV *retro_vfs_mkdir_t)(const char *dir);
-
-/* Open the specified directory for listing. Returns the opaque dir handle, or NULL for error.
- * Support for the include_hidden argument may vary depending on the platform.
- * Introduced in VFS API v3 */
-typedef struct retro_vfs_dir_handle *(RETRO_CALLCONV *retro_vfs_opendir_t)(const char *dir, bool include_hidden);
-
-/* Read the directory entry at the current position, and move the read pointer to the next position.
- * Returns true on success, false if already on the last entry.
- * Introduced in VFS API v3 */
-typedef bool (RETRO_CALLCONV *retro_vfs_readdir_t)(struct retro_vfs_dir_handle *dirstream);
-
-/* Get the name of the last entry read. Returns a string on success, or NULL for error.
- * The returned string pointer is valid until the next call to readdir or closedir.
- * Introduced in VFS API v3 */
-typedef const char *(RETRO_CALLCONV *retro_vfs_dirent_get_name_t)(struct retro_vfs_dir_handle *dirstream);
-
-/* Check if the last entry read was a directory. Returns true if it was, false otherwise (or on error).
- * Introduced in VFS API v3 */
-typedef bool (RETRO_CALLCONV *retro_vfs_dirent_is_dir_t)(struct retro_vfs_dir_handle *dirstream);
-
-/* Close the directory and release its resources. Must be called if opendir returns non-NULL. Returns 0 on success, -1 on failure.
- * Whether the call succeeds ot not, the handle passed as parameter becomes invalid and should no longer be used.
- * Introduced in VFS API v3 */
-typedef int (RETRO_CALLCONV *retro_vfs_closedir_t)(struct retro_vfs_dir_handle *dirstream);
-
-struct retro_vfs_interface
-{
-   /* VFS API v1 */
-	retro_vfs_get_path_t get_path;
-	retro_vfs_open_t open;
-	retro_vfs_close_t close;
-	retro_vfs_size_t size;
-	retro_vfs_tell_t tell;
-	retro_vfs_seek_t seek;
-	retro_vfs_read_t read;
-	retro_vfs_write_t write;
-	retro_vfs_flush_t flush;
-	retro_vfs_remove_t remove;
-	retro_vfs_rename_t rename;
-   /* VFS API v2 */
-   retro_vfs_truncate_t truncate;
-   /* VFS API v3 */
-   retro_vfs_stat_t stat;
-   retro_vfs_mkdir_t mkdir;
-   retro_vfs_opendir_t opendir;
-   retro_vfs_readdir_t readdir;
-   retro_vfs_dirent_get_name_t dirent_get_name;
-   retro_vfs_dirent_is_dir_t dirent_is_dir;
-   retro_vfs_closedir_t closedir;
-};
-
-struct retro_vfs_interface_info
-{
-   /* Set by core: should this be higher than the version the front end supports,
-    * front end will return false in the RETRO_ENVIRONMENT_GET_VFS_INTERFACE call
-    * Introduced in VFS API v1 */
-   uint32_t required_interface_version;
-
-   /* Frontend writes interface pointer here. The frontend also sets the actual
-    * version, must be at least required_interface_version.
-    * Introduced in VFS API v1 */
-   struct retro_vfs_interface *iface;
-};
-
-enum retro_hw_render_interface_type
-{
-	RETRO_HW_RENDER_INTERFACE_VULKAN = 0,
-	RETRO_HW_RENDER_INTERFACE_D3D9   = 1,
-	RETRO_HW_RENDER_INTERFACE_D3D10  = 2,
-	RETRO_HW_RENDER_INTERFACE_D3D11  = 3,
-	RETRO_HW_RENDER_INTERFACE_D3D12  = 4,
-   RETRO_HW_RENDER_INTERFACE_GSKIT_PS2  = 5,
-   RETRO_HW_RENDER_INTERFACE_DUMMY  = INT_MAX
-};
-
-/* Base struct. All retro_hw_render_interface_* types
- * contain at least these fields. */
-struct retro_hw_render_interface
-{
-   enum retro_hw_render_interface_type interface_type;
-   unsigned interface_version;
-};
-
-typedef void (RETRO_CALLCONV *retro_set_led_state_t)(int led, int state);
-struct retro_led_interface
-{
-    retro_set_led_state_t set_led_state;
-};
-
-/* Retrieves the current state of the MIDI input.
- * Returns true if it's enabled, false otherwise. */
-typedef bool (RETRO_CALLCONV *retro_midi_input_enabled_t)(void);
-
-/* Retrieves the current state of the MIDI output.
- * Returns true if it's enabled, false otherwise */
-typedef bool (RETRO_CALLCONV *retro_midi_output_enabled_t)(void);
-
-/* Reads next byte from the input stream.
- * Returns true if byte is read, false otherwise. */
-typedef bool (RETRO_CALLCONV *retro_midi_read_t)(uint8_t *byte);
-
-/* Writes byte to the output stream.
- * 'delta_time' is in microseconds and represent time elapsed since previous write.
- * Returns true if byte is written, false otherwise. */
-typedef bool (RETRO_CALLCONV *retro_midi_write_t)(uint8_t byte, uint32_t delta_time);
-
-/* Flushes previously written data.
- * Returns true if successful, false otherwise. */
-typedef bool (RETRO_CALLCONV *retro_midi_flush_t)(void);
-
-struct retro_midi_interface
-{
-   retro_midi_input_enabled_t input_enabled;
-   retro_midi_output_enabled_t output_enabled;
-   retro_midi_read_t read;
-   retro_midi_write_t write;
-   retro_midi_flush_t flush;
-};
-
-enum retro_hw_render_context_negotiation_interface_type
-{
-   RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN = 0,
-   RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_DUMMY = INT_MAX
-};
-
-/* Base struct. All retro_hw_render_context_negotiation_interface_* types
- * contain at least these fields. */
-struct retro_hw_render_context_negotiation_interface
-{
-   enum retro_hw_render_context_negotiation_interface_type interface_type;
-   unsigned interface_version;
-};
-
-/* Serialized state is incomplete in some way. Set if serialization is
- * usable in typical end-user cases but should not be relied upon to
- * implement frame-sensitive frontend features such as netplay or
- * rerecording. */
-#define RETRO_SERIALIZATION_QUIRK_INCOMPLETE (1 << 0)
-/* The core must spend some time initializing before serialization is
- * supported. retro_serialize() will initially fail; retro_unserialize()
- * and retro_serialize_size() may or may not work correctly either. */
-#define RETRO_SERIALIZATION_QUIRK_MUST_INITIALIZE (1 << 1)
-/* Serialization size may change within a session. */
-#define RETRO_SERIALIZATION_QUIRK_CORE_VARIABLE_SIZE (1 << 2)
-/* Set by the frontend to acknowledge that it supports variable-sized
- * states. */
-#define RETRO_SERIALIZATION_QUIRK_FRONT_VARIABLE_SIZE (1 << 3)
-/* Serialized state can only be loaded during the same session. */
-#define RETRO_SERIALIZATION_QUIRK_SINGLE_SESSION (1 << 4)
-/* Serialized state cannot be loaded on an architecture with a different
- * endianness from the one it was saved on. */
-#define RETRO_SERIALIZATION_QUIRK_ENDIAN_DEPENDENT (1 << 5)
-/* Serialized state cannot be loaded on a different platform from the one it
- * was saved on for reasons other than endianness, such as word size
- * dependence */
-#define RETRO_SERIALIZATION_QUIRK_PLATFORM_DEPENDENT (1 << 6)
-
-#define RETRO_MEMDESC_CONST      (1 << 0)   /* The frontend will never change this memory area once retro_load_game has returned. */
-#define RETRO_MEMDESC_BIGENDIAN  (1 << 1)   /* The memory area contains big endian data. Default is little endian. */
-#define RETRO_MEMDESC_SYSTEM_RAM (1 << 2)   /* The memory area is system RAM.  This is main RAM of the gaming system. */
-#define RETRO_MEMDESC_SAVE_RAM   (1 << 3)   /* The memory area is save RAM. This RAM is usually found on a game cartridge, backed up by a battery. */
-#define RETRO_MEMDESC_VIDEO_RAM  (1 << 4)   /* The memory area is video RAM (VRAM) */
-#define RETRO_MEMDESC_ALIGN_2    (1 << 16)  /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */
-#define RETRO_MEMDESC_ALIGN_4    (2 << 16)
-#define RETRO_MEMDESC_ALIGN_8    (3 << 16)
-#define RETRO_MEMDESC_MINSIZE_2  (1 << 24)  /* All memory in this region is accessed at least 2 bytes at the time. */
-#define RETRO_MEMDESC_MINSIZE_4  (2 << 24)
-#define RETRO_MEMDESC_MINSIZE_8  (3 << 24)
-struct retro_memory_descriptor
-{
-   uint64_t flags;
-
-   /* Pointer to the start of the relevant ROM or RAM chip.
-    * It's strongly recommended to use 'offset' if possible, rather than
-    * doing math on the pointer.
-    *
-    * If the same byte is mapped my multiple descriptors, their descriptors
-    * must have the same pointer.
-    * If 'start' does not point to the first byte in the pointer, put the
-    * difference in 'offset' instead.
-    *
-    * May be NULL if there's nothing usable here (e.g. hardware registers and
-    * open bus). No flags should be set if the pointer is NULL.
-    * It's recommended to minimize the number of descriptors if possible,
-    * but not mandatory. */
-   void *ptr;
-   size_t offset;
-
-   /* This is the location in the emulated address space
-    * where the mapping starts. */
-   size_t start;
-
-   /* Which bits must be same as in 'start' for this mapping to apply.
-    * The first memory descriptor to claim a certain byte is the one
-    * that applies.
-    * A bit which is set in 'start' must also be set in this.
-    * Can be zero, in which case each byte is assumed mapped exactly once.
-    * In this case, 'len' must be a power of two. */
-   size_t select;
-
-   /* If this is nonzero, the set bits are assumed not connected to the
-    * memory chip's address pins. */
-   size_t disconnect;
-
-   /* This one tells the size of the current memory area.
-    * If, after start+disconnect are applied, the address is higher than
-    * this, the highest bit of the address is cleared.
-    *
-    * If the address is still too high, the next highest bit is cleared.
-    * Can be zero, in which case it's assumed to be infinite (as limited
-    * by 'select' and 'disconnect'). */
-   size_t len;
-
-   /* To go from emulated address to physical address, the following
-    * order applies:
-    * Subtract 'start', pick off 'disconnect', apply 'len', add 'offset'. */
-
-   /* The address space name must consist of only a-zA-Z0-9_-,
-    * should be as short as feasible (maximum length is 8 plus the NUL),
-    * and may not be any other address space plus one or more 0-9A-F
-    * at the end.
-    * However, multiple memory descriptors for the same address space is
-    * allowed, and the address space name can be empty. NULL is treated
-    * as empty.
-    *
-    * Address space names are case sensitive, but avoid lowercase if possible.
-    * The same pointer may exist in multiple address spaces.
-    *
-    * Examples:
-    * blank+blank - valid (multiple things may be mapped in the same namespace)
-    * 'Sp'+'Sp' - valid (multiple things may be mapped in the same namespace)
-    * 'A'+'B' - valid (neither is a prefix of each other)
-    * 'S'+blank - valid ('S' is not in 0-9A-F)
-    * 'a'+blank - valid ('a' is not in 0-9A-F)
-    * 'a'+'A' - valid (neither is a prefix of each other)
-    * 'AR'+blank - valid ('R' is not in 0-9A-F)
-    * 'ARB'+blank - valid (the B can't be part of the address either, because
-    *                      there is no namespace 'AR')
-    * blank+'B' - not valid, because it's ambigous which address space B1234
-    *             would refer to.
-    * The length can't be used for that purpose; the frontend may want
-    * to append arbitrary data to an address, without a separator. */
-   const char *addrspace;
-
-   /* TODO: When finalizing this one, add a description field, which should be
-    * "WRAM" or something roughly equally long. */
-
-   /* TODO: When finalizing this one, replace 'select' with 'limit', which tells
-    * which bits can vary and still refer to the same address (limit = ~select).
-    * TODO: limit? range? vary? something else? */
-
-   /* TODO: When finalizing this one, if 'len' is above what 'select' (or
-    * 'limit') allows, it's bankswitched. Bankswitched data must have both 'len'
-    * and 'select' != 0, and the mappings don't tell how the system switches the
-    * banks. */
-
-   /* TODO: When finalizing this one, fix the 'len' bit removal order.
-    * For len=0x1800, pointer 0x1C00 should go to 0x1400, not 0x0C00.
-    * Algorithm: Take bits highest to lowest, but if it goes above len, clear
-    * the most recent addition and continue on the next bit.
-    * TODO: Can the above be optimized? Is "remove the lowest bit set in both
-    * pointer and 'len'" equivalent? */
-
-   /* TODO: Some emulators (MAME?) emulate big endian systems by only accessing
-    * the emulated memory in 32-bit chunks, native endian. But that's nothing
-    * compared to Darek Mihocka <http://www.emulators.com/docs/nx07_vm101.htm>
-    * (section Emulation 103 - Nearly Free Byte Reversal) - he flips the ENTIRE
-    * RAM backwards! I'll want to represent both of those, via some flags.
-    *
-    * I suspect MAME either didn't think of that idea, or don't want the #ifdef.
-    * Not sure which, nor do I really care. */
-
-   /* TODO: Some of those flags are unused and/or don't really make sense. Clean
-    * them up. */
-};
-
-/* The frontend may use the largest value of 'start'+'select' in a
- * certain namespace to infer the size of the address space.
- *
- * If the address space is larger than that, a mapping with .ptr=NULL
- * should be at the end of the array, with .select set to all ones for
- * as long as the address space is big.
- *
- * Sample descriptors (minus .ptr, and RETRO_MEMFLAG_ on the flags):
- * SNES WRAM:
- * .start=0x7E0000, .len=0x20000
- * (Note that this must be mapped before the ROM in most cases; some of the
- * ROM mappers
- * try to claim $7E0000, or at least $7E8000.)
- * SNES SPC700 RAM:
- * .addrspace="S", .len=0x10000
- * SNES WRAM mirrors:
- * .flags=MIRROR, .start=0x000000, .select=0xC0E000, .len=0x2000
- * .flags=MIRROR, .start=0x800000, .select=0xC0E000, .len=0x2000
- * SNES WRAM mirrors, alternate equivalent descriptor:
- * .flags=MIRROR, .select=0x40E000, .disconnect=~0x1FFF
- * (Various similar constructions can be created by combining parts of
- * the above two.)
- * SNES LoROM (512KB, mirrored a couple of times):
- * .flags=CONST, .start=0x008000, .select=0x408000, .disconnect=0x8000, .len=512*1024
- * .flags=CONST, .start=0x400000, .select=0x400000, .disconnect=0x8000, .len=512*1024
- * SNES HiROM (4MB):
- * .flags=CONST,                 .start=0x400000, .select=0x400000, .len=4*1024*1024
- * .flags=CONST, .offset=0x8000, .start=0x008000, .select=0x408000, .len=4*1024*1024
- * SNES ExHiROM (8MB):
- * .flags=CONST, .offset=0,                  .start=0xC00000, .select=0xC00000, .len=4*1024*1024
- * .flags=CONST, .offset=4*1024*1024,        .start=0x400000, .select=0xC00000, .len=4*1024*1024
- * .flags=CONST, .offset=0x8000,             .start=0x808000, .select=0xC08000, .len=4*1024*1024
- * .flags=CONST, .offset=4*1024*1024+0x8000, .start=0x008000, .select=0xC08000, .len=4*1024*1024
- * Clarify the size of the address space:
- * .ptr=NULL, .select=0xFFFFFF
- * .len can be implied by .select in many of them, but was included for clarity.
- */
-
-struct retro_memory_map
-{
-   const struct retro_memory_descriptor *descriptors;
-   unsigned num_descriptors;
-};
-
-struct retro_controller_description
-{
-   /* Human-readable description of the controller. Even if using a generic
-    * input device type, this can be set to the particular device type the
-    * core uses. */
-   const char *desc;
-
-   /* Device type passed to retro_set_controller_port_device(). If the device
-    * type is a sub-class of a generic input device type, use the
-    * RETRO_DEVICE_SUBCLASS macro to create an ID.
-    *
-    * E.g. RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1). */
-   unsigned id;
-};
-
-struct retro_controller_info
-{
-   const struct retro_controller_description *types;
-   unsigned num_types;
-};
-
-struct retro_subsystem_memory_info
-{
-   /* The extension associated with a memory type, e.g. "psram". */
-   const char *extension;
-
-   /* The memory type for retro_get_memory(). This should be at
-    * least 0x100 to avoid conflict with standardized
-    * libretro memory types. */
-   unsigned type;
-};
-
-struct retro_subsystem_rom_info
-{
-   /* Describes what the content is (SGB BIOS, GB ROM, etc). */
-   const char *desc;
-
-   /* Same definition as retro_get_system_info(). */
-   const char *valid_extensions;
-
-   /* Same definition as retro_get_system_info(). */
-   bool need_fullpath;
-
-   /* Same definition as retro_get_system_info(). */
-   bool block_extract;
-
-   /* This is set if the content is required to load a game.
-    * If this is set to false, a zeroed-out retro_game_info can be passed. */
-   bool required;
-
-   /* Content can have multiple associated persistent
-    * memory types (retro_get_memory()). */
-   const struct retro_subsystem_memory_info *memory;
-   unsigned num_memory;
-};
-
-struct retro_subsystem_info
-{
-   /* Human-readable string of the subsystem type, e.g. "Super GameBoy" */
-   const char *desc;
-
-   /* A computer friendly short string identifier for the subsystem type.
-    * This name must be [a-z].
-    * E.g. if desc is "Super GameBoy", this can be "sgb".
-    * This identifier can be used for command-line interfaces, etc.
-    */
-   const char *ident;
-
-   /* Infos for each content file. The first entry is assumed to be the
-    * "most significant" content for frontend purposes.
-    * E.g. with Super GameBoy, the first content should be the GameBoy ROM,
-    * as it is the most "significant" content to a user.
-    * If a frontend creates new file paths based on the content used
-    * (e.g. savestates), it should use the path for the first ROM to do so. */
-   const struct retro_subsystem_rom_info *roms;
-
-   /* Number of content files associated with a subsystem. */
-   unsigned num_roms;
-
-   /* The type passed to retro_load_game_special(). */
-   unsigned id;
-};
-
-typedef void (RETRO_CALLCONV *retro_proc_address_t)(void);
-
-/* libretro API extension functions:
- * (None here so far).
- *
- * Get a symbol from a libretro core.
- * Cores should only return symbols which are actual
- * extensions to the libretro API.
- *
- * Frontends should not use this to obtain symbols to standard
- * libretro entry points (static linking or dlsym).
- *
- * The symbol name must be equal to the function name,
- * e.g. if void retro_foo(void); exists, the symbol must be called "retro_foo".
- * The returned function pointer must be cast to the corresponding type.
- */
-typedef retro_proc_address_t (RETRO_CALLCONV *retro_get_proc_address_t)(const char *sym);
-
-struct retro_get_proc_address_interface
-{
-   retro_get_proc_address_t get_proc_address;
-};
-
-enum retro_log_level
-{
-   RETRO_LOG_DEBUG = 0,
-   RETRO_LOG_INFO,
-   RETRO_LOG_WARN,
-   RETRO_LOG_ERROR,
-
-   RETRO_LOG_DUMMY = INT_MAX
-};
-
-/* Logging function. Takes log level argument as well. */
-typedef void (RETRO_CALLCONV *retro_log_printf_t)(enum retro_log_level level,
-      const char *fmt, ...);
-
-struct retro_log_callback
-{
-   retro_log_printf_t log;
-};
-
-/* Performance related functions */
-
-/* ID values for SIMD CPU features */
-#define RETRO_SIMD_SSE      (1 << 0)
-#define RETRO_SIMD_SSE2     (1 << 1)
-#define RETRO_SIMD_VMX      (1 << 2)
-#define RETRO_SIMD_VMX128   (1 << 3)
-#define RETRO_SIMD_AVX      (1 << 4)
-#define RETRO_SIMD_NEON     (1 << 5)
-#define RETRO_SIMD_SSE3     (1 << 6)
-#define RETRO_SIMD_SSSE3    (1 << 7)
-#define RETRO_SIMD_MMX      (1 << 8)
-#define RETRO_SIMD_MMXEXT   (1 << 9)
-#define RETRO_SIMD_SSE4     (1 << 10)
-#define RETRO_SIMD_SSE42    (1 << 11)
-#define RETRO_SIMD_AVX2     (1 << 12)
-#define RETRO_SIMD_VFPU     (1 << 13)
-#define RETRO_SIMD_PS       (1 << 14)
-#define RETRO_SIMD_AES      (1 << 15)
-#define RETRO_SIMD_VFPV3    (1 << 16)
-#define RETRO_SIMD_VFPV4    (1 << 17)
-#define RETRO_SIMD_POPCNT   (1 << 18)
-#define RETRO_SIMD_MOVBE    (1 << 19)
-#define RETRO_SIMD_CMOV     (1 << 20)
-#define RETRO_SIMD_ASIMD    (1 << 21)
-
-typedef uint64_t retro_perf_tick_t;
-typedef int64_t retro_time_t;
-
-struct retro_perf_counter
-{
-   const char *ident;
-   retro_perf_tick_t start;
-   retro_perf_tick_t total;
-   retro_perf_tick_t call_cnt;
-
-   bool registered;
-};
-
-/* Returns current time in microseconds.
- * Tries to use the most accurate timer available.
- */
-typedef retro_time_t (RETRO_CALLCONV *retro_perf_get_time_usec_t)(void);
-
-/* A simple counter. Usually nanoseconds, but can also be CPU cycles.
- * Can be used directly if desired (when creating a more sophisticated
- * performance counter system).
- * */
-typedef retro_perf_tick_t (RETRO_CALLCONV *retro_perf_get_counter_t)(void);
-
-/* Returns a bit-mask of detected CPU features (RETRO_SIMD_*). */
-typedef uint64_t (RETRO_CALLCONV *retro_get_cpu_features_t)(void);
-
-/* Asks frontend to log and/or display the state of performance counters.
- * Performance counters can always be poked into manually as well.
- */
-typedef void (RETRO_CALLCONV *retro_perf_log_t)(void);
-
-/* Register a performance counter.
- * ident field must be set with a discrete value and other values in
- * retro_perf_counter must be 0.
- * Registering can be called multiple times. To avoid calling to
- * frontend redundantly, you can check registered field first. */
-typedef void (RETRO_CALLCONV *retro_perf_register_t)(struct retro_perf_counter *counter);
-
-/* Starts a registered counter. */
-typedef void (RETRO_CALLCONV *retro_perf_start_t)(struct retro_perf_counter *counter);
-
-/* Stops a registered counter. */
-typedef void (RETRO_CALLCONV *retro_perf_stop_t)(struct retro_perf_counter *counter);
-
-/* For convenience it can be useful to wrap register, start and stop in macros.
- * E.g.:
- * #ifdef LOG_PERFORMANCE
- * #define RETRO_PERFORMANCE_INIT(perf_cb, name) static struct retro_perf_counter name = {#name}; if (!name.registered) perf_cb.perf_register(&(name))
- * #define RETRO_PERFORMANCE_START(perf_cb, name) perf_cb.perf_start(&(name))
- * #define RETRO_PERFORMANCE_STOP(perf_cb, name) perf_cb.perf_stop(&(name))
- * #else
- * ... Blank macros ...
- * #endif
- *
- * These can then be used mid-functions around code snippets.
- *
- * extern struct retro_perf_callback perf_cb;  * Somewhere in the core.
- *
- * void do_some_heavy_work(void)
- * {
- *    RETRO_PERFORMANCE_INIT(cb, work_1;
- *    RETRO_PERFORMANCE_START(cb, work_1);
- *    heavy_work_1();
- *    RETRO_PERFORMANCE_STOP(cb, work_1);
- *
- *    RETRO_PERFORMANCE_INIT(cb, work_2);
- *    RETRO_PERFORMANCE_START(cb, work_2);
- *    heavy_work_2();
- *    RETRO_PERFORMANCE_STOP(cb, work_2);
- * }
- *
- * void retro_deinit(void)
- * {
- *    perf_cb.perf_log();  * Log all perf counters here for example.
- * }
- */
-
-struct retro_perf_callback
-{
-   retro_perf_get_time_usec_t    get_time_usec;
-   retro_get_cpu_features_t      get_cpu_features;
-
-   retro_perf_get_counter_t      get_perf_counter;
-   retro_perf_register_t         perf_register;
-   retro_perf_start_t            perf_start;
-   retro_perf_stop_t             perf_stop;
-   retro_perf_log_t              perf_log;
-};
-
-/* FIXME: Document the sensor API and work out behavior.
- * It will be marked as experimental until then.
- */
-enum retro_sensor_action
-{
-   RETRO_SENSOR_ACCELEROMETER_ENABLE = 0,
-   RETRO_SENSOR_ACCELEROMETER_DISABLE,
-   RETRO_SENSOR_GYROSCOPE_ENABLE,
-   RETRO_SENSOR_GYROSCOPE_DISABLE,
-   RETRO_SENSOR_ILLUMINANCE_ENABLE,
-   RETRO_SENSOR_ILLUMINANCE_DISABLE,
-
-   RETRO_SENSOR_DUMMY = INT_MAX
-};
-
-/* Id values for SENSOR types. */
-#define RETRO_SENSOR_ACCELEROMETER_X 0
-#define RETRO_SENSOR_ACCELEROMETER_Y 1
-#define RETRO_SENSOR_ACCELEROMETER_Z 2
-#define RETRO_SENSOR_GYROSCOPE_X 3
-#define RETRO_SENSOR_GYROSCOPE_Y 4
-#define RETRO_SENSOR_GYROSCOPE_Z 5
-#define RETRO_SENSOR_ILLUMINANCE 6
-
-typedef bool (RETRO_CALLCONV *retro_set_sensor_state_t)(unsigned port,
-      enum retro_sensor_action action, unsigned rate);
-
-typedef float (RETRO_CALLCONV *retro_sensor_get_input_t)(unsigned port, unsigned id);
-
-struct retro_sensor_interface
-{
-   retro_set_sensor_state_t set_sensor_state;
-   retro_sensor_get_input_t get_sensor_input;
-};
-
-enum retro_camera_buffer
-{
-   RETRO_CAMERA_BUFFER_OPENGL_TEXTURE = 0,
-   RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER,
-
-   RETRO_CAMERA_BUFFER_DUMMY = INT_MAX
-};
-
-/* Starts the camera driver. Can only be called in retro_run(). */
-typedef bool (RETRO_CALLCONV *retro_camera_start_t)(void);
-
-/* Stops the camera driver. Can only be called in retro_run(). */
-typedef void (RETRO_CALLCONV *retro_camera_stop_t)(void);
-
-/* Callback which signals when the camera driver is initialized
- * and/or deinitialized.
- * retro_camera_start_t can be called in initialized callback.
- */
-typedef void (RETRO_CALLCONV *retro_camera_lifetime_status_t)(void);
-
-/* A callback for raw framebuffer data. buffer points to an XRGB8888 buffer.
- * Width, height and pitch are similar to retro_video_refresh_t.
- * First pixel is top-left origin.
- */
-typedef void (RETRO_CALLCONV *retro_camera_frame_raw_framebuffer_t)(const uint32_t *buffer,
-      unsigned width, unsigned height, size_t pitch);
-
-/* A callback for when OpenGL textures are used.
- *
- * texture_id is a texture owned by camera driver.
- * Its state or content should be considered immutable, except for things like
- * texture filtering and clamping.
- *
- * texture_target is the texture target for the GL texture.
- * These can include e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, and possibly
- * more depending on extensions.
- *
- * affine points to a packed 3x3 column-major matrix used to apply an affine
- * transform to texture coordinates. (affine_matrix * vec3(coord_x, coord_y, 1.0))
- * After transform, normalized texture coord (0, 0) should be bottom-left
- * and (1, 1) should be top-right (or (width, height) for RECTANGLE).
- *
- * GL-specific typedefs are avoided here to avoid relying on gl.h in
- * the API definition.
- */
-typedef void (RETRO_CALLCONV *retro_camera_frame_opengl_texture_t)(unsigned texture_id,
-      unsigned texture_target, const float *affine);
-
-struct retro_camera_callback
-{
-   /* Set by libretro core.
-    * Example bitmask: caps = (1 << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE) | (1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER).
-    */
-   uint64_t caps;
-
-   /* Desired resolution for camera. Is only used as a hint. */
-   unsigned width;
-   unsigned height;
-
-   /* Set by frontend. */
-   retro_camera_start_t start;
-   retro_camera_stop_t stop;
-
-   /* Set by libretro core if raw framebuffer callbacks will be used. */
-   retro_camera_frame_raw_framebuffer_t frame_raw_framebuffer;
-
-   /* Set by libretro core if OpenGL texture callbacks will be used. */
-   retro_camera_frame_opengl_texture_t frame_opengl_texture;
-
-   /* Set by libretro core. Called after camera driver is initialized and
-    * ready to be started.
-    * Can be NULL, in which this callback is not called.
-    */
-   retro_camera_lifetime_status_t initialized;
-
-   /* Set by libretro core. Called right before camera driver is
-    * deinitialized.
-    * Can be NULL, in which this callback is not called.
-    */
-   retro_camera_lifetime_status_t deinitialized;
-};
-
-/* Sets the interval of time and/or distance at which to update/poll
- * location-based data.
- *
- * To ensure compatibility with all location-based implementations,
- * values for both interval_ms and interval_distance should be provided.
- *
- * interval_ms is the interval expressed in milliseconds.
- * interval_distance is the distance interval expressed in meters.
- */
-typedef void (RETRO_CALLCONV *retro_location_set_interval_t)(unsigned interval_ms,
-      unsigned interval_distance);
-
-/* Start location services. The device will start listening for changes to the
- * current location at regular intervals (which are defined with
- * retro_location_set_interval_t). */
-typedef bool (RETRO_CALLCONV *retro_location_start_t)(void);
-
-/* Stop location services. The device will stop listening for changes
- * to the current location. */
-typedef void (RETRO_CALLCONV *retro_location_stop_t)(void);
-
-/* Get the position of the current location. Will set parameters to
- * 0 if no new  location update has happened since the last time. */
-typedef bool (RETRO_CALLCONV *retro_location_get_position_t)(double *lat, double *lon,
-      double *horiz_accuracy, double *vert_accuracy);
-
-/* Callback which signals when the location driver is initialized
- * and/or deinitialized.
- * retro_location_start_t can be called in initialized callback.
- */
-typedef void (RETRO_CALLCONV *retro_location_lifetime_status_t)(void);
-
-struct retro_location_callback
-{
-   retro_location_start_t         start;
-   retro_location_stop_t          stop;
-   retro_location_get_position_t  get_position;
-   retro_location_set_interval_t  set_interval;
-
-   retro_location_lifetime_status_t initialized;
-   retro_location_lifetime_status_t deinitialized;
-};
-
-enum retro_rumble_effect
-{
-   RETRO_RUMBLE_STRONG = 0,
-   RETRO_RUMBLE_WEAK = 1,
-
-   RETRO_RUMBLE_DUMMY = INT_MAX
-};
-
-/* Sets rumble state for joypad plugged in port 'port'.
- * Rumble effects are controlled independently,
- * and setting e.g. strong rumble does not override weak rumble.
- * Strength has a range of [0, 0xffff].
- *
- * Returns true if rumble state request was honored.
- * Calling this before first retro_run() is likely to return false. */
-typedef bool (RETRO_CALLCONV *retro_set_rumble_state_t)(unsigned port,
-      enum retro_rumble_effect effect, uint16_t strength);
-
-struct retro_rumble_interface
-{
-   retro_set_rumble_state_t set_rumble_state;
-};
-
-/* Notifies libretro that audio data should be written. */
-typedef void (RETRO_CALLCONV *retro_audio_callback_t)(void);
-
-/* True: Audio driver in frontend is active, and callback is
- * expected to be called regularily.
- * False: Audio driver in frontend is paused or inactive.
- * Audio callback will not be called until set_state has been
- * called with true.
- * Initial state is false (inactive).
- */
-typedef void (RETRO_CALLCONV *retro_audio_set_state_callback_t)(bool enabled);
-
-struct retro_audio_callback
-{
-   retro_audio_callback_t callback;
-   retro_audio_set_state_callback_t set_state;
-};
-
-/* Notifies a libretro core of time spent since last invocation
- * of retro_run() in microseconds.
- *
- * It will be called right before retro_run() every frame.
- * The frontend can tamper with timing to support cases like
- * fast-forward, slow-motion and framestepping.
- *
- * In those scenarios the reference frame time value will be used. */
-typedef int64_t retro_usec_t;
-typedef void (RETRO_CALLCONV *retro_frame_time_callback_t)(retro_usec_t usec);
-struct retro_frame_time_callback
-{
-   retro_frame_time_callback_t callback;
-   /* Represents the time of one frame. It is computed as
-    * 1000000 / fps, but the implementation will resolve the
-    * rounding to ensure that framestepping, etc is exact. */
-   retro_usec_t reference;
-};
-
-/* Notifies a libretro core of the current occupancy
- * level of the frontend audio buffer.
- *
- * - active: 'true' if audio buffer is currently
- *           in use. Will be 'false' if audio is
- *           disabled in the frontend
- *
- * - occupancy: Given as a value in the range [0,100],
- *              corresponding to the occupancy percentage
- *              of the audio buffer
- *
- * - underrun_likely: 'true' if the frontend expects an
- *                    audio buffer underrun during the
- *                    next frame (indicates that a core
- *                    should attempt frame skipping)
- *
- * It will be called right before retro_run() every frame. */
-typedef void (RETRO_CALLCONV *retro_audio_buffer_status_callback_t)(
-      bool active, unsigned occupancy, bool underrun_likely);
-struct retro_audio_buffer_status_callback
-{
-   retro_audio_buffer_status_callback_t callback;
-};
-
-/* Pass this to retro_video_refresh_t if rendering to hardware.
- * Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
- * */
-#define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1)
-
-/* Invalidates the current HW context.
- * Any GL state is lost, and must not be deinitialized explicitly.
- * If explicit deinitialization is desired by the libretro core,
- * it should implement context_destroy callback.
- * If called, all GPU resources must be reinitialized.
- * Usually called when frontend reinits video driver.
- * Also called first time video driver is initialized,
- * allowing libretro core to initialize resources.
- */
-typedef void (RETRO_CALLCONV *retro_hw_context_reset_t)(void);
-
-/* Gets current framebuffer which is to be rendered to.
- * Could change every frame potentially.
- */
-typedef uintptr_t (RETRO_CALLCONV *retro_hw_get_current_framebuffer_t)(void);
-
-/* Get a symbol from HW context. */
-typedef retro_proc_address_t (RETRO_CALLCONV *retro_hw_get_proc_address_t)(const char *sym);
-
-enum retro_hw_context_type
-{
-   RETRO_HW_CONTEXT_NONE             = 0,
-   /* OpenGL 2.x. Driver can choose to use latest compatibility context. */
-   RETRO_HW_CONTEXT_OPENGL           = 1,
-   /* OpenGL ES 2.0. */
-   RETRO_HW_CONTEXT_OPENGLES2        = 2,
-   /* Modern desktop core GL context. Use version_major/
-    * version_minor fields to set GL version. */
-   RETRO_HW_CONTEXT_OPENGL_CORE      = 3,
-   /* OpenGL ES 3.0 */
-   RETRO_HW_CONTEXT_OPENGLES3        = 4,
-   /* OpenGL ES 3.1+. Set version_major/version_minor. For GLES2 and GLES3,
-    * use the corresponding enums directly. */
-   RETRO_HW_CONTEXT_OPENGLES_VERSION = 5,
-
-   /* Vulkan, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE. */
-   RETRO_HW_CONTEXT_VULKAN           = 6,
-
-   /* Direct3D, set version_major to select the type of interface
-    * returned by RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE */
-   RETRO_HW_CONTEXT_DIRECT3D         = 7,
-
-   RETRO_HW_CONTEXT_DUMMY = INT_MAX
-};
-
-struct retro_hw_render_callback
-{
-   /* Which API to use. Set by libretro core. */
-   enum retro_hw_context_type context_type;
-
-   /* Called when a context has been created or when it has been reset.
-    * An OpenGL context is only valid after context_reset() has been called.
-    *
-    * When context_reset is called, OpenGL resources in the libretro
-    * implementation are guaranteed to be invalid.
-    *
-    * It is possible that context_reset is called multiple times during an
-    * application lifecycle.
-    * If context_reset is called without any notification (context_destroy),
-    * the OpenGL context was lost and resources should just be recreated
-    * without any attempt to "free" old resources.
-    */
-   retro_hw_context_reset_t context_reset;
-
-   /* Set by frontend.
-    * TODO: This is rather obsolete. The frontend should not
-    * be providing preallocated framebuffers. */
-   retro_hw_get_current_framebuffer_t get_current_framebuffer;
-
-   /* Set by frontend.
-    * Can return all relevant functions, including glClear on Windows. */
-   retro_hw_get_proc_address_t get_proc_address;
-
-   /* Set if render buffers should have depth component attached.
-    * TODO: Obsolete. */
-   bool depth;
-
-   /* Set if stencil buffers should be attached.
-    * TODO: Obsolete. */
-   bool stencil;
-
-   /* If depth and stencil are true, a packed 24/8 buffer will be added.
-    * Only attaching stencil is invalid and will be ignored. */
-
-   /* Use conventional bottom-left origin convention. If false,
-    * standard libretro top-left origin semantics are used.
-    * TODO: Move to GL specific interface. */
-   bool bottom_left_origin;
-
-   /* Major version number for core GL context or GLES 3.1+. */
-   unsigned version_major;
-
-   /* Minor version number for core GL context or GLES 3.1+. */
-   unsigned version_minor;
-
-   /* If this is true, the frontend will go very far to avoid
-    * resetting context in scenarios like toggling fullscreen, etc.
-    * TODO: Obsolete? Maybe frontend should just always assume this ...
-    */
-   bool cache_context;
-
-   /* The reset callback might still be called in extreme situations
-    * such as if the context is lost beyond recovery.
-    *
-    * For optimal stability, set this to false, and allow context to be
-    * reset at any time.
-    */
-
-   /* A callback to be called before the context is destroyed in a
-    * controlled way by the frontend. */
-   retro_hw_context_reset_t context_destroy;
-
-   /* OpenGL resources can be deinitialized cleanly at this step.
-    * context_destroy can be set to NULL, in which resources will
-    * just be destroyed without any notification.
-    *
-    * Even when context_destroy is non-NULL, it is possible that
-    * context_reset is called without any destroy notification.
-    * This happens if context is lost by external factors (such as
-    * notified by GL_ARB_robustness).
-    *
-    * In this case, the context is assumed to be already dead,
-    * and the libretro implementation must not try to free any OpenGL
-    * resources in the subsequent context_reset.
-    */
-
-   /* Creates a debug context. */
-   bool debug_context;
-};
-
-/* Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
- * Called by the frontend in response to keyboard events.
- * down is set if the key is being pressed, or false if it is being released.
- * keycode is the RETROK value of the char.
- * character is the text character of the pressed key. (UTF-32).
- * key_modifiers is a set of RETROKMOD values or'ed together.
- *
- * The pressed/keycode state can be indepedent of the character.
- * It is also possible that multiple characters are generated from a
- * single keypress.
- * Keycode events should be treated separately from character events.
- * However, when possible, the frontend should try to synchronize these.
- * If only a character is posted, keycode should be RETROK_UNKNOWN.
- *
- * Similarily if only a keycode event is generated with no corresponding
- * character, character should be 0.
- */
-typedef void (RETRO_CALLCONV *retro_keyboard_event_t)(bool down, unsigned keycode,
-      uint32_t character, uint16_t key_modifiers);
-
-struct retro_keyboard_callback
-{
-   retro_keyboard_event_t callback;
-};
-
-/* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE &
- * RETRO_ENVIRONMENT_SET_DISK_CONTROL_EXT_INTERFACE.
- * Should be set for implementations which can swap out multiple disk
- * images in runtime.
- *
- * If the implementation can do this automatically, it should strive to do so.
- * However, there are cases where the user must manually do so.
- *
- * Overview: To swap a disk image, eject the disk image with
- * set_eject_state(true).
- * Set the disk index with set_image_index(index). Insert the disk again
- * with set_eject_state(false).
- */
-
-/* If ejected is true, "ejects" the virtual disk tray.
- * When ejected, the disk image index can be set.
- */
-typedef bool (RETRO_CALLCONV *retro_set_eject_state_t)(bool ejected);
-
-/* Gets current eject state. The initial state is 'not ejected'. */
-typedef bool (RETRO_CALLCONV *retro_get_eject_state_t)(void);
-
-/* Gets current disk index. First disk is index 0.
- * If return value is >= get_num_images(), no disk is currently inserted.
- */
-typedef unsigned (RETRO_CALLCONV *retro_get_image_index_t)(void);
-
-/* Sets image index. Can only be called when disk is ejected.
- * The implementation supports setting "no disk" by using an
- * index >= get_num_images().
- */
-typedef bool (RETRO_CALLCONV *retro_set_image_index_t)(unsigned index);
-
-/* Gets total number of images which are available to use. */
-typedef unsigned (RETRO_CALLCONV *retro_get_num_images_t)(void);
-
-struct retro_game_info;
-
-/* Replaces the disk image associated with index.
- * Arguments to pass in info have same requirements as retro_load_game().
- * Virtual disk tray must be ejected when calling this.
- *
- * Replacing a disk image with info = NULL will remove the disk image
- * from the internal list.
- * As a result, calls to get_image_index() can change.
- *
- * E.g. replace_image_index(1, NULL), and previous get_image_index()
- * returned 4 before.
- * Index 1 will be removed, and the new index is 3.
- */
-typedef bool (RETRO_CALLCONV *retro_replace_image_index_t)(unsigned index,
-      const struct retro_game_info *info);
-
-/* Adds a new valid index (get_num_images()) to the internal disk list.
- * This will increment subsequent return values from get_num_images() by 1.
- * This image index cannot be used until a disk image has been set
- * with replace_image_index. */
-typedef bool (RETRO_CALLCONV *retro_add_image_index_t)(void);
-
-/* Sets initial image to insert in drive when calling
- * core_load_game().
- * Since we cannot pass the initial index when loading
- * content (this would require a major API change), this
- * is set by the frontend *before* calling the core's
- * retro_load_game()/retro_load_game_special() implementation.
- * A core should therefore cache the index/path values and handle
- * them inside retro_load_game()/retro_load_game_special().
- * - If 'index' is invalid (index >= get_num_images()), the
- *   core should ignore the set value and instead use 0
- * - 'path' is used purely for error checking - i.e. when
- *   content is loaded, the core should verify that the
- *   disk specified by 'index' has the specified file path.
- *   This is to guard against auto selecting the wrong image
- *   if (for example) the user should modify an existing M3U
- *   playlist. We have to let the core handle this because
- *   set_initial_image() must be called before loading content,
- *   i.e. the frontend cannot access image paths in advance
- *   and thus cannot perform the error check itself.
- *   If set path and content path do not match, the core should
- *   ignore the set 'index' value and instead use 0
- * Returns 'false' if index or 'path' are invalid, or core
- * does not support this functionality
- */
-typedef bool (RETRO_CALLCONV *retro_set_initial_image_t)(unsigned index, const char *path);
-
-/* Fetches the path of the specified disk image file.
- * Returns 'false' if index is invalid (index >= get_num_images())
- * or path is otherwise unavailable.
- */
-typedef bool (RETRO_CALLCONV *retro_get_image_path_t)(unsigned index, char *path, size_t len);
-
-/* Fetches a core-provided 'label' for the specified disk
- * image file. In the simplest case this may be a file name
- * (without extension), but for cores with more complex
- * content requirements information may be provided to
- * facilitate user disk swapping - for example, a core
- * running floppy-disk-based content may uniquely label
- * save disks, data disks, level disks, etc. with names
- * corresponding to in-game disk change prompts (so the
- * frontend can provide better user guidance than a 'dumb'
- * disk index value).
- * Returns 'false' if index is invalid (index >= get_num_images())
- * or label is otherwise unavailable.
- */
-typedef bool (RETRO_CALLCONV *retro_get_image_label_t)(unsigned index, char *label, size_t len);
-
-struct retro_disk_control_callback
-{
-   retro_set_eject_state_t set_eject_state;
-   retro_get_eject_state_t get_eject_state;
-
-   retro_get_image_index_t get_image_index;
-   retro_set_image_index_t set_image_index;
-   retro_get_num_images_t  get_num_images;
-
-   retro_replace_image_index_t replace_image_index;
-   retro_add_image_index_t add_image_index;
-};
-
-struct retro_disk_control_ext_callback
-{
-   retro_set_eject_state_t set_eject_state;
-   retro_get_eject_state_t get_eject_state;
-
-   retro_get_image_index_t get_image_index;
-   retro_set_image_index_t set_image_index;
-   retro_get_num_images_t  get_num_images;
-
-   retro_replace_image_index_t replace_image_index;
-   retro_add_image_index_t add_image_index;
-
-   /* NOTE: Frontend will only attempt to record/restore
-    * last used disk index if both set_initial_image()
-    * and get_image_path() are implemented */
-   retro_set_initial_image_t set_initial_image; /* Optional - may be NULL */
-
-   retro_get_image_path_t get_image_path;       /* Optional - may be NULL */
-   retro_get_image_label_t get_image_label;     /* Optional - may be NULL */
-};
-
-enum retro_pixel_format
-{
-   /* 0RGB1555, native endian.
-    * 0 bit must be set to 0.
-    * This pixel format is default for compatibility concerns only.
-    * If a 15/16-bit pixel format is desired, consider using RGB565. */
-   RETRO_PIXEL_FORMAT_0RGB1555 = 0,
-
-   /* XRGB8888, native endian.
-    * X bits are ignored. */
-   RETRO_PIXEL_FORMAT_XRGB8888 = 1,
-
-   /* RGB565, native endian.
-    * This pixel format is the recommended format to use if a 15/16-bit
-    * format is desired as it is the pixel format that is typically
-    * available on a wide range of low-power devices.
-    *
-    * It is also natively supported in APIs like OpenGL ES. */
-   RETRO_PIXEL_FORMAT_RGB565   = 2,
-
-   /* Ensure sizeof() == sizeof(int). */
-   RETRO_PIXEL_FORMAT_UNKNOWN  = INT_MAX
-};
-
-struct retro_message
-{
-   const char *msg;        /* Message to be displayed. */
-   unsigned    frames;     /* Duration in frames of message. */
-};
-
-enum retro_message_target
-{
-   RETRO_MESSAGE_TARGET_ALL = 0,
-   RETRO_MESSAGE_TARGET_OSD,
-   RETRO_MESSAGE_TARGET_LOG
-};
-
-enum retro_message_type
-{
-   RETRO_MESSAGE_TYPE_NOTIFICATION = 0,
-   RETRO_MESSAGE_TYPE_NOTIFICATION_ALT,
-   RETRO_MESSAGE_TYPE_STATUS,
-   RETRO_MESSAGE_TYPE_PROGRESS
-};
-
-struct retro_message_ext
-{
-   /* Message string to be displayed/logged */
-   const char *msg;
-   /* Duration (in ms) of message when targeting the OSD */
-   unsigned duration;
-   /* Message priority when targeting the OSD
-    * > When multiple concurrent messages are sent to
-    *   the frontend and the frontend does not have the
-    *   capacity to display them all, messages with the
-    *   *highest* priority value should be shown
-    * > There is no upper limit to a message priority
-    *   value (within the bounds of the unsigned data type)
-    * > In the reference frontend (RetroArch), the same
-    *   priority values are used for frontend-generated
-    *   notifications, which are typically assigned values
-    *   between 0 and 3 depending upon importance */
-   unsigned priority;
-   /* Message logging level (info, warn, error, etc.) */
-   enum retro_log_level level;
-   /* Message destination: OSD, logging interface or both */
-   enum retro_message_target target;
-   /* Message 'type' when targeting the OSD
-    * > RETRO_MESSAGE_TYPE_NOTIFICATION: Specifies that a
-    *   message should be handled in identical fashion to
-    *   a standard frontend-generated notification
-    * > RETRO_MESSAGE_TYPE_NOTIFICATION_ALT: Specifies that
-    *   message is a notification that requires user attention
-    *   or action, but that it should be displayed in a manner
-    *   that differs from standard frontend-generated notifications.
-    *   This would typically correspond to messages that should be
-    *   displayed immediately (independently from any internal
-    *   frontend message queue), and/or which should be visually
-    *   distinguishable from frontend-generated notifications.
-    *   For example, a core may wish to inform the user of
-    *   information related to a disk-change event. It is
-    *   expected that the frontend itself may provide a
-    *   notification in this case; if the core sends a
-    *   message of type RETRO_MESSAGE_TYPE_NOTIFICATION, an
-    *   uncomfortable 'double-notification' may occur. A message
-    *   of RETRO_MESSAGE_TYPE_NOTIFICATION_ALT should therefore
-    *   be presented such that visual conflict with regular
-    *   notifications does not occur
-    * > RETRO_MESSAGE_TYPE_STATUS: Indicates that message
-    *   is not a standard notification. This typically
-    *   corresponds to 'status' indicators, such as a core's
-    *   internal FPS, which are intended to be displayed
-    *   either permanently while a core is running, or in
-    *   a manner that does not suggest user attention or action
-    *   is required. 'Status' type messages should therefore be
-    *   displayed in a different on-screen location and in a manner
-    *   easily distinguishable from both standard frontend-generated
-    *   notifications and messages of type RETRO_MESSAGE_TYPE_NOTIFICATION_ALT
-    * > RETRO_MESSAGE_TYPE_PROGRESS: Indicates that message reports
-    *   the progress of an internal core task. For example, in cases
-    *   where a core itself handles the loading of content from a file,
-    *   this may correspond to the percentage of the file that has been
-    *   read. Alternatively, an audio/video playback core may use a
-    *   message of type RETRO_MESSAGE_TYPE_PROGRESS to display the current
-    *   playback position as a percentage of the runtime. 'Progress' type
-    *   messages should therefore be displayed as a literal progress bar,
-    *   where:
-    *   - 'retro_message_ext.msg' is the progress bar title/label
-    *   - 'retro_message_ext.progress' determines the length of
-    *     the progress bar
-    * NOTE: Message type is a *hint*, and may be ignored
-    * by the frontend. If a frontend lacks support for
-    * displaying messages via alternate means than standard
-    * frontend-generated notifications, it will treat *all*
-    * messages as having the type RETRO_MESSAGE_TYPE_NOTIFICATION */
-   enum retro_message_type type;
-   /* Task progress when targeting the OSD and message is
-    * of type RETRO_MESSAGE_TYPE_PROGRESS
-    * > -1:    Unmetered/indeterminate
-    * > 0-100: Current progress percentage
-    * NOTE: Since message type is a hint, a frontend may ignore
-    * progress values. Where relevant, a core should therefore
-    * include progress percentage within the message string,
-    * such that the message intent remains clear when displayed
-    * as a standard frontend-generated notification */
-   int8_t progress;
-};
-
-/* Describes how the libretro implementation maps a libretro input bind
- * to its internal input system through a human readable string.
- * This string can be used to better let a user configure input. */
-struct retro_input_descriptor
-{
-   /* Associates given parameters with a description. */
-   unsigned port;
-   unsigned device;
-   unsigned index;
-   unsigned id;
-
-   /* Human readable description for parameters.
-    * The pointer must remain valid until
-    * retro_unload_game() is called. */
-   const char *description;
-};
-
-struct retro_system_info
-{
-   /* All pointers are owned by libretro implementation, and pointers must
-    * remain valid until it is unloaded. */
-
-   const char *library_name;      /* Descriptive name of library. Should not
-                                   * contain any version numbers, etc. */
-   const char *library_version;   /* Descriptive version of core. */
-
-   const char *valid_extensions;  /* A string listing probably content
-                                   * extensions the core will be able to
-                                   * load, separated with pipe.
-                                   * I.e. "bin|rom|iso".
-                                   * Typically used for a GUI to filter
-                                   * out extensions. */
-
-   /* Libretro cores that need to have direct access to their content
-    * files, including cores which use the path of the content files to
-    * determine the paths of other files, should set need_fullpath to true.
-    *
-    * Cores should strive for setting need_fullpath to false,
-    * as it allows the frontend to perform patching, etc.
-    *
-    * If need_fullpath is true and retro_load_game() is called:
-    *    - retro_game_info::path is guaranteed to have a valid path
-    *    - retro_game_info::data and retro_game_info::size are invalid
-    *
-    * If need_fullpath is false and retro_load_game() is called:
-    *    - retro_game_info::path may be NULL
-    *    - retro_game_info::data and retro_game_info::size are guaranteed
-    *      to be valid
-    *
-    * See also:
-    *    - RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY
-    *    - RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY
-    */
-   bool        need_fullpath;
-
-   /* If true, the frontend is not allowed to extract any archives before
-    * loading the real content.
-    * Necessary for certain libretro implementations that load games
-    * from zipped archives. */
-   bool        block_extract;
-};
-
-struct retro_game_geometry
-{
-   unsigned base_width;    /* Nominal video width of game. */
-   unsigned base_height;   /* Nominal video height of game. */
-   unsigned max_width;     /* Maximum possible width of game. */
-   unsigned max_height;    /* Maximum possible height of game. */
-
-   float    aspect_ratio;  /* Nominal aspect ratio of game. If
-                            * aspect_ratio is <= 0.0, an aspect ratio
-                            * of base_width / base_height is assumed.
-                            * A frontend could override this setting,
-                            * if desired. */
-};
-
-struct retro_system_timing
-{
-   double fps;             /* FPS of video content. */
-   double sample_rate;     /* Sampling rate of audio. */
-};
-
-struct retro_system_av_info
-{
-   struct retro_game_geometry geometry;
-   struct retro_system_timing timing;
-};
-
-struct retro_variable
-{
-   /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
-    * If NULL, obtains the complete environment string if more
-    * complex parsing is necessary.
-    * The environment string is formatted as key-value pairs
-    * delimited by semicolons as so:
-    * "key1=value1;key2=value2;..."
-    */
-   const char *key;
-
-   /* Value to be obtained. If key does not exist, it is set to NULL. */
-   const char *value;
-};
-
-struct retro_core_option_display
-{
-   /* Variable to configure in RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY */
-   const char *key;
-
-   /* Specifies whether variable should be displayed
-    * when presenting core options to the user */
-   bool visible;
-};
-
-/* Maximum number of values permitted for a core option
- * > Note: We have to set a maximum value due the limitations
- *   of the C language - i.e. it is not possible to create an
- *   array of structs each containing a variable sized array,
- *   so the retro_core_option_definition values array must
- *   have a fixed size. The size limit of 128 is a balancing
- *   act - it needs to be large enough to support all 'sane'
- *   core options, but setting it too large may impact low memory
- *   platforms. In practise, if a core option has more than
- *   128 values then the implementation is likely flawed.
- *   To quote the above API reference:
- *      "The number of possible options should be very limited
- *       i.e. it should be feasible to cycle through options
- *       without a keyboard."
- */
-#define RETRO_NUM_CORE_OPTION_VALUES_MAX 128
-
-struct retro_core_option_value
-{
-   /* Expected option value */
-   const char *value;
-
-   /* Human-readable value label. If NULL, value itself
-    * will be displayed by the frontend */
-   const char *label;
-};
-
-struct retro_core_option_definition
-{
-   /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE. */
-   const char *key;
-
-   /* Human-readable core option description (used as menu label) */
-   const char *desc;
-
-   /* Human-readable core option information (used as menu sublabel) */
-   const char *info;
-
-   /* Array of retro_core_option_value structs, terminated by NULL */
-   struct retro_core_option_value values[RETRO_NUM_CORE_OPTION_VALUES_MAX];
-
-   /* Default core option value. Must match one of the values
-    * in the retro_core_option_value array, otherwise will be
-    * ignored */
-   const char *default_value;
-};
-
-struct retro_core_options_intl
-{
-   /* Pointer to an array of retro_core_option_definition structs
-    * - US English implementation
-    * - Must point to a valid array */
-   struct retro_core_option_definition *us;
-
-   /* Pointer to an array of retro_core_option_definition structs
-    * - Implementation for current frontend language
-    * - May be NULL */
-   struct retro_core_option_definition *local;
-};
-
-struct retro_game_info
-{
-   const char *path;       /* Path to game, UTF-8 encoded.
-                            * Sometimes used as a reference for building other paths.
-                            * May be NULL if game was loaded from stdin or similar,
-                            * but in this case some cores will be unable to load `data`.
-                            * So, it is preferable to fabricate something here instead
-                            * of passing NULL, which will help more cores to succeed.
-                            * retro_system_info::need_fullpath requires
-                            * that this path is valid. */
-   const void *data;       /* Memory buffer of loaded game. Will be NULL
-                            * if need_fullpath was set. */
-   size_t      size;       /* Size of memory buffer. */
-   const char *meta;       /* String of implementation specific meta-data. */
-};
-
-#define RETRO_MEMORY_ACCESS_WRITE (1 << 0)
-   /* The core will write to the buffer provided by retro_framebuffer::data. */
-#define RETRO_MEMORY_ACCESS_READ (1 << 1)
-   /* The core will read from retro_framebuffer::data. */
-#define RETRO_MEMORY_TYPE_CACHED (1 << 0)
-   /* The memory in data is cached.
-    * If not cached, random writes and/or reading from the buffer is expected to be very slow. */
-struct retro_framebuffer
-{
-   void *data;                      /* The framebuffer which the core can render into.
-                                       Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER.
-                                       The initial contents of data are unspecified. */
-   unsigned width;                  /* The framebuffer width used by the core. Set by core. */
-   unsigned height;                 /* The framebuffer height used by the core. Set by core. */
-   size_t pitch;                    /* The number of bytes between the beginning of a scanline,
-                                       and beginning of the next scanline.
-                                       Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
-   enum retro_pixel_format format;  /* The pixel format the core must use to render into data.
-                                       This format could differ from the format used in
-                                       SET_PIXEL_FORMAT.
-                                       Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
-
-   unsigned access_flags;           /* How the core will access the memory in the framebuffer.
-                                       RETRO_MEMORY_ACCESS_* flags.
-                                       Set by core. */
-   unsigned memory_flags;           /* Flags telling core how the memory has been mapped.
-                                       RETRO_MEMORY_TYPE_* flags.
-                                       Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
-};
-
-/* Used by a libretro core to override the current
- * fastforwarding mode of the frontend */
-struct retro_fastforwarding_override
-{
-   /* Specifies the runtime speed multiplier that
-    * will be applied when 'fastforward' is true.
-    * For example, a value of 5.0 when running 60 FPS
-    * content will cap the fast-forward rate at 300 FPS.
-    * Note that the target multiplier may not be achieved
-    * if the host hardware has insufficient processing
-    * power.
-    * Setting a value of 0.0 (or greater than 0.0 but
-    * less than 1.0) will result in an uncapped
-    * fast-forward rate (limited only by hardware
-    * capacity).
-    * If the value is negative, it will be ignored
-    * (i.e. the frontend will use a runtime speed
-    * multiplier of its own choosing) */
-   float ratio;
-
-   /* If true, fastforwarding mode will be enabled.
-    * If false, fastforwarding mode will be disabled. */
-   bool fastforward;
-
-   /* If true, and if supported by the frontend, an
-    * on-screen notification will be displayed while
-    * 'fastforward' is true.
-    * If false, and if supported by the frontend, any
-    * on-screen fast-forward notifications will be
-    * suppressed */
-   bool notification;
-
-   /* If true, the core will have sole control over
-    * when fastforwarding mode is enabled/disabled;
-    * the frontend will not be able to change the
-    * state set by 'fastforward' until either
-    * 'inhibit_toggle' is set to false, or the core
-    * is unloaded */
-   bool inhibit_toggle;
-};
-
-/* Callbacks */
-
-/* Environment callback. Gives implementations a way of performing
- * uncommon tasks. Extensible. */
-typedef bool (RETRO_CALLCONV *retro_environment_t)(unsigned cmd, void *data);
-
-/* Render a frame. Pixel format is 15-bit 0RGB1555 native endian
- * unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
- *
- * Width and height specify dimensions of buffer.
- * Pitch specifices length in bytes between two lines in buffer.
- *
- * For performance reasons, it is highly recommended to have a frame
- * that is packed in memory, i.e. pitch == width * byte_per_pixel.
- * Certain graphic APIs, such as OpenGL ES, do not like textures
- * that are not packed in memory.
- */
-typedef void (RETRO_CALLCONV *retro_video_refresh_t)(const void *data, unsigned width,
-      unsigned height, size_t pitch);
-
-/* Renders a single audio frame. Should only be used if implementation
- * generates a single sample at a time.
- * Format is signed 16-bit native endian.
- */
-typedef void (RETRO_CALLCONV *retro_audio_sample_t)(int16_t left, int16_t right);
-
-/* Renders multiple audio frames in one go.
- *
- * One frame is defined as a sample of left and right channels, interleaved.
- * I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames.
- * Only one of the audio callbacks must ever be used.
- */
-typedef size_t (RETRO_CALLCONV *retro_audio_sample_batch_t)(const int16_t *data,
-      size_t frames);
-
-/* Polls input. */
-typedef void (RETRO_CALLCONV *retro_input_poll_t)(void);
-
-/* Queries for input for player 'port'. device will be masked with
- * RETRO_DEVICE_MASK.
- *
- * Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that
- * have been set with retro_set_controller_port_device()
- * will still use the higher level RETRO_DEVICE_JOYPAD to request input.
- */
-typedef int16_t (RETRO_CALLCONV *retro_input_state_t)(unsigned port, unsigned device,
-      unsigned index, unsigned id);
-
-/* Sets callbacks. retro_set_environment() is guaranteed to be called
- * before retro_init().
- *
- * The rest of the set_* functions are guaranteed to have been called
- * before the first call to retro_run() is made. */
-RETRO_API void retro_set_environment(retro_environment_t);
-RETRO_API void retro_set_video_refresh(retro_video_refresh_t);
-RETRO_API void retro_set_audio_sample(retro_audio_sample_t);
-RETRO_API void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
-RETRO_API void retro_set_input_poll(retro_input_poll_t);
-RETRO_API void retro_set_input_state(retro_input_state_t);
-
-/* Library global initialization/deinitialization. */
-RETRO_API void retro_init(void);
-RETRO_API void retro_deinit(void);
-
-/* Must return RETRO_API_VERSION. Used to validate ABI compatibility
- * when the API is revised. */
-RETRO_API unsigned retro_api_version(void);
-
-/* Gets statically known system info. Pointers provided in *info
- * must be statically allocated.
- * Can be called at any time, even before retro_init(). */
-RETRO_API void retro_get_system_info(struct retro_system_info *info);
-
-/* Gets information about system audio/video timings and geometry.
- * Can be called only after retro_load_game() has successfully completed.
- * NOTE: The implementation of this function might not initialize every
- * variable if needed.
- * E.g. geom.aspect_ratio might not be initialized if core doesn't
- * desire a particular aspect ratio. */
-RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info);
-
-/* Sets device to be used for player 'port'.
- * By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all
- * available ports.
- * Setting a particular device type is not a guarantee that libretro cores
- * will only poll input based on that particular device type. It is only a
- * hint to the libretro core when a core cannot automatically detect the
- * appropriate input device type on its own. It is also relevant when a
- * core can change its behavior depending on device type.
- *
- * As part of the core's implementation of retro_set_controller_port_device,
- * the core should call RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS to notify the
- * frontend if the descriptions for any controls have changed as a
- * result of changing the device type.
- */
-RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device);
-
-/* Resets the current game. */
-RETRO_API void retro_reset(void);
-
-/* Runs the game for one video frame.
- * During retro_run(), input_poll callback must be called at least once.
- *
- * If a frame is not rendered for reasons where a game "dropped" a frame,
- * this still counts as a frame, and retro_run() should explicitly dupe
- * a frame if GET_CAN_DUPE returns true.
- * In this case, the video callback can take a NULL argument for data.
- */
-RETRO_API void retro_run(void);
-
-/* Returns the amount of data the implementation requires to serialize
- * internal state (save states).
- * Between calls to retro_load_game() and retro_unload_game(), the
- * returned size is never allowed to be larger than a previous returned
- * value, to ensure that the frontend can allocate a save state buffer once.
- */
-RETRO_API size_t retro_serialize_size(void);
-
-/* Serializes internal state. If failed, or size is lower than
- * retro_serialize_size(), it should return false, true otherwise. */
-RETRO_API bool retro_serialize(void *data, size_t size);
-RETRO_API bool retro_unserialize(const void *data, size_t size);
-
-RETRO_API void retro_cheat_reset(void);
-RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code);
-
-/* Loads a game.
- * Return true to indicate successful loading and false to indicate load failure.
- */
-RETRO_API bool retro_load_game(const struct retro_game_info *game);
-
-/* Loads a "special" kind of game. Should not be used,
- * except in extreme cases. */
-RETRO_API bool retro_load_game_special(
-  unsigned game_type,
-  const struct retro_game_info *info, size_t num_info
-);
-
-/* Unloads the currently loaded game. Called before retro_deinit(void). */
-RETRO_API void retro_unload_game(void);
-
-/* Gets region of game. */
-RETRO_API unsigned retro_get_region(void);
-
-/* Gets region of memory. */
-RETRO_API void *retro_get_memory_data(unsigned id);
-RETRO_API size_t retro_get_memory_size(unsigned id);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
--- /dev/null
+++ b/mkfile
@@ -1,0 +1,15 @@
+</$objtype/mkfile
+
+BIN=/$objtype/bin/games
+TARG=sms
+OFILES=\
+	mem.$O\
+	vdp.$O\
+	psg.$O\
+	eui.$O\
+
+HFILES=dat.h fns.h
+
+</sys/src/cmd/mkone
+eui.$O: ../eui.c
+	$CC $CFLAGS ../eui.c
\ No newline at end of file
--