ref: 4a5499b5b07394b13ea64343d39136cb12c3efb5
parent: dc6452e6294ed99b8bfe2bd5f023743961458e2c
author: Tanguy Fautre <GPSnoopy@users.noreply.github.com>
date: Fri Feb 14 20:42:25 EST 2020
Rewording intro.
--- a/README.md
+++ b/README.md
@@ -12,7 +12,7 @@
This is a fork of Fabien Sanglard's project [Chocolate Duke Nukem 3D](https://github.com/fabiensanglard/chocolate_duke3D). As of January 2020, Fabien has archived his git repository.
-After reading both Fabien Sanglard's Game Engine Black Books on [Wolfenstein 3D](https://github.com/fabiensanglard/gebbwolf3) and [Doom](https://github.com/fabiensanglard/gebbdoom), I slowly got curious on how Duke 3D would perform on a modern computer (an Intel Core i9-9900K) with a modern Operating System (Windows 10 and Ubuntu 18.04). After cloning his Chocolate Duke 3D git repository, I had to spend a bit of time getting the project up and running. while doing that, I've been keeping on adding some improvements.
+After reading both Fabien Sanglard's Game Engine Black Books on [Wolfenstein 3D](https://github.com/fabiensanglard/gebbwolf3) and [Doom](https://github.com/fabiensanglard/gebbdoom), I slowly got curious on how Duke 3D would perform on a modern computer (an Intel Core i9-9900K) with a modern Operating System (Windows 10 and Ubuntu 18.04). After cloning his Chocolate Duke 3D git repository, I had to spend a bit of time getting the project up and running. While doing that, I've been keeping on adding some improvements.
* Ported from SDL to SDL2.
* Consolidated build systems with CMake.
--
⑨