shithub: ft²

Download patch

ref: 0f13e15d79d27124d3f1dbba1ea17d60a8b1b47d
parent: c1e52b9aa9bba9366dea3f4067e6fe030a8d02d9
author: Olav Sørensen <olav.sorensen@live.no>
date: Thu Aug 15 15:32:34 EDT 2024

Remove dead code

--- a/src/ft2_audio.c
+++ b/src/ft2_audio.c
@@ -910,8 +910,6 @@
 
 	audio.audLatencyPerfValInt = (uint32_t)dInt;
 	audio.audLatencyPerfValFrac = (uint64_t)((dFrac * TICK_TIME_FRAC_SCALE) + 0.5); // rounded
-
-	audio.dAudioLatencyMs = dAudioLatencySecs * 1000.0;
 }
 
 static void setLastWorkingAudioDevName(void)
--- a/src/ft2_audio.h
+++ b/src/ft2_audio.h
@@ -50,7 +50,7 @@
 	uint64_t tickTime64, tickTime64Frac;
 
 	float *fMixBufferL, *fMixBufferR;
-	double dHz2MixDeltaMul, dAudioLatencyMs;
+	double dHz2MixDeltaMul;
 
 	SDL_AudioDeviceID dev;
 	uint32_t wantFreq, haveFreq, wantSamples, haveSamples;
--- a/src/ft2_video.c
+++ b/src/ft2_video.c
@@ -111,10 +111,6 @@
 	if (dRefreshRate < 0.0 || dRefreshRate > 9999.9)
 		dRefreshRate = 9999.9; // prevent number from overflowing text box
 
-	double dAudLatency = audio.dAudioLatencyMs;
-	if (dAudLatency < 0.0 || dAudLatency > 999999999.9999)
-		dAudLatency = 999999999.9999; // prevent number from overflowing text box
-
 	sprintf(fpsTextBuf,
 	             "SDL version: %u.%u.%u\n" \
 	             "Frames per second: %.3f\n" \
--