ref: 0f13e15d79d27124d3f1dbba1ea17d60a8b1b47d
parent: c1e52b9aa9bba9366dea3f4067e6fe030a8d02d9
author: Olav Sørensen <olav.sorensen@live.no>
date: Thu Aug 15 15:32:34 EDT 2024
Remove dead code
--- a/src/ft2_audio.c
+++ b/src/ft2_audio.c
@@ -910,8 +910,6 @@
audio.audLatencyPerfValInt = (uint32_t)dInt;
audio.audLatencyPerfValFrac = (uint64_t)((dFrac * TICK_TIME_FRAC_SCALE) + 0.5); // rounded
-
- audio.dAudioLatencyMs = dAudioLatencySecs * 1000.0;
}
static void setLastWorkingAudioDevName(void)
--- a/src/ft2_audio.h
+++ b/src/ft2_audio.h
@@ -50,7 +50,7 @@
uint64_t tickTime64, tickTime64Frac;
float *fMixBufferL, *fMixBufferR;
- double dHz2MixDeltaMul, dAudioLatencyMs;
+ double dHz2MixDeltaMul;
SDL_AudioDeviceID dev;
uint32_t wantFreq, haveFreq, wantSamples, haveSamples;
--- a/src/ft2_video.c
+++ b/src/ft2_video.c
@@ -111,10 +111,6 @@
if (dRefreshRate < 0.0 || dRefreshRate > 9999.9)
dRefreshRate = 9999.9; // prevent number from overflowing text box
- double dAudLatency = audio.dAudioLatencyMs;
- if (dAudLatency < 0.0 || dAudLatency > 999999999.9999)
- dAudLatency = 999999999.9999; // prevent number from overflowing text box
-
sprintf(fpsTextBuf,
"SDL version: %u.%u.%u\n" \
"Frames per second: %.3f\n" \
--
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