ref: 97e6dd2b507017df92ea3bf2067ea8b6d297f72c
parent: d1c65b5850ba6e0979f1372b5feb33986ff7ee16
author: Jonne Kokkonen <jonne.kokkonen@gmail.com>
date: Sun Apr 10 05:17:08 EDT 2022
remove unused variable
--- a/render.c
+++ b/render.c
@@ -14,7 +14,6 @@
SDL_Texture *maintexture;
SDL_Color background_color = (SDL_Color){0, 0, 0, 0};-static uint32_t ticks;
static uint32_t ticks_fps;
static int fps;
uint8_t fullscreen = 0;
@@ -21,8 +20,6 @@
// Initializes SDL and creates a renderer and required surfaces
int initialize_sdl(int init_fullscreen, int init_use_gpu) {-
- ticks = SDL_GetTicks();
const int window_width = 640; // SDL window width
const int window_height = 480; // SDL window height
--
⑨