ref: c57d537b390a9ab296fdd66838df9603c106f5fb
parent: 07a11de1ed389f39805968965806e1fdeb4706df
author: Jonne Kokkonen <jonne.kokkonen@gmail.com>
date: Sat Apr 22 13:32:23 EDT 2023
clear device disconnected text texture on init
--- a/fx_cube.c
+++ b/fx_cube.c
@@ -1,5 +1,6 @@
#include <SDL.h>
#include "SDL2_inprint.h"
+#include "SDL_pixels.h"
#define target_width 320
#define target_height 240
@@ -66,6 +67,8 @@
SDL_Texture *og_target = SDL_GetRenderTarget(fx_renderer);
SDL_SetRenderTarget(fx_renderer, texture_text);
+ SDL_SetRenderDrawColor(fx_renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
+ SDL_RenderClear(fx_renderer);
inprint(fx_renderer, text_disconnected, 168, 230, 0xFFFFFF, 0x000000);
inprint(fx_renderer, text_m8c, 2, 2, 0xFFFFFF, 0x000000);
@@ -93,7 +96,7 @@
SDL_Texture *og_texture = SDL_GetRenderTarget(fx_renderer);
SDL_SetRenderTarget(fx_renderer, texture_cube);
- SDL_SetRenderDrawColor(fx_renderer, 0, 0, 0, 200);
+ SDL_SetRenderDrawColor(fx_renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDL_RenderClear(fx_renderer);
int seconds = SDL_GetTicks() / 1000;
--
⑨