ref: 5e35c5c53128f711d6e9c8df1df980bb740bb275
parent: 622fecd6fe1fe02a82e5987ee7f37cbc43a498ef
author: glenda <glenda@krsna>
date: Wed Aug 20 11:47:15 EDT 2025
fix-emoji
--- a/da.c
+++ b/da.c
@@ -1257,211 +1257,211 @@
switch(emoji_set) {
case 0:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = rcc_style[i];
+ canvas.emoji_frames[i] = rcc_style[i];
break;
case 1:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = kirby_dance[i];
+ canvas.emoji_frames[i] = kirby_dance[i];
break;
case 2:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = lambda_dance[i];
+ canvas.emoji_frames[i] = lambda_dance[i];
break;
case 3:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = dancing_guy[i];
+ canvas.emoji_frames[i] = dancing_guy[i];
break;
case 4:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = happy_faces[i];
+ canvas.emoji_frames[i] = happy_faces[i];
break;
case 5:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = classic_emotions[i];
+ canvas.emoji_frames[i] = classic_emotions[i];
break;
case 6:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = bear_moods[i];
+ canvas.emoji_frames[i] = bear_moods[i];
break;
case 7:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = bunny_hop[i];
+ canvas.emoji_frames[i] = bunny_hop[i];
break;
case 8:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = robot_faces[i];
+ canvas.emoji_frames[i] = robot_faces[i];
break;
case 9:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = owl_looks[i];
+ canvas.emoji_frames[i] = owl_looks[i];
break;
case 10:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = fish_swim[i];
+ canvas.emoji_frames[i] = fish_swim[i];
break;
case 11:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = music_notes[i];
+ canvas.emoji_frames[i] = music_notes[i];
break;
case 12:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = wizard_cast[i];
+ canvas.emoji_frames[i] = wizard_cast[i];
break;
case 13:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = table_flip[i];
+ canvas.emoji_frames[i] = table_flip[i];
break;
case 14:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = love_hearts[i];
+ canvas.emoji_frames[i] = love_hearts[i];
break;
case 15:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = stick_figure[i];
+ canvas.emoji_frames[i] = stick_figure[i];
break;
case 16:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = cool_shades[i];
+ canvas.emoji_frames[i] = cool_shades[i];
break;
case 17:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = space_invaders[i];
+ canvas.emoji_frames[i] = space_invaders[i];
break;
case 18:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = bat_fly[i];
+ canvas.emoji_frames[i] = bat_fly[i];
break;
case 19:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = spider_crawl[i];
+ canvas.emoji_frames[i] = spider_crawl[i];
break;
case 20:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = boxing[i];
+ canvas.emoji_frames[i] = boxing[i];
break;
case 21:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = flex_arms[i];
+ canvas.emoji_frames[i] = flex_arms[i];
break;
case 22:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = crab_walk[i];
+ canvas.emoji_frames[i] = crab_walk[i];
break;
case 23:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = penguin[i];
+ canvas.emoji_frames[i] = penguin[i];
break;
case 24:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = excited[i];
+ canvas.emoji_frames[i] = excited[i];
break;
case 25:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = ghosts[i];
+ canvas.emoji_frames[i] = ghosts[i];
break;
case 26:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = zombies[i];
+ canvas.emoji_frames[i] = zombies[i];
break;
case 27:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = snails[i];
+ canvas.emoji_frames[i] = snails[i];
break;
case 28:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = ufo[i];
+ canvas.emoji_frames[i] = ufo[i];
break;
case 29:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = rockets[i];
+ canvas.emoji_frames[i] = rockets[i];
break;
case 30:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = weather[i];
+ canvas.emoji_frames[i] = weather[i];
break;
case 31:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = math_dance[i];
+ canvas.emoji_frames[i] = math_dance[i];
break;
case 32:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = pacman[i];
+ canvas.emoji_frames[i] = pacman[i];
break;
case 33:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = dice[i];
+ canvas.emoji_frames[i] = dice[i];
break;
case 34:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = stars[i];
+ canvas.emoji_frames[i] = stars[i];
break;
case 35:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = arrows[i];
+ canvas.emoji_frames[i] = arrows[i];
break;
case 36:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = code_brackets[i];
+ canvas.emoji_frames[i] = code_brackets[i];
break;
case 37:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = swords[i];
+ canvas.emoji_frames[i] = swords[i];
break;
case 38:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = dragon[i];
+ canvas.emoji_frames[i] = dragon[i];
break;
case 39:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = butterfly[i];
+ canvas.emoji_frames[i] = butterfly[i];
break;
case 40:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = skulls[i];
+ canvas.emoji_frames[i] = skulls[i];
break;
case 41:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = money[i];
+ canvas.emoji_frames[i] = money[i];
break;
case 42:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = flower[i];
+ canvas.emoji_frames[i] = flower[i];
break;
case 43:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = chess[i];
+ canvas.emoji_frames[i] = chess[i];
break;
case 44:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = minimal[i];
+ canvas.emoji_frames[i] = minimal[i];
break;
case 45:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = surprised[i];
+ canvas.emoji_frames[i] = surprised[i];
break;
case 46:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = winking[i];
+ canvas.emoji_frames[i] = winking[i];
break;
case 47:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = nyan[i];
+ canvas.emoji_frames[i] = nyan[i];
break;
case 48:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = keyboard_smash[i];
+ canvas.emoji_frames[i] = keyboard_smash[i];
break;
case 49:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = binary[i];
+ canvas.emoji_frames[i] = binary[i];
break;
case 50:
for(i = 0; i < 4; i++)
- sheet.emoji_frames[i] = waves[i];
+ canvas.emoji_frames[i] = waves[i];
break;
}
- sheet.needredraw = 1;
+ canvas.needredraw = 1;
}
void
--
⑨