ref: d41b3993f507b5b20a020be795222bbd7bc79ddc
parent: 8adf5934036660e01c4a00128d2efa655eca9872
author: Clownacy <Clownacy@users.noreply.github.com>
date: Wed Aug 5 16:55:50 EDT 2020
Document caret stuff some more
--- a/src/Caret.cpp
+++ b/src/Caret.cpp
@@ -38,24 +38,24 @@
// Sprite offsets
CARET_TABLE gCaretTable[18] = {- {0, 0},- { 4 * 0x200, 4 * 0x200},- { 8 * 0x200, 8 * 0x200},- { 8 * 0x200, 8 * 0x200},- { 8 * 0x200, 8 * 0x200},- { 4 * 0x200, 4 * 0x200},- { 8 * 0x200, 8 * 0x200},- { 4 * 0x200, 4 * 0x200},- { 8 * 0x200, 8 * 0x200},- { 8 * 0x200, 8 * 0x200},- {28 * 0x200, 8 * 0x200},- { 4 * 0x200, 4 * 0x200},- {16 * 0x200, 16 * 0x200},- { 4 * 0x200, 4 * 0x200},- {20 * 0x200, 20 * 0x200},- { 4 * 0x200, 4 * 0x200},- {20 * 0x200, 4 * 0x200},- {52 * 0x200, 4 * 0x200}+ {0, 0}, // Null+ { 4 * 0x200, 4 * 0x200}, // Bubble+ { 8 * 0x200, 8 * 0x200}, // Projectile dissipation+ { 8 * 0x200, 8 * 0x200}, // Shoot+ { 8 * 0x200, 8 * 0x200}, // Snake after-image? This doesn't seem to be used.+ { 4 * 0x200, 4 * 0x200}, // 'Zzz' - snoring+ { 8 * 0x200, 8 * 0x200}, // Duplicate of the Snake after-image+ { 4 * 0x200, 4 * 0x200}, // Exhaust (used by the Booster and hoverbike)+ { 8 * 0x200, 8 * 0x200}, // Drowned Quote+ { 8 * 0x200, 8 * 0x200}, // The '?' that appears when you press the down key+ {28 * 0x200, 8 * 0x200}, // 'Level Up!'+ { 4 * 0x200, 4 * 0x200}, // Red hurt particles (used by bosses and invisible hidden pickups)+ {16 * 0x200, 16 * 0x200}, // Missile Launcher explosion flash+ { 4 * 0x200, 4 * 0x200}, // Dust particles (used when Quote jumps into the ceiling)+ {20 * 0x200, 20 * 0x200}, // Broken (unknown and unused)+ { 4 * 0x200, 4 * 0x200}, // Tiny version of the projectile dissipation effect+ {20 * 0x200, 4 * 0x200}, // 'Empty!'+ {52 * 0x200, 4 * 0x200} // 'PUSH JUMP KEY!' (unused)};
void InitCaret(void)
@@ -63,16 +63,18 @@
memset(gCrt, 0, sizeof(gCrt));
}
+// Null
void ActCaret00(CARET *crt)
{(void)crt;
}
+// Bubble
void ActCaret01(CARET *crt)
{ RECT rcLeft[4] = {- {0, 64, 8, 72},- {8, 64, 16, 72},+ { 0, 64, 8, 72},+ { 8, 64, 16, 72}, {16, 64, 24, 72}, {24, 64, 32, 72},};
@@ -114,10 +116,11 @@
crt->rect = rcRight[crt->ani_no];
}
+// Projectile dissipation
void ActCaret02(CARET *crt)
{ RECT rect_left[4] = {- {0, 32, 16, 48},+ { 0, 32, 16, 48}, {16, 32, 32, 48}, {32, 32, 48, 48}, {48, 32, 64, 48},@@ -131,7 +134,7 @@
};
RECT rect_up[3] = {- {0, 32, 16, 48},+ { 0, 32, 16, 48}, {32, 32, 48, 48}, {16, 32, 32, 48},};
@@ -187,10 +190,11 @@
}
}
+// Shoot
void ActCaret03(CARET *crt)
{ RECT rect[4] = {- {0, 48, 16, 64},+ { 0, 48, 16, 64}, {16, 48, 32, 64}, {32, 48, 48, 64}, {48, 48, 64, 64},@@ -212,19 +216,21 @@
crt->rect = rect[crt->ani_no];
}
+// Snake after-image? This doesn't seem to be used.
void ActCaret04(CARET *crt)
{ RECT rect[9] = {- {64, 32, 80, 48},- {80, 32, 96, 48},+ // Left
+ {64, 32, 80, 48},+ {80, 32, 96, 48}, {96, 32, 112, 48},-
- {64, 48, 80, 64},- {80, 48, 96, 64},+ // Up
+ {64, 48, 80, 64},+ {80, 48, 96, 64}, {96, 48, 112, 64},-
- {64, 64, 80, 80},- {80, 64, 96, 80},+ // Right
+ {64, 64, 80, 80},+ {80, 64, 96, 80}, {96, 64, 112, 80},};
@@ -244,6 +250,7 @@
crt->rect = rect[(crt->direct * 3) + crt->ani_no];
}
+// 'Zzz' - snoring
void ActCaret05(CARET *crt)
{ RECT rect[7] = {@@ -276,15 +283,18 @@
crt->rect = rect[crt->ani_no];
}
+// No ActCaret06...
+
+// Exhaust (used by the Booster and hoverbike)
void ActCaret07(CARET *crt)
{ RECT rcLeft[7] = {- {56, 0, 64, 8},- {64, 0, 72, 8},- {72, 0, 80, 8},- {80, 0, 88, 8},- {88, 0, 96, 8},- {96, 0, 104, 8},+ { 56, 0, 64, 8},+ { 64, 0, 72, 8},+ { 72, 0, 80, 8},+ { 80, 0, 88, 8},+ { 88, 0, 96, 8},+ { 96, 0, 104, 8}, {104, 0, 112, 8},};
@@ -320,6 +330,7 @@
}
}
+// Drowned Quote
void ActCaret08(CARET *crt)
{ RECT rcLeft = {16, 80, 32, 96};@@ -331,6 +342,7 @@
crt->rect = rcRight;
}
+// The '?' that appears when you press the down key
void ActCaret09(CARET *crt)
{ RECT rcLeft = {0, 80, 16, 96};@@ -348,15 +360,16 @@
crt->rect = rcRight;
}
+// 'Level Up!'
void ActCaret10(CARET *crt)
{ RECT rcLeft[2] = {- {0, 0, 56, 16},+ {0, 0, 56, 16}, {0, 16, 56, 32},};
RECT rcRight[2] = {- {0, 96, 56, 112},+ {0, 96, 56, 112}, {0, 112, 56, 128},};
@@ -385,6 +398,7 @@
crt->rect = rcRight[crt->ani_wait / 2 % 2];
}
+// Red hurt particles (used by bosses and invisible hidden pickups)
void ActCaret11(CARET *crt)
{unsigned char deg;
@@ -401,12 +415,12 @@
crt->y += crt->ym;
RECT rcRight[7] = {- {56, 8, 64, 16},- {64, 8, 72, 16},- {72, 8, 80, 16},- {80, 8, 88, 16},- {88, 8, 96, 16},- {96, 8, 104, 16},+ { 56, 8, 64, 16},+ { 64, 8, 72, 16},+ { 72, 8, 80, 16},+ { 80, 8, 88, 16},+ { 88, 8, 96, 16},+ { 96, 8, 104, 16}, {104, 8, 112, 16},};
@@ -426,6 +440,7 @@
crt->rect = rcRight[crt->ani_no];
}
+// Missile Launcher explosion flash
void ActCaret12(CARET *crt)
{ RECT rcLeft[2] = {@@ -449,6 +464,7 @@
crt->rect = rcLeft[crt->ani_no];
}
+// Particles used when Quote jumps into the ceiling
void ActCaret13(CARET *crt)
{ RECT rcLeft[2] = {@@ -493,8 +509,12 @@
crt->x -= 4 * 0x200;
}
+// Broken (unknown and unused)
void ActCaret14(CARET *crt)
{+ // These rects are invalid.
+ // However, notably, there are 5 unused 40x40 sprites at the bottom of Caret.pbm.
+ // Perhaps those were originally at these coordinates.
RECT rect[5] = { {0, 96, 40, 136}, {40, 96, 80, 136},@@ -519,11 +539,12 @@
crt->rect = rect[crt->ani_no];
}
+// Tiny version of the projectile dissipation effect
void ActCaret15(CARET *crt)
{ RECT rcLeft[4] = {- {0, 72, 8, 80},- {8, 72, 16, 80},+ { 0, 72, 8, 80},+ { 8, 72, 16, 80}, {16, 72, 24, 80}, {24, 72, 32, 80},};
@@ -544,10 +565,11 @@
crt->rect = rcLeft[crt->ani_no];
}
+// 'Empty!'
void ActCaret16(CARET *crt)
{ RECT rcLeft[2] = {- {104, 96, 144, 104},+ {104, 96, 144, 104}, {104, 104, 144, 112},};
@@ -560,6 +582,7 @@
crt->rect = rcLeft[crt->ani_wait / 2 % 2];
}
+// 'PUSH JUMP KEY!' (unused)
void ActCaret17(CARET *crt)
{ RECT rcLeft[2] = {@@ -585,7 +608,7 @@
ActCaret03,
ActCaret04,
ActCaret05,
- ActCaret04,
+ ActCaret04, // Interestingly, this slot is a duplicate
ActCaret07,
ActCaret08,
ActCaret09,
--
⑨