ref: 3e48bc9cc224023820605085aff70bff5cd30c0c
parent: e512e08297b86058e7ec65d92211955c084533d4
author: Jonne Kokkonen <jonne.kokkonen@gmail.com>
date: Tue Apr 15 17:02:24 EDT 2025
fix cicd build, hopefully
--- a/src/backends/audio_sdl.c
+++ b/src/backends/audio_sdl.c
@@ -83,7 +83,7 @@
const char *device_name = SDL_GetAudioDeviceName(instance_id);
SDL_LogDebug(SDL_LOG_CATEGORY_AUDIO, "%s", device_name);
if (SDL_strstr(device_name, "M8") != NULL) {- SDL_Log("M8 Audio Input device found: %s", device_name);+ SDL_LogInfo(SDL_LOG_CATEGORY_AUDIO, "M8 Audio Input device found: %s", device_name);
m8_device_id = instance_id;
}
}
@@ -116,7 +116,8 @@
char audio_buffer_size_str[256];
SDL_snprintf(audio_buffer_size_str, sizeof(audio_buffer_size_str), "%d", audio_buffer_size);
if (audio_buffer_size > 0) {- SDL_Log("Setting requested audio device sample frames to %d", audio_buffer_size);+ SDL_LogInfo(SDL_LOG_CATEGORY_AUDIO, "Setting requested audio device sample frames to %d",
+ audio_buffer_size);
SDL_SetHint(SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES, audio_buffer_size_str);
}
@@ -131,9 +132,9 @@
SDL_LogError(SDL_LOG_CATEGORY_AUDIO, "Error opening audio output device: %s", SDL_GetError());
return 0;
}
- SDL_LogDebug(
- SDL_LOG_CATEGORY_AUDIO, "Audiospec Out: format %d, channels %d, rate %d, buffer size %d",
- audio_spec_out.format, audio_spec_out.channels, audio_spec_out.freq, audio_buffer_size_real);
+ SDL_LogInfo(SDL_LOG_CATEGORY_AUDIO,
+ "Opening audio output: rate %dhz, buffer size: %d sample frames", audio_spec_out.freq,
+ audio_buffer_size_real);
audio_stream_in = SDL_OpenAudioDeviceStream(m8_device_id, &audio_spec_in, NULL, NULL);
if (!audio_stream_in) {--- a/src/gamecontrollers.c
+++ b/src/gamecontrollers.c
@@ -141,11 +141,11 @@
if (SDL_GetGamepadButton(game_controllers[gc], conf->gamepad_quit) &&
(SDL_GetGamepadButton(game_controllers[gc], conf->gamepad_select) ||
SDL_GetGamepadAxis(game_controllers[gc], conf->gamepad_analog_axis_select)))
- msg = (input_msg_s){special, msg_quit, 0, 0};+ msg = (input_msg_s){special, msg_quit, 0};else if (SDL_GetGamepadButton(game_controllers[gc], conf->gamepad_reset) &&
(SDL_GetGamepadButton(game_controllers[gc], conf->gamepad_select) ||
SDL_GetGamepadAxis(game_controllers[gc], conf->gamepad_analog_axis_select)))
- msg = (input_msg_s){special, msg_reset_display, 0, 0};+ msg = (input_msg_s){special, msg_reset_display, 0};}
return msg;
}
\ No newline at end of file
--- a/src/input.c
+++ b/src/input.c
@@ -174,7 +174,7 @@
return key;
}
-void input_handle_key_down_event(struct app_context *ctx, SDL_Event *event) {+void input_handle_key_down_event(struct app_context *ctx, const SDL_Event *event) { if (event->key.repeat > 0) {return;
}
@@ -205,7 +205,7 @@
input_process_and_send(ctx);
}
-void input_handle_key_up_event(struct app_context *ctx, SDL_Event *event) {+void input_handle_key_up_event(struct app_context *ctx, const SDL_Event *event) {key = handle_m8_keys(event, &ctx->conf);
if (keyjazz_enabled) {key = handle_keyjazz(event, key.value, &ctx->conf);
--- a/src/input.h
+++ b/src/input.h
@@ -5,6 +5,7 @@
#ifndef INPUT_H
#define INPUT_H
#include "config.h"
+#include "common.h"
#include <SDL3/SDL_events.h>
@@ -48,7 +49,7 @@
input_msg_s input_get_msg(config_params_s *conf);
int input_process_and_send(struct app_context *ctx);
-void input_handle_key_down_event(struct app_context *ctx, SDL_Event *event);
-void input_handle_key_up_event(struct app_context *ctx, SDL_Event *event);
+void input_handle_key_down_event(struct app_context *ctx, const SDL_Event *event);
+void input_handle_key_up_event(struct app_context *ctx, const SDL_Event *event);
#endif // INPUT_H
--- a/src/main.c
+++ b/src/main.c
@@ -26,7 +26,6 @@
// Handle app suspension
if (ctx->app_suspended) {- SDL_Delay(ctx->conf.idle_ms);
return;
}
--
⑨