ref: 3f8cfa6c11532602d6f3972ef676866ea25981a7
parent: 7d592e540aac1269cf52d458f807caf8e7484bf5
author: Jonne Kokkonen <jonne.kokkonen@gmail.com>
date: Sat Apr 19 20:24:39 EDT 2025
Remove old gamepad code
--- a/src/events.c
+++ b/src/events.c
@@ -79,50 +79,3 @@
}
return ret_val;
}
-
-/*
-
-// Returns the currently pressed keys to main
-input_msg_s input_get_msg(config_params_s *conf) {-
-
-
- // Query for SDL events
- handle_sdl_events(conf);
-
- if (!keyjazz_enabled && keycode == (key_start | key_select | key_opt | key_edit)) {- key = (input_msg_s){special, msg_reset_display, 0, 0};- }
-
- if (key.type == normal) {- //Normal input keys go through some event-based manipulation in
- // handle_sdl_events(), the value is stored in keycode variable
-
- return input;
- }
- // Special event keys already have the correct keycode baked in
- return key;
-}
-
-
-
-// Handles SDL input events
-static void handle_sdl_events(const config_params_s *conf) {-
- static int prev_key_analog = 0;
-
- SDL_Event event;
-
- // Read joysticks
- const int key_analog = gamecontrollers_handle_buttons(conf);
- if (prev_key_analog != key_analog) {- keycode = key_analog;
- prev_key_analog = key_analog;
- }
-
- const input_msg_s gamepad_msg = gamecontrollers_handle_special_messages(conf);
- if (gamepad_msg.type == special) {- key = gamepad_msg;
- }
-}
-*/
\ No newline at end of file
--
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