ref: b9961cc0f835caff6f0231e5c509beaaa52a0a32
parent: 3043cbc786b77f3924aedadaf29a2d7847ac32ef
author: Jonne Kokkonen <jonne.kokkonen@gmail.com>
date: Wed Apr 19 18:06:12 EDT 2023
fixes #106: add timer to reset messages on window resize
--- a/input.c
+++ b/input.c
@@ -4,6 +4,7 @@
#include <SDL.h>
#include <stdio.h>
+#include "SDL_timer.h"
#include "config.h"
#include "input.h"
#include "render.h"
@@ -392,8 +393,12 @@
case SDL_WINDOWEVENT:
if (event.window.event == SDL_WINDOWEVENT_RESIZED)
{- SDL_Log("Resizing window...");- key = (input_msg_s){special, msg_reset_display};+ static uint32_t ticks_window_resized = 0;
+ if (SDL_GetTicks() - ticks_window_resized > 500) {+ SDL_Log("Resizing window...");+ key = (input_msg_s){special, msg_reset_display};+ ticks_window_resized = SDL_GetTicks();
+ }
}
break;
--- a/input.h
+++ b/input.h
@@ -5,6 +5,7 @@
#define INPUT_H_
#include <stdint.h>
+#include "config.h"
typedef enum input_buttons_t {INPUT_UP,
@@ -38,6 +39,6 @@
int initialize_game_controllers();
void close_game_controllers();
-input_msg_s get_input_msg();
+input_msg_s get_input_msg(config_params_s *conf);
-#endif
\ No newline at end of file
+#endif
--
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