ref: 941c534da285510356b3facc302fadc7b182c48e
parent: a3c5162093a589f793e01347c92ef1cc59f0b577
author: Andrew Apted <ajapted@gmail.com>
date: Fri Dec 15 14:00:56 EST 2023
README : tweaked a paragraph.
--- a/README.md
+++ b/README.md
@@ -49,12 +49,13 @@
and `next`. Look at that file in this repository and copy'n'paste
those fields.
-Finally, add `#include "nano_bsp.h"` to p_setup.c, and within the
-P_SetupLevel function call `BSP_BuildNodes()`. In this code-base, it
-is always called unless explicitly disabled by a command-line option
-or when playing back demos. In your code-base, you may want to only
-invoke it when the map is lacking nodes, and/or give users a config
-setting to explictly enable it.
+Finally, add `#include "nano_bsp.h"` to `p_setup.c`, and within the
+P_SetupLevel function call `BSP_BuildNodes()` instead of loading the
+NODES, SSECTORS and SEGS lumps. In this code-base, the node-builder is
+always invoked unless explicitly disabled by a command-line option or
+when playing back demos. In your code-base, you may want to invoke it
+only when the map is lacking nodes, and/or give users a config setting
+to explictly enable it.
About this repository
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⑨