ref: cdd1296e6dc80a6514c9b5626c8e96ed75b0e127
parent: b4c6d06e42fcee35b9e673358ca00e7748c52faf
author: Andrew Apted <ajapted@gmail.com>
date: Mon Dec 11 08:15:32 EST 2023
misc code tidying in nano_bsp.c
--- a/nano_bsp.c
+++ b/nano_bsp.c
@@ -375,12 +375,9 @@
}
// a viable partition either splits something, or has other segs
- // lying on both the left and right sides.
+ // lying on *both* the left and right sides.
- if (eval->split == 0 && (eval->left == 0 || eval->right == 0))
- return false;
-
- return true;
+ return (eval->split > 0 || (eval->left > 0 && eval->right > 0));
}
//
@@ -399,7 +396,7 @@
if (count < FAST_THRESHOLD)
return NULL;
- // determine bounding box of segs
+ // determine bounding box of the segs
fixed_t bbox[4];
BSP_BoundingBox (soup, bbox);
@@ -413,7 +410,7 @@
seg_t * horiz_part = NULL;
fixed_t horiz_dist = (1 << 30);
- // find the segs closest to middle of bbox
+ // find the seg closest to the middle of the bbox
seg_t * part;
for (part = soup ; part != NULL ; part = part->next)
{@@ -584,7 +581,7 @@
//
// For segs not intersecting the partition, just move them into the
// correct output list (`lefts` or `rights`). otherwise split the seg
-// at the intersection point, one pieces goes left, the other right.
+// at the intersection point, one piece goes left, the other right.
//
void BSP_SplitSegs (seg_t * part, seg_t * soup, seg_t ** lefts, seg_t ** rights)
{@@ -673,7 +670,7 @@
N->dy = part->v2->y - N->y;
// ensure partitions are a minimum length, since the engine's
- // R_PointOnSide() functions have very poor accuracy when the
+ // R_PointOnSide() function has very poor accuracy when the
// delta is too small, and that WILL BREAK a map.
fixed_t min_size = 64 * FRACUNIT;
--
⑨