ref: 3ca0009a7450e86fed00995d8e296c41619160ba
dir: /simple.c/
#include "inc.h"
int bordersz = 4;
int titlesz = 17;//19;
enum {
TITLE,
LTITLE,
TITLEHOLD,
LTITLEHOLD,
TITLETEXT,
LTITLETEXT,
TITLEHOLDTEXT,
LTITLEHOLDTEXT,
FRAME,
LFRAME,
NumWinColors
};
Image *wincolors[NumWinColors];
Image *icons[4];
Image *testcol;
void
btn(Image *img, Rectangle r, Image *col, Image *icon, int down)
{
USED(down);
// border(img, r, 1, col, ZP);
r = centerrect(r, icon->r);
draw(img, r, col, icon, ZP);
}
int
btnctl(Image *img, Rectangle r, Image *col, Image *icon)
{
int over, prevover;
prevover = 1;
btn(img, r, col, icon, 1);
while(mctl->buttons){
readmouse(mctl);
over = ptinrect(mctl->xy, r);
if(over != prevover)
btn(img, r, col, icon, over);
prevover = over;
}
if(prevover)
btn(img, r, col, icon, 0);
return ptinrect(mctl->xy, r);
}
int
colsel(Window *w)
{
return w->cur && w->cur->holdmode ?
w == focused ? 2 : 3 :
w == focused ? 0 : 1;
}
void
wdecor(Window *w)
{
if(w->frame == nil)
return;
int c = TITLE + colsel(w);
int c2 = w == focused ? FRAME : LFRAME;
Rectangle r, b1, b2, b3;
if(!w->noborder){
r = w->frame->r;
border(w->frame, r, bordersz, wincolors[c], ZP);
border(w->frame, r, 1, wincolors[c2], ZP);
border(w->frame, insetrect(w->contrect,-1), 1, wincolors[c2], ZP);
}
if(!w->notitle){
r = w->titlerect;
r.max.y--;
draw(w->frame, r, wincolors[c], nil, ZP);
b1 = r;
b1.max.x -= bordersz/2;
b1.min.x = b1.max.x - titlesz + bordersz;
b1.max.y = b1.min.y + Dx(b1);
b2 = rectsubpt(b1, Pt(titlesz, 0));
b3 = rectsubpt(b2, Pt(titlesz, 0));
btn(w->frame, b1, wincolors[c+4], icons[3], 0);
btn(w->frame, b2, wincolors[c+4], icons[1+w->maximized], 0);
btn(w->frame, b3, wincolors[c+4], icons[0], 0);
r.min.x += bordersz/2;
r.min.y -= 2;
Point pt = Pt(r.min.x, r.min.y);
//if(w->cur && w->ref == 1)
if(w->cur)
string(w->frame, pt, wincolors[c+4], pt, font, w->cur->label);
}
r = rectsubpt(w->tabrect, Pt(0,1));
// r.min.x--;
// r.max.x++;
draw(w->frame, r, wincolors[c], nil, ZP);
int n = w->ref;
if(n > 1){
int wd = Dx(r)/n;
int xxx = r.max.x;
r.max.x = r.min.x + wd;
for(WinTab *t = w->tab; t; t = t->next){
if(t->next == nil)
r.max.x = xxx;
if(t != w->cur)
draw(w->frame, r, testcol, nil, ZP);
Point pt = Pt(r.min.x+bordersz/2, r.min.y);
string(w->frame, pt, wincolors[c+4], pt, font, t->label);
r = rectaddpt(r, Pt(wd,0));
}
}
}
Window *pick(void);
Window *wcreate_(Rectangle r, bool hidden);
void tmigrate(WinTab *t, Window *w);
void tmoveleft(WinTab *t);
void tmoveright(WinTab *t);
static void
tabctl(Window *w)
{
Rectangle r;
if(mctl->buttons & 7){
wraise(w);
wfocus(w);
r = rectsubpt(w->tabrect, Pt(0,1));
int n = w->ref;
if(n > 1){
int wd = Dx(r)/n;
r.max.x = r.min.x + wd;
for(WinTab *t = w->tab; t; t = t->next){
if(ptinrect(mctl->xy, r)){
if(mctl->buttons & 1){
tfocus(t);
/* chording */
while(mctl->buttons){
int b = mctl->buttons;
if(b & 6){
if(b & 2)
tmoveleft(t);
else
tmoveright(t);
}
while(mctl->buttons == b)
readmouse(mctl);
}
}else if(mctl->buttons & 2)
tdelete(t);
else if(mctl->buttons & 4){
Point pt = mctl->xy;
Window *ww = pick();
if(ww){
tmigrate(t, ww);
wraise(ww);
wfocus(ww);
return;
}else{
ww = wpointto(mctl->xy);
if(ww == nil){
tmigrate(t, wcreate_(rectaddpt(w->rect, subpt(mctl->xy, pt)), 0));
}
}
}
break;
}
r = rectaddpt(r, Pt(wd,0));
}
}
}
}
static void
titlectl(Window *w)
{
if(mctl->buttons & 7){
wraise(w);
wfocus(w);
if(mctl->buttons & 1) {
int c = TITLE + colsel(w);
Rectangle r = w->titlerect;
Rectangle br = Rect(0,0,titlesz-bordersz,titlesz-bordersz);
r.max.x -= bordersz/2;
Rectangle br1 = rectaddpt(br, Pt(r.max.x-titlesz+bordersz, r.min.y));
Rectangle br2 = rectsubpt(br1, Pt(titlesz, 0));
Rectangle br3 = rectsubpt(br2, Pt(titlesz, 0));
// hack...
if(w->notitle)
br1 = br2 = br3 = Rect(0,0,0,0);
if(ptinrect(mctl->xy, br1)){
if(btnctl(w->frame, br1, wincolors[c+4], icons[3]))
wdelete(w);
}else if(ptinrect(mctl->xy, br2)){
if(btnctl(w->frame, br2, wincolors[c+4], icons[1+w->maximized])){
if(w->maximized)
wrestore(w);
else
wmaximize(w);
}
}else if(ptinrect(mctl->xy, br3)){
if(btnctl(w->frame, br3, wincolors[c+4], icons[0]))
whide(w);
}else if(!w->maximized)
grab(w, 1);
}
if(mctl->buttons & 4){
// btn3menu();
Window *ww = pick();
if(ww){
tmigrate(w->cur, ww);
wraise(ww);
wfocus(ww);
return;
}
}
}
}
void
wtitlectl(Window *w)
{
if(ptinrect(mctl->xy, w->titlerect))
titlectl(w);
else
tabctl(w);
}
static char minbtn[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
static char maxbtn[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
static char rstbtn[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
static char closebtn[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
void
inittheme(void)
{
freeimage(colors[HOLDTEXT]);
freeimage(colors[PALEHOLDTEXT]);
colors[HOLDTEXT] = getcolor("holdtext", 0x990000FF);
colors[PALEHOLDTEXT] = getcolor("paleholdtext", 0xBB5D00FF);
// wincolors[TITLE] = getcolor("title", 0x607DA1FF);
// wincolors[LTITLE] = getcolor("ltitle", 0xA1A1A1FF);
// wincolors[TITLE] = getcolor("title", 0x2F78EDFF);
// wincolors[LTITLE] = getcolor("ltitle", 0x7C9DE3FF);
wincolors[TITLE] = getcolor("title", 0x5297F9FF);
wincolors[LTITLE] = getcolor("ltitle", 0x2C60B2FF);
wincolors[TITLEHOLD] = getcolor("titlehold", 0xED2F2FFF);
wincolors[LTITLEHOLD] = getcolor("ltitlehold", 0xE36A6AFF);
wincolors[FRAME] = getcolor("frame", 0x000000FF);
wincolors[LFRAME] = getcolor("lframe", 0x000000FF);
wincolors[TITLETEXT] = getcolor("titletext", 0xFFFFFFFF);
wincolors[LTITLETEXT] = getcolor("ltitletext", 0xFFFFFFFF);
wincolors[TITLEHOLDTEXT] = getcolor("titleholdtext", 0xFFFFFFFF);
wincolors[LTITLEHOLDTEXT] = getcolor("ltitleholdtext", 0xFFFFFFFF);
icons[0] = mkicon(minbtn, 16, 13);
icons[1] = mkicon(maxbtn, 16, 13);
icons[2] = mkicon(rstbtn, 16, 13);
icons[3] = mkicon(closebtn, 16, 13);
testcol = getcolor("asdfasdfasdf", 0x00000020);
}