shithub: rio

ref: e9cfa1cdb931d4a611deac188a3f16e12603f57e
dir: /data.c/

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#include <u.h>
#include <libc.h>
#include <draw.h>
#include <geometry.h>
#include <thread.h>
#include <cursor.h>
#include <mouse.h>
#include <keyboard.h>
#include <frame.h>
#include <fcall.h>
#include "dat.h"
#include "fns.h"
#include <stdio.h>

Cursor crosscursor = {
	{-7, -7},
	{0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0,
	 0x03, 0xC0, 0x03, 0xC0, 0xFF, 0xFF, 0xFF, 0xFF,
	 0xFF, 0xFF, 0xFF, 0xFF, 0x03, 0xC0, 0x03, 0xC0,
	 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, },
	{0x00, 0x00, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80,
	 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x7F, 0xFE,
	 0x7F, 0xFE, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80,
	 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x00, 0x00, }
};

Cursor boxcursor = {
	{-7, -7},
	{0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
	 0xFF, 0xFF, 0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F,
	 0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F, 0xFF, 0xFF,
	 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, },
	{0x00, 0x00, 0x7F, 0xFE, 0x7F, 0xFE, 0x7F, 0xFE,
	 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E,
	 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E,
	 0x7F, 0xFE, 0x7F, 0xFE, 0x7F, 0xFE, 0x00, 0x00, }
};

Cursor sightcursor = {
	{-7, -7},
	{0x1F, 0xF8, 0x3F, 0xFC, 0x7F, 0xFE, 0xFB, 0xDF,
	 0xF3, 0xCF, 0xE3, 0xC7, 0xFF, 0xFF, 0xFF, 0xFF,
	 0xFF, 0xFF, 0xFF, 0xFF, 0xE3, 0xC7, 0xF3, 0xCF,
	 0x7B, 0xDF, 0x7F, 0xFE, 0x3F, 0xFC, 0x1F, 0xF8, },
	{0x00, 0x00, 0x0F, 0xF0, 0x31, 0x8C, 0x21, 0x84,
	 0x41, 0x82, 0x41, 0x82, 0x41, 0x82, 0x7F, 0xFE,
	 0x7F, 0xFE, 0x41, 0x82, 0x41, 0x82, 0x41, 0x82,
	 0x21, 0x84, 0x31, 0x8C, 0x0F, 0xF0, 0x00, 0x00, }
};

Cursor whitearrow = {
	{0, 0},
	{0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFC, 
	 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF8, 0xFF, 0xFC, 
	 0xFF, 0xFE, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFC, 
	 0xF3, 0xF8, 0xF1, 0xF0, 0xE0, 0xE0, 0xC0, 0x40, },
	{0xFF, 0xFF, 0xFF, 0xFF, 0xC0, 0x06, 0xC0, 0x1C, 
	 0xC0, 0x30, 0xC0, 0x30, 0xC0, 0x38, 0xC0, 0x1C, 
	 0xC0, 0x0E, 0xC0, 0x07, 0xCE, 0x0E, 0xDF, 0x1C, 
	 0xD3, 0xB8, 0xF1, 0xF0, 0xE0, 0xE0, 0xC0, 0x40, }
};

Cursor query = {
	{-7,-7},
	{0x0f, 0xf0, 0x1f, 0xf8, 0x3f, 0xfc, 0x7f, 0xfe, 
	 0x7c, 0x7e, 0x78, 0x7e, 0x00, 0xfc, 0x01, 0xf8, 
	 0x03, 0xf0, 0x07, 0xe0, 0x07, 0xc0, 0x07, 0xc0, 
	 0x07, 0xc0, 0x07, 0xc0, 0x07, 0xc0, 0x07, 0xc0, },
	{0x00, 0x00, 0x0f, 0xf0, 0x1f, 0xf8, 0x3c, 0x3c, 
	 0x38, 0x1c, 0x00, 0x3c, 0x00, 0x78, 0x00, 0xf0, 
	 0x01, 0xe0, 0x03, 0xc0, 0x03, 0x80, 0x03, 0x80, 
	 0x00, 0x00, 0x03, 0x80, 0x03, 0x80, 0x00, 0x00, }
};

Cursor tl = {
	{-4, -4},
	{0xfe, 0x00, 0x82, 0x00, 0x8c, 0x00, 0x87, 0xff, 
	 0xa0, 0x01, 0xb0, 0x01, 0xd0, 0x01, 0x11, 0xff, 
	 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 
	 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x1f, 0x00, },
	{0x00, 0x00, 0x7c, 0x00, 0x70, 0x00, 0x78, 0x00, 
	 0x5f, 0xfe, 0x4f, 0xfe, 0x0f, 0xfe, 0x0e, 0x00, 
	 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 
	 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x00, 0x00, }
};

Cursor skull = {
	{-7,-7},
	{0x00, 0x00, 0x00, 0x00, 0xc0, 0x03, 0xe7, 0xe7, 
	 0xff, 0xff, 0xff, 0xff, 0x3f, 0xfc, 0x1f, 0xf8, 
	 0x0f, 0xf0, 0x3f, 0xfc, 0xff, 0xff, 0xff, 0xff, 
	 0xef, 0xf7, 0xc7, 0xe3, 0x00, 0x00, 0x00, 0x00,},
	{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0x03,
	 0xE7, 0xE7, 0x3F, 0xFC, 0x0F, 0xF0, 0x0D, 0xB0,
	 0x07, 0xE0, 0x06, 0x60, 0x37, 0xEC, 0xE4, 0x27,
	 0xC3, 0xC3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,}
};

Cursor t = {
	{-7, -8},
	{0x00, 0x00, 0x00, 0x00, 0x03, 0x80, 0x06, 0xc0, 
	 0x1c, 0x70, 0x10, 0x10, 0x0c, 0x60, 0xfc, 0x7f, 
	 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0xff, 0xff, 
	 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, },
	{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 
	 0x03, 0x80, 0x0f, 0xe0, 0x03, 0x80, 0x03, 0x80, 
	 0x7f, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0x00, 0x00, 
	 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }
};

Cursor tr = {
	{-11, -4},
	{0x00, 0x7f, 0x00, 0x41, 0x00, 0x31, 0xff, 0xe1, 
	 0x80, 0x05, 0x80, 0x0d, 0x80, 0x0b, 0xff, 0x88, 
	 0x00, 0x88, 0x0, 0x88, 0x00, 0x88, 0x00, 0x88, 
	 0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0xf8, },
	{0x00, 0x00, 0x00, 0x3e, 0x00, 0x0e, 0x00, 0x1e, 
	 0x7f, 0xfa, 0x7f, 0xf2, 0x7f, 0xf0, 0x00, 0x70, 
	 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 
	 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x00, }
};

Cursor r = {
	{-8, -7},
	{0x07, 0xc0, 0x04, 0x40, 0x04, 0x40, 0x04, 0x58, 
	 0x04, 0x68, 0x04, 0x6c, 0x04, 0x06, 0x04, 0x02, 
	 0x04, 0x06, 0x04, 0x6c, 0x04, 0x68, 0x04, 0x58, 
	 0x04, 0x40, 0x04, 0x40, 0x04, 0x40, 0x07, 0xc0, },
	{0x00, 0x00, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 
	 0x03, 0x90, 0x03, 0x90, 0x03, 0xf8, 0x03, 0xfc, 
	 0x03, 0xf8, 0x03, 0x90, 0x03, 0x90, 0x03, 0x80, 
	 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x00, 0x00, }
};

Cursor br = {
	{-11, -11},
	{0x00, 0xf8, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 
	 0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 
	 0xff, 0x88, 0x80, 0x0b, 0x80, 0x0d, 0x80, 0x05, 
	 0xff, 0xe1, 0x00, 0x31, 0x00, 0x41, 0x00, 0x7f, },
	{0x00, 0x00, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 
	 0x0, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 
	 0x00, 0x70, 0x7f, 0xf0, 0x7f, 0xf2, 0x7f, 0xfa, 
	 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x3e, 0x00, 0x00, }
};

Cursor b = {
	{-7, -7},
	{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
	 0xff, 0xff, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 
	 0xfc, 0x7f, 0x0c, 0x60, 0x10, 0x10, 0x1c, 0x70, 
	 0x06, 0xc0, 0x03, 0x80, 0x00, 0x00, 0x00, 0x00, },
	{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
	 0x00, 0x00, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 
	 0x03, 0x80, 0x03, 0x80, 0x0f, 0xe0, 0x03, 0x80, 
	 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }
};

Cursor bl = {
	{-4, -11},
	{0x1f, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 
	 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 
	 0x11, 0xff, 0xd0, 0x01, 0xb0, 0x01, 0xa0, 0x01, 
	 0x87, 0xff, 0x8c, 0x00, 0x82, 0x00, 0xfe, 0x00, },
	{0x00, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 
	 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 
	 0x0e, 0x00, 0x0f, 0xfe, 0x4f, 0xfe, 0x5f, 0xfe, 
	 0x78, 0x00, 0x70, 0x00, 0x7c, 0x00, 0x00, 0x0, }
};

Cursor l = {
	{-7, -7},
	{0x03, 0xe0, 0x02, 0x20, 0x02, 0x20, 0x1a, 0x20, 
	 0x16, 0x20, 0x36, 0x20, 0x60, 0x20, 0x40, 0x20, 
	 0x60, 0x20, 0x36, 0x20, 0x16, 0x20, 0x1a, 0x20, 
	 0x02, 0x20, 0x02, 0x20, 0x02, 0x20, 0x03, 0xe0, },
	{0x00, 0x00, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 
	 0x09, 0xc0, 0x09, 0xc0, 0x1f, 0xc0, 0x3f, 0xc0, 
	 0x1f, 0xc0, 0x09, 0xc0, 0x09, 0xc0, 0x01, 0xc0, 
	 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x00, 0x00, }
};

Cursor *corners[9] = {
	&tl,	&t,	&tr,
	&l,	nil,	&r,
	&bl,	&b,	&br,
};

Image*
get_wallpaper(const char* path)
{
	if(path == nil)
		return nil;
	static Image *img;
	int fd = open(path, OREAD);
	if(fd < 0)
		return nil;
	if(img == nil)
		img = readimage(display, fd, 0);
	close(fd);
	if(img == nil)
		fprint(2, "rio: readimage %s: %r\n", path);
	return img;	
}

void
load_wallpaper(const char* path)
{
	if(path == nil)
		return;

  	Image* img = get_wallpaper(path);
	if (img == nil) {
		fprint(2, "can't read wallpaper from %s: %r\n", path);
		return;
	}

	double scale, scalex, scaley;
	double tx, ty;
	double c = cos(0), s = sin(0);
	Warp w;

	/* calculate scale to fit screen, maintaining aspect ratio */
	scalex = (double)Dx(screen->r) / Dx(img->r);
	scaley = (double)Dy(screen->r) / Dy(img->r);
	scale = scalex < scaley ? scalex : scaley;

	/* center the scaled image */
	tx = (Dx(screen->r) - Dx(img->r)*scale)/2;
	ty = (Dy(screen->r) - Dy(img->r)*scale)/2;
	Matrix S = {
		scale, 0, 0,
		0, scale, 0,
		0, 0, 1,
	}, T = {
		1, 0, tx,
		0, 1, ty,
		0, 0, 1,
	}, R = {
		c, -s, 0,
		s, c, 0,
		0, 0, 1,
	};

	mulm(R, S);
	mulm(T, R);
	mkwarp(w, T);
	affinewarp(background, background->r, img, img->r.min, w, 0);
}

void
iconinit(const char* wallpaper_path)
{
	if(wallpaper_path)
		background = allocimage(display, Rect(0, 0, Dx(screen->r), Dy(screen->r)), screen->chan, 0, 0x000000FF);
	else
		background = allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, 0x777777FF);
	load_wallpaper(wallpaper_path);

	/* greys are multiples of 0x11111100+0xFF, 14* being palest */
	cols[BACK] = allocimage(display, Rect(0,0,1,1), CMAP8, 1, 0xFFFFFFFF^reverse);
	cols[BORD] = allocimage(display, Rect(0,0,1,1), CMAP8, 1, 0x999999FF^reverse);
	cols[TEXT] = allocimage(display, Rect(0,0,1,1), CMAP8, 1, 0x000000FF^reverse);
	cols[HTEXT] = allocimage(display, Rect(0,0,1,1), CMAP8, 1, 0x000000FF);
	if(!reverse) {
		cols[HIGH] = allocimage(display, Rect(0,0,1,1), CMAP8, 1, 0xCCCCCCFF);
		titlecol = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DGreygreen);
		lighttitlecol = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DPalegreygreen);
	} else {
		cols[HIGH] = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DPurpleblue);
		titlecol = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DPurpleblue);
		lighttitlecol = allocimage(display, Rect(0,0,1,1), CMAP8, 1, 0x222222FF);
	}
	dholdcol = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DMedblue);
	lightholdcol = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DGreyblue);
	paleholdcol = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DPalegreyblue);
	paletextcol = allocimage(display, Rect(0,0,1,1), CMAP8, 1, 0x666666FF^reverse);
	sizecol = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DRed);

	if(reverse == 0)
		holdcol = dholdcol;
	else
		holdcol = paleholdcol;
}