ref: e9cfa1cdb931d4a611deac188a3f16e12603f57e
dir: /data.c/
#include <u.h>
#include <libc.h>
#include <draw.h>
#include <geometry.h>
#include <thread.h>
#include <cursor.h>
#include <mouse.h>
#include <keyboard.h>
#include <frame.h>
#include <fcall.h>
#include "dat.h"
#include "fns.h"
#include <stdio.h>
Cursor crosscursor = {
{-7, -7},
{0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0,
0x03, 0xC0, 0x03, 0xC0, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0x03, 0xC0, 0x03, 0xC0,
0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, },
{0x00, 0x00, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80,
0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x7F, 0xFE,
0x7F, 0xFE, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80,
0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x00, 0x00, }
};
Cursor boxcursor = {
{-7, -7},
{0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F,
0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, },
{0x00, 0x00, 0x7F, 0xFE, 0x7F, 0xFE, 0x7F, 0xFE,
0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E,
0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E,
0x7F, 0xFE, 0x7F, 0xFE, 0x7F, 0xFE, 0x00, 0x00, }
};
Cursor sightcursor = {
{-7, -7},
{0x1F, 0xF8, 0x3F, 0xFC, 0x7F, 0xFE, 0xFB, 0xDF,
0xF3, 0xCF, 0xE3, 0xC7, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xE3, 0xC7, 0xF3, 0xCF,
0x7B, 0xDF, 0x7F, 0xFE, 0x3F, 0xFC, 0x1F, 0xF8, },
{0x00, 0x00, 0x0F, 0xF0, 0x31, 0x8C, 0x21, 0x84,
0x41, 0x82, 0x41, 0x82, 0x41, 0x82, 0x7F, 0xFE,
0x7F, 0xFE, 0x41, 0x82, 0x41, 0x82, 0x41, 0x82,
0x21, 0x84, 0x31, 0x8C, 0x0F, 0xF0, 0x00, 0x00, }
};
Cursor whitearrow = {
{0, 0},
{0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFC,
0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF8, 0xFF, 0xFC,
0xFF, 0xFE, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFC,
0xF3, 0xF8, 0xF1, 0xF0, 0xE0, 0xE0, 0xC0, 0x40, },
{0xFF, 0xFF, 0xFF, 0xFF, 0xC0, 0x06, 0xC0, 0x1C,
0xC0, 0x30, 0xC0, 0x30, 0xC0, 0x38, 0xC0, 0x1C,
0xC0, 0x0E, 0xC0, 0x07, 0xCE, 0x0E, 0xDF, 0x1C,
0xD3, 0xB8, 0xF1, 0xF0, 0xE0, 0xE0, 0xC0, 0x40, }
};
Cursor query = {
{-7,-7},
{0x0f, 0xf0, 0x1f, 0xf8, 0x3f, 0xfc, 0x7f, 0xfe,
0x7c, 0x7e, 0x78, 0x7e, 0x00, 0xfc, 0x01, 0xf8,
0x03, 0xf0, 0x07, 0xe0, 0x07, 0xc0, 0x07, 0xc0,
0x07, 0xc0, 0x07, 0xc0, 0x07, 0xc0, 0x07, 0xc0, },
{0x00, 0x00, 0x0f, 0xf0, 0x1f, 0xf8, 0x3c, 0x3c,
0x38, 0x1c, 0x00, 0x3c, 0x00, 0x78, 0x00, 0xf0,
0x01, 0xe0, 0x03, 0xc0, 0x03, 0x80, 0x03, 0x80,
0x00, 0x00, 0x03, 0x80, 0x03, 0x80, 0x00, 0x00, }
};
Cursor tl = {
{-4, -4},
{0xfe, 0x00, 0x82, 0x00, 0x8c, 0x00, 0x87, 0xff,
0xa0, 0x01, 0xb0, 0x01, 0xd0, 0x01, 0x11, 0xff,
0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00,
0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x1f, 0x00, },
{0x00, 0x00, 0x7c, 0x00, 0x70, 0x00, 0x78, 0x00,
0x5f, 0xfe, 0x4f, 0xfe, 0x0f, 0xfe, 0x0e, 0x00,
0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00,
0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x00, 0x00, }
};
Cursor skull = {
{-7,-7},
{0x00, 0x00, 0x00, 0x00, 0xc0, 0x03, 0xe7, 0xe7,
0xff, 0xff, 0xff, 0xff, 0x3f, 0xfc, 0x1f, 0xf8,
0x0f, 0xf0, 0x3f, 0xfc, 0xff, 0xff, 0xff, 0xff,
0xef, 0xf7, 0xc7, 0xe3, 0x00, 0x00, 0x00, 0x00,},
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0x03,
0xE7, 0xE7, 0x3F, 0xFC, 0x0F, 0xF0, 0x0D, 0xB0,
0x07, 0xE0, 0x06, 0x60, 0x37, 0xEC, 0xE4, 0x27,
0xC3, 0xC3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,}
};
Cursor t = {
{-7, -8},
{0x00, 0x00, 0x00, 0x00, 0x03, 0x80, 0x06, 0xc0,
0x1c, 0x70, 0x10, 0x10, 0x0c, 0x60, 0xfc, 0x7f,
0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0xff, 0xff,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, },
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00,
0x03, 0x80, 0x0f, 0xe0, 0x03, 0x80, 0x03, 0x80,
0x7f, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }
};
Cursor tr = {
{-11, -4},
{0x00, 0x7f, 0x00, 0x41, 0x00, 0x31, 0xff, 0xe1,
0x80, 0x05, 0x80, 0x0d, 0x80, 0x0b, 0xff, 0x88,
0x00, 0x88, 0x0, 0x88, 0x00, 0x88, 0x00, 0x88,
0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0xf8, },
{0x00, 0x00, 0x00, 0x3e, 0x00, 0x0e, 0x00, 0x1e,
0x7f, 0xfa, 0x7f, 0xf2, 0x7f, 0xf0, 0x00, 0x70,
0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70,
0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x00, }
};
Cursor r = {
{-8, -7},
{0x07, 0xc0, 0x04, 0x40, 0x04, 0x40, 0x04, 0x58,
0x04, 0x68, 0x04, 0x6c, 0x04, 0x06, 0x04, 0x02,
0x04, 0x06, 0x04, 0x6c, 0x04, 0x68, 0x04, 0x58,
0x04, 0x40, 0x04, 0x40, 0x04, 0x40, 0x07, 0xc0, },
{0x00, 0x00, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80,
0x03, 0x90, 0x03, 0x90, 0x03, 0xf8, 0x03, 0xfc,
0x03, 0xf8, 0x03, 0x90, 0x03, 0x90, 0x03, 0x80,
0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x00, 0x00, }
};
Cursor br = {
{-11, -11},
{0x00, 0xf8, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88,
0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88,
0xff, 0x88, 0x80, 0x0b, 0x80, 0x0d, 0x80, 0x05,
0xff, 0xe1, 0x00, 0x31, 0x00, 0x41, 0x00, 0x7f, },
{0x00, 0x00, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70,
0x0, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70,
0x00, 0x70, 0x7f, 0xf0, 0x7f, 0xf2, 0x7f, 0xfa,
0x00, 0x1e, 0x00, 0x0e, 0x00, 0x3e, 0x00, 0x00, }
};
Cursor b = {
{-7, -7},
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
0xfc, 0x7f, 0x0c, 0x60, 0x10, 0x10, 0x1c, 0x70,
0x06, 0xc0, 0x03, 0x80, 0x00, 0x00, 0x00, 0x00, },
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe,
0x03, 0x80, 0x03, 0x80, 0x0f, 0xe0, 0x03, 0x80,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }
};
Cursor bl = {
{-4, -11},
{0x1f, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00,
0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00,
0x11, 0xff, 0xd0, 0x01, 0xb0, 0x01, 0xa0, 0x01,
0x87, 0xff, 0x8c, 0x00, 0x82, 0x00, 0xfe, 0x00, },
{0x00, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00,
0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00,
0x0e, 0x00, 0x0f, 0xfe, 0x4f, 0xfe, 0x5f, 0xfe,
0x78, 0x00, 0x70, 0x00, 0x7c, 0x00, 0x00, 0x0, }
};
Cursor l = {
{-7, -7},
{0x03, 0xe0, 0x02, 0x20, 0x02, 0x20, 0x1a, 0x20,
0x16, 0x20, 0x36, 0x20, 0x60, 0x20, 0x40, 0x20,
0x60, 0x20, 0x36, 0x20, 0x16, 0x20, 0x1a, 0x20,
0x02, 0x20, 0x02, 0x20, 0x02, 0x20, 0x03, 0xe0, },
{0x00, 0x00, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0,
0x09, 0xc0, 0x09, 0xc0, 0x1f, 0xc0, 0x3f, 0xc0,
0x1f, 0xc0, 0x09, 0xc0, 0x09, 0xc0, 0x01, 0xc0,
0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x00, 0x00, }
};
Cursor *corners[9] = {
&tl, &t, &tr,
&l, nil, &r,
&bl, &b, &br,
};
Image*
get_wallpaper(const char* path)
{
if(path == nil)
return nil;
static Image *img;
int fd = open(path, OREAD);
if(fd < 0)
return nil;
if(img == nil)
img = readimage(display, fd, 0);
close(fd);
if(img == nil)
fprint(2, "rio: readimage %s: %r\n", path);
return img;
}
void
load_wallpaper(const char* path)
{
if(path == nil)
return;
Image* img = get_wallpaper(path);
if (img == nil) {
fprint(2, "can't read wallpaper from %s: %r\n", path);
return;
}
double scale, scalex, scaley;
double tx, ty;
double c = cos(0), s = sin(0);
Warp w;
/* calculate scale to fit screen, maintaining aspect ratio */
scalex = (double)Dx(screen->r) / Dx(img->r);
scaley = (double)Dy(screen->r) / Dy(img->r);
scale = scalex < scaley ? scalex : scaley;
/* center the scaled image */
tx = (Dx(screen->r) - Dx(img->r)*scale)/2;
ty = (Dy(screen->r) - Dy(img->r)*scale)/2;
Matrix S = {
scale, 0, 0,
0, scale, 0,
0, 0, 1,
}, T = {
1, 0, tx,
0, 1, ty,
0, 0, 1,
}, R = {
c, -s, 0,
s, c, 0,
0, 0, 1,
};
mulm(R, S);
mulm(T, R);
mkwarp(w, T);
affinewarp(background, background->r, img, img->r.min, w, 0);
}
void
iconinit(const char* wallpaper_path)
{
if(wallpaper_path)
background = allocimage(display, Rect(0, 0, Dx(screen->r), Dy(screen->r)), screen->chan, 0, 0x000000FF);
else
background = allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, 0x777777FF);
load_wallpaper(wallpaper_path);
/* greys are multiples of 0x11111100+0xFF, 14* being palest */
cols[BACK] = allocimage(display, Rect(0,0,1,1), CMAP8, 1, 0xFFFFFFFF^reverse);
cols[BORD] = allocimage(display, Rect(0,0,1,1), CMAP8, 1, 0x999999FF^reverse);
cols[TEXT] = allocimage(display, Rect(0,0,1,1), CMAP8, 1, 0x000000FF^reverse);
cols[HTEXT] = allocimage(display, Rect(0,0,1,1), CMAP8, 1, 0x000000FF);
if(!reverse) {
cols[HIGH] = allocimage(display, Rect(0,0,1,1), CMAP8, 1, 0xCCCCCCFF);
titlecol = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DGreygreen);
lighttitlecol = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DPalegreygreen);
} else {
cols[HIGH] = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DPurpleblue);
titlecol = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DPurpleblue);
lighttitlecol = allocimage(display, Rect(0,0,1,1), CMAP8, 1, 0x222222FF);
}
dholdcol = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DMedblue);
lightholdcol = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DGreyblue);
paleholdcol = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DPalegreyblue);
paletextcol = allocimage(display, Rect(0,0,1,1), CMAP8, 1, 0x666666FF^reverse);
sizecol = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DRed);
if(reverse == 0)
holdcol = dholdcol;
else
holdcol = paleholdcol;
}