shithub: psxe

ref: 2c6a5a42ab52db675388ed9171015ff1497b8b66
dir: /compat.txt/

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Not working:
  Fixed: Aconcagua (Japan) (Disc 1) *6
Animetic Story Game 1 - Card Captor Sakura (Japan) (Disc 1) *1
Ape Escape (USA) *21
  Fixed: Blade (USA) *3
CTR - Crash Team Racing (USA) *16 (regression)
Crash Bash (USA) *1
  Fixed: Crime Crackers (Japan) *20 (e145a4e)
Disney's Hercules Action Game (USA) *19
Disney's The Emperor's New Groove (USA).cue *1
  Fixed: Doom (All) *4 (e145a4e)
Elder Gate (Japan) *1
Fear Effect (USA) (Disc 1) *3
  Fixed: Final Doom (All) *4 (e145a4e)
Final Fantasy IX (USA) (Disc 1) *3
  Fixed: Gran Turismo 2 - Music at the Speed of Sound - The Album (USA) (Bonus PlayStation Disc) *19 (regression)
Hello Kitty - Cube Frenzy (USA) *3
Initial D (Japan) *3 (regression)
Konami 80's Arcade Gallery (Japan) *1
Nagano Winter Olympics '98 (USA) *18
Need for Speed II (USA) *17
Over Drivin' - Skyline Memorial (Japan) + Nissan Presents - Over Drivin' - Skyline Memorial (Japan) *7
PS One Winter 03 Kiosk Version 1.21 (USA) *13
PaRappa the Rapper (Japan) (USA version works) *16
  Fixed: Paro Wars (Japan) *12 (e145a4e)
Pet in TV - With My Dear Dog (Japan) *1
  Fixed: Philosoma (USA) *15
PoPoRoGue (Japan) *14
  Fixed: RayStorm (USA) + RayCrisis (Japan) + RayCrisis - Series Termination (USA) *12
Rockman (Japan) *1
S.C.A.R.S (USA) *11
SimCity 2000 (USA) *3
Sister Princess 2 - Premium Fan Disc (Japan) (Disc A) *2 (regression)
Star Wars - Rebel Assault II - The Hidden Empire (USA) (Disc 1) *9
Strider Hiryuu 1 & 2 (Japan) (Disc 1) (Strider Hiryuu) *6
Tama - Adventurous Ball in Giddy Labyrinth (Japan) *5
Time Gal & Ninja Hayate (Japan) (En,Ja) (Disc 1) (Time Gal) *9
Time Gal & Ninja Hayate (Japan) (En,Ja) (Disc 2) (Ninja Hayate) *9
Tokimeki Memorial 2 (Japan) *1
  Fixed: Tomb Raider (USA) *8 (e145a4e)
Tony Hawk's Pro Skater (USA) *10
Vib-Ribbon (Japan) *8
WipeOut (USA) *7
Yu-Gi-Oh! Forbidden Memories (USA) *1

Notes:
*1  Hangs after CdlGetTN
*2  Hangs while loading (possibly timer related)
*3  Hangs after XA ReadS (MDEC playback (flags?) related, fixable)
*4  Hangs after CdlPlay (timer? CDROM?)
*5  Hangs after CdlSetSession (timeout)
*6  Hangs on a retry deadloop, non-v0 command used (CdlReadTOC)
*7  Hangs after SIO1 accesses
*8  CdlGetlocP deadlock
*9  Hangs on MDEC playback (tries, but dies)
*10 Sector read errors (can't recover)
*11 Input not working
*12 Hang on a retry deadloop, ReadN XA playback?
*13 Requires special hardware
*14 Hangs after CdlTest
*15 Hangs after CdlSetloc (early)
*16 Hangs on XA playback
*17 Hangs on sector error retry deadloop
*18 Hangs on MDEC playback (Getstat deadloop)
*19 Hangs on CdlSetloc deadloop
*20 GetlocP loop hangs
*21 Hangs after 0-sized CDROM DMA

Graphical issues:
Most graphical issues (black models, 1-pixel seams, polygon explosions, etc.) have been fixed!

Silent Hill requires mask bit emulation, otherwise, semi-transparent white boxes appear on top of
models/sprites

Sound/music issues:
Some games might play incorrect CDDA tracks, this is due to a bugfix that introduced slight track LBA deviations in our CUE loading code.