ref: 2c6a5a42ab52db675388ed9171015ff1497b8b66
dir: /compat.txt/
Not working: Fixed: Aconcagua (Japan) (Disc 1) *6 Animetic Story Game 1 - Card Captor Sakura (Japan) (Disc 1) *1 Ape Escape (USA) *21 Fixed: Blade (USA) *3 CTR - Crash Team Racing (USA) *16 (regression) Crash Bash (USA) *1 Fixed: Crime Crackers (Japan) *20 (e145a4e) Disney's Hercules Action Game (USA) *19 Disney's The Emperor's New Groove (USA).cue *1 Fixed: Doom (All) *4 (e145a4e) Elder Gate (Japan) *1 Fear Effect (USA) (Disc 1) *3 Fixed: Final Doom (All) *4 (e145a4e) Final Fantasy IX (USA) (Disc 1) *3 Fixed: Gran Turismo 2 - Music at the Speed of Sound - The Album (USA) (Bonus PlayStation Disc) *19 (regression) Hello Kitty - Cube Frenzy (USA) *3 Initial D (Japan) *3 (regression) Konami 80's Arcade Gallery (Japan) *1 Nagano Winter Olympics '98 (USA) *18 Need for Speed II (USA) *17 Over Drivin' - Skyline Memorial (Japan) + Nissan Presents - Over Drivin' - Skyline Memorial (Japan) *7 PS One Winter 03 Kiosk Version 1.21 (USA) *13 PaRappa the Rapper (Japan) (USA version works) *16 Fixed: Paro Wars (Japan) *12 (e145a4e) Pet in TV - With My Dear Dog (Japan) *1 Fixed: Philosoma (USA) *15 PoPoRoGue (Japan) *14 Fixed: RayStorm (USA) + RayCrisis (Japan) + RayCrisis - Series Termination (USA) *12 Rockman (Japan) *1 S.C.A.R.S (USA) *11 SimCity 2000 (USA) *3 Sister Princess 2 - Premium Fan Disc (Japan) (Disc A) *2 (regression) Star Wars - Rebel Assault II - The Hidden Empire (USA) (Disc 1) *9 Strider Hiryuu 1 & 2 (Japan) (Disc 1) (Strider Hiryuu) *6 Tama - Adventurous Ball in Giddy Labyrinth (Japan) *5 Time Gal & Ninja Hayate (Japan) (En,Ja) (Disc 1) (Time Gal) *9 Time Gal & Ninja Hayate (Japan) (En,Ja) (Disc 2) (Ninja Hayate) *9 Tokimeki Memorial 2 (Japan) *1 Fixed: Tomb Raider (USA) *8 (e145a4e) Tony Hawk's Pro Skater (USA) *10 Vib-Ribbon (Japan) *8 WipeOut (USA) *7 Yu-Gi-Oh! Forbidden Memories (USA) *1 Notes: *1 Hangs after CdlGetTN *2 Hangs while loading (possibly timer related) *3 Hangs after XA ReadS (MDEC playback (flags?) related, fixable) *4 Hangs after CdlPlay (timer? CDROM?) *5 Hangs after CdlSetSession (timeout) *6 Hangs on a retry deadloop, non-v0 command used (CdlReadTOC) *7 Hangs after SIO1 accesses *8 CdlGetlocP deadlock *9 Hangs on MDEC playback (tries, but dies) *10 Sector read errors (can't recover) *11 Input not working *12 Hang on a retry deadloop, ReadN XA playback? *13 Requires special hardware *14 Hangs after CdlTest *15 Hangs after CdlSetloc (early) *16 Hangs on XA playback *17 Hangs on sector error retry deadloop *18 Hangs on MDEC playback (Getstat deadloop) *19 Hangs on CdlSetloc deadloop *20 GetlocP loop hangs *21 Hangs after 0-sized CDROM DMA Graphical issues: Most graphical issues (black models, 1-pixel seams, polygon explosions, etc.) have been fixed! Silent Hill requires mask bit emulation, otherwise, semi-transparent white boxes appear on top of models/sprites Sound/music issues: Some games might play incorrect CDDA tracks, this is due to a bugfix that introduced slight track LBA deviations in our CUE loading code.