ref: d4772ba78d6d6b0fa7fb14da7c81e6793313c1dd
dir: /frontend/screen.h/
#ifndef SCREEN_H
#define SCREEN_H
#include "psx/psx.h"
#include <string.h>
#include "SDL2/SDL.h"
typedef struct {
SDL_Window* window;
SDL_Renderer* renderer;
SDL_Texture* texture;
psx_t* psx;
unsigned int saved_scale;
unsigned int width, height, scale;
int open;
} psxe_screen_t;
psxe_screen_t* psxe_screen_create();
void psxe_screen_init(psxe_screen_t*, psx_t*);
void psxe_screen_reload(psxe_screen_t*);
int psxe_screen_is_open(psxe_screen_t*);
void psxe_screen_update(psxe_screen_t*);
void psxe_screen_destroy(psxe_screen_t*);
void psxe_screen_set_scale(psxe_screen_t*, unsigned int);
// GPU event handlers
void psxe_gpu_dmode_event_cb(psx_gpu_t*);
#endif