ref: 0f5af36951ce1ca7a9acd107fe30864e3f7ed2a0
dir: /src/SelStage.h/
#pragma once
#include "WindowsWrapper.h"
#define STAGE_MAX 8 // Note that Cave Story only has 5 stages
typedef struct PERMIT_STAGE
{
int index;
int event;
} PERMIT_STAGE;
extern PERMIT_STAGE gPermitStage[STAGE_MAX];
extern int gSelectedStage;
extern int gStageSelectTitleY;
void ClearPermitStage(void);
BOOL AddPermitStage(int index, int event);
BOOL SubPermitStage(int index);
void MoveStageSelectCursor(void);
void PutStageSelectObject(void);
int StageSelectLoop(int *p_event);