ref: 5dbca99e1933cfa789aca0d5cac2245f18c165eb
dir: /src/Backends/Rendering.h/
#pragma once #include "../WindowsWrapper.h" typedef struct Backend_Surface Backend_Surface; typedef struct Backend_Glyph Backend_Glyph; Backend_Surface* RenderBackend_Init(int screen_width, int screen_height); void RenderBackend_Deinit(void); void RenderBackend_DrawScreen(void); void RenderBackend_ClearScreen(void); Backend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height); void RenderBackend_FreeSurface(Backend_Surface *surface); BOOL RenderBackend_IsSurfaceLost(Backend_Surface *surface); void RenderBackend_RestoreSurface(Backend_Surface *surface); unsigned char* RenderBackend_LockSurface(Backend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height); void RenderBackend_UnlockSurface(Backend_Surface *surface, unsigned int width, unsigned int height); void RenderBackend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key); void RenderBackend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue); Backend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch); void RenderBackend_UnloadGlyph(Backend_Glyph *glyph); void RenderBackend_PrepareToDrawGlyphs(Backend_Surface *destination_surface, const unsigned char *colour_channels); void RenderBackend_DrawGlyph(Backend_Glyph *glyph, long x, long y); void RenderBackend_FlushGlyphs(void); void RenderBackend_HandleRenderTargetLoss(void); void RenderBackend_HandleWindowResize(void);