shithub: cstory

ref: d1b71b9fce7c975f97816f3982eec3f900644394
dir: /src/Stage.h/

View raw version
#pragma once

#include "WindowsWrapper.h"

struct STAGE_TABLE
{
	char parts[0x20];
	char map[0x20];
	int bkType;
	char back[0x20];
	char npc[0x20];
	char boss[0x20];
	signed char boss_no;
	char name[0x20];
};

extern int gStageNo;
extern int gMusicNo;

BOOL TransferStage(int no, int w, int x, int y);
void ChangeMusic(int no);
void ReCallMusic();