ref: 66d84ff021bf22e607b766867a1a6ce7ce9855ed
dir: /engine/battle/move_effects/lock_on.asm/
BattleCommand_LockOn: call CheckSubstituteOpp jr nz, .fail ld a, [wAttackMissed] and a jr nz, .fail ld a, BATTLE_VARS_SUBSTATUS5_OPP call GetBattleVarAddr set SUBSTATUS_LOCK_ON, [hl] call AnimateCurrentMove ld hl, TookAimText jp StdBattleTextbox .fail call AnimateFailedMove jp PrintDidntAffect