shithub: zelda3

ref: 2c3bcf3addf1f9e8b975cba7a16d0f4b01435a1b
dir: /snes/saveload.h/

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#pragma once

typedef void SaveLoadFunc(void *ctx, void *data, size_t data_size);

#define SL(x) func(ctx, &x, sizeof(x))