shithub: zelda3

ref: 4a1b6ea93ac72c1abd6890f59c6b5d5c5a32f0af
dir: /snes/saveload.h/

View raw version
#pragma once

typedef void SaveLoadFunc(void *ctx, void *data, size_t data_size);

#define SL(x) func(ctx, &x, sizeof(x))