shithub: zelda3

ref: d24e3f0e4233ad6e203811d960c30113e988497e
dir: /zelda_cpu_infra.h/

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#pragma once
#include "types.h"

uint8 *GetPtr(uint32 addr);

void RunEmulatedFuncSilent(uint32 pc, uint16 a, uint16 x, uint16 y, bool mf, bool xf, int b, int whatflags);
void RunEmulatedFunc(uint32 pc, uint16 a, uint16 x, uint16 y, bool mf, bool xf, int b, int whatflags);