ref: dfb8bd8c95a5ff8633214f483f358d24071a7d8a
dir: /dat.h/
#define FPS2MS(fps) (1000/(fps))
typedef struct GameState GameState;
typedef struct Derivative Derivative;
typedef struct Conn Conn;
struct GameState
{
double x, v;
};
struct Derivative
{
double dx, dv;
};
struct Conn
{
int *fds;
ulong off;
ulong cap;
};