ref: 0adb432869b58347d874cd8961584817cd478c26
dir: /scroll.c/
#include <u.h>
#include <libc.h>
#include <draw.h>
#include <thread.h>
#include <mouse.h>
#include <frame.h>
#include "scroll.h"
enum {
Scrollwid = 12, /* width of scroll bar */
Scrollgap = 4, /* gap right of scroll bar */
};
Rectangle
scrollinit(Scroll *s, Rectangle r, Image *b, Image **cols)
{
if(cols != nil)
memmove(s->cols, cols, sizeof(s->cols));
s->r = r;
s->r.max.x = r.min.x + Scrollwid;
s->image = b;
r.min.x += Scrollwid + Scrollgap;
return r;
}
void
scrollpos(Scroll *s, uint p₀, uint p₁, uint tot)
{
Rectangle q;
int h;
q = s->r;
h = Dy(q);
s->tot = tot;
s->p₀ = p₀;
s->p₁ = p₁;
if(tot > 1024*1024){
tot >>= 10;
p₀ >>= 10;
p₁ >>= 10;
}
if(tot > 0){
q.min.y += h*p₀/tot;
q.max.y = q.min.y+h*(p₁-p₀)/tot;
}
draw(s->image, s->r, s->cols[BORD], nil, ZP);
draw(s->image, insetrect(q, 1), s->cols[BACK], nil, ZP);
}
int
scrollactive(Scroll *s, Mouse *m)
{
return ptinrect(m->xy, s->r) && m->buttons;
}
uint
scrollscr(Scroll *s, Mouse *m)
{
int y, h;
uint p₀;
p₀ = 0;
h = Dy(s->r);
y = m->xy.y;
if(y < s->r.min.y)
y = s->r.min.y;
if(y > s->r.max.y)
y = s->r.max.y;
switch(m->buttons){
case 2:
if(y > s->r.max.y-2)
y = s->r.max.y-2;
if(s->tot > 1024*1024)
p₀ = ((s->tot>>10)*(y-s->r.min.y)/h)<<10;
else
p₀ = s->tot*(y-s->r.min.y)/h;
break;
case 1:
case 8:
p₀ = (s->p₁-s->p₀)*(y-s->r.min.y)/h+s->p₀;
if(s->p₀ > p₀-s->p₀)
p₀ = s->p₀-p₀+s->p₀;
else
p₀ = 0;
break;
case 4:
case 16:
p₀ = (s->p₁-s->p₀)*(y-s->r.min.y)/h+s->p₀;
break;
}
return p₀;
}