ref: 7c9437bff3429f9fc6feb6c688e14dae1c81bbd1
dir: /win95.c/
#include "inc.h"
int bordersz = 4;
int titlesz = 19;
int tabsz = 20;
enum {
ColDefault,
ColLight1,
ColLight2,
ColDark1,
ColDark2,
ColTitle,
ColTitleInact,
ColTitleText,
ColTitleTextInact,
NumWinColors
};
Image *wincolors[NumWinColors];
Image *icons[5];
void
winbtn(Image *img, Rectangle r, Image *icon, int down)
{
if(down){
winborder(img, r, wincolors[ColDark2], wincolors[ColLight2]);
r = insetrect(r, 1);
winborder(img, r, wincolors[ColDark1], wincolors[ColLight1]);
}else{
winborder(img, r, wincolors[ColLight2], wincolors[ColDark2]);
r = insetrect(r, 1);
winborder(img, r, wincolors[ColLight1], wincolors[ColDark1]);
}
r = insetrect(r, 1);
draw(img, r, wincolors[ColDefault], nil, ZP);
r = insetrect(r,-2);
if(down)
r = rectaddpt(r, Pt(1,1));
draw(img, r, icon, icon, ZP);
}
void
winframe(Image *img, Rectangle r)
{
winborder(img, r, wincolors[ColLight1], wincolors[ColDark2]);
r = insetrect(r, 1);
winborder(img, r, wincolors[ColLight2], wincolors[ColDark1]);
}
int
winbtnctl(Image *img, Rectangle r, Image *icon)
{
int over, prevover;
prevover = 1;
winbtn(img, r, icon, 1);
while(mctl->buttons){
readmouse(mctl);
over = ptinrect(mctl->xy, r);
if(over != prevover)
winbtn(img, r, icon, over);
prevover = over;
}
if(prevover)
winbtn(img, r, icon, 0);
return ptinrect(mctl->xy, r);
}
void
wdecor(Window *w)
{
if(w->frame == nil)
return;
int inact = w != focused;
Rectangle r;
if(!w->noborder){
r = w->rect;
border(w->frame, r, bordersz, wincolors[ColDefault], ZP);
winframe(w->frame, r);
}
if(!w->notitle){
r = w->titlerect;
r.max.y -= 1;
draw(w->frame, r, wincolors[ColTitle + inact], nil, ZP);
draw(w->frame, Rect(r.min.x,r.max.y,r.max.x,r.max.y+1), wincolors[ColDefault], nil, ZP);
// draw buttons
Rectangle br = insetrect(r, 2);
br.min.x = br.max.x - Dy(br) - 2;
winbtn(w->frame, br, icons[3], 0);
br = rectaddpt(br, Pt(-Dx(br)-2, 0));
winbtn(w->frame, br, icons[1+w->maximized], 0);
br = rectaddpt(br, Pt(-Dx(br), 0));
winbtn(w->frame, br, icons[0], 0);
br = rectaddpt(icons[4]->r, insetrect(r,1).min);
draw(w->frame, br, icons[4], icons[4], ZP);
Point pt = Pt(r.min.x + 2 + titlesz-1, r.min.y);
if(w->cur)
string(w->frame, pt, wincolors[ColTitleText + inact], pt, font, w->cur->label);
}
r = w->tabrect;
draw(w->frame, r, wincolors[ColDefault], nil, ZP);
draw(w->frame, Rect(r.min.x,r.max.y-1,r.max.x,r.max.y), display->black, nil, ZP);
int n = w->ref;
if(n > 1){
int wd = Dx(r)/n;
r.max.y -= 1;
int xxx = r.max.x;
r.max.x = r.min.x + wd;
for(WinTab *t = w->tab; t; t = t->next){
if(t->next == nil)
r.max.x = xxx;
if(t == w->cur)
border(w->frame, insetrect(r,1), 1, display->black, ZP);
int margin = (tabsz - font->height)/2;
Point pt = Pt(r.min.x+bordersz/2, r.min.y + margin);
string(w->frame, pt, display->black, pt, font, t->label);
r = rectaddpt(r, Pt(wd,0));
}
}
}
void
wtitlectl(Window *w)
{
if(mctl->buttons & 7){
wraise(w);
wfocus(w);
if(mctl->buttons & 1) {
Rectangle r = w->titlerect;
r.max.y -= 1;
Rectangle br1 = insetrect(r, 2);
br1.min.x = br1.max.x - Dy(br1) - 2;
Rectangle br2 = rectaddpt(br1, Pt(-Dx(br1)-2, 0));
Rectangle br3 = rectaddpt(br1, Pt(-2*Dx(br1)-2, 0));
if(ptinrect(mctl->xy, br1)){
if(winbtnctl(w->frame, br1, icons[3]))
wdelete(w);
}else if(ptinrect(mctl->xy, br2)){
if(winbtnctl(w->frame, br2, icons[1+w->maximized])){
if(w->maximized)
wrestore(w);
else
wmaximize(w);
}
}else if(ptinrect(mctl->xy, br3)){
if(winbtnctl(w->frame, br3, icons[0]))
whide(w);
}else if(!w->maximized)
grab(w, 1);
}
if(mctl->buttons & 4)
btn3menu();
}
}
static char minbtn[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
static char maxbtn[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
static char rstbtn[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
static char closebtn[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
static char appbtn[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1,
0, 0, 2, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 3, 1,
0, 0, 2, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 3, 1,
0, 0, 2, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 1,
0, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1,
0, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1,
0, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1,
0, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1,
0, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1,
0, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1,
0, 0, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1,
0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
void
inittheme(void)
{
background = getcolor("background", 0x008080FF);
wincolors[ColDefault] = getcolor("3d_face", 0xC0C0C0FF);
// wincolors[ColLight1] = getcolor("3d_hilight1", 0xDFDFDFFF);
wincolors[ColLight1] = getcolor("3d_hilight1", 0xC0C0C0FF);
wincolors[ColLight2] = getcolor("3d_hilight2", 0xFFFFFFFF);
wincolors[ColDark1] = getcolor("3d_shadow1", 0x808080FF);
wincolors[ColDark2] = getcolor("3d_shadow2", 0x000000FF);
wincolors[ColTitle] = getcolor("titlebar_active", 0x000080FF);
wincolors[ColTitleInact] = getcolor("titlebar_inactive", 0x808080FF);
wincolors[ColTitleText] = getcolor("titlebar_text_active", 0xFFFFFFFF);
wincolors[ColTitleTextInact] = getcolor("titlebar_text_inactive", 0xC0C0C0FF);
icons[0] = mkicon(minbtn, 16, 14);
icons[1] = mkicon(maxbtn, 16, 14);
icons[2] = mkicon(rstbtn, 16, 14);
icons[3] = mkicon(closebtn, 16, 14);
icons[4] = mkicon(appbtn, 16, 16);
}