ref: 537c864df956af56f4d1997c43871d9186e9795c
dir: /sb_bar.c/
//**************************************************************************
//**
//** sb_bar.c : Heretic 2 : Raven Software, Corp.
//**
//** $Revision: 575 $
//** $Date: 2011-04-13 22:06:28 +0300 (Wed, 13 Apr 2011) $
//**
//**************************************************************************
// HEADER FILES ------------------------------------------------------------
#include "h2stdinc.h"
#include "h2def.h"
#include "p_local.h"
#include "soundst.h"
#include "i_cdmus.h" /* for CD track cheat */
#define PLAYPAL_NUM PlayPalette
#include "v_compat.h"
// MACROS ------------------------------------------------------------------
#if defined(RENDER3D)
#define V_DrawPatch(x,y,p) OGL_DrawPatch((x),(y),(p))
#define V_DrawFuzzPatch(x,y,p) OGL_DrawFuzzPatch((x),(y),(p))
#define V_DrawAltFuzzPatch(x,y,p) OGL_DrawAltFuzzPatch((x),(y),(p))
#endif /* RENDER3D */
#define CHEAT_ENCRYPT(a) \
((((a) & 1 ) << 2) + \
(((a) & 2 ) >> 1) + \
(((a) & 4 ) << 5) + \
(((a) & 8 ) << 2) + \
(((a) & 16 ) >> 3) + \
(((a) & 32 ) << 1) + \
(((a) & 64 ) >> 3) + \
(((a) & 128) >> 3))
// TYPES -------------------------------------------------------------------
typedef struct Cheat_s
{
void (*func)(player_t *player, struct Cheat_s *cheat);
byte *sequence;
byte *pos;
int args[2];
int currentArg;
} Cheat_t;
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
extern boolean P_UndoPlayerMorph(player_t *player);
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
void SB_PaletteFlash(boolean forceChange);
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static void DrawSoundInfo(void);
static void DrINumber(signed int val, int x, int y);
static void DrRedINumber(signed int val, int x, int y);
static void DrBNumber(signed int val, int x, int y);
static void DrawCommonBar(void);
static void DrawMainBar(void);
static void DrawInventoryBar(void);
static void DrawKeyBar(void);
static void DrawWeaponPieces(void);
static void DrawFullScreenStuff(void);
static void DrawAnimatedIcons(void);
static boolean HandleCheats(byte key);
static boolean CheatAddKey(Cheat_t *cheat, byte key, boolean *eat);
static void CheatGodFunc(player_t *player, Cheat_t *cheat);
static void CheatNoClipFunc(player_t *player, Cheat_t *cheat);
static void CheatWeaponsFunc(player_t *player, Cheat_t *cheat);
static void CheatHealthFunc(player_t *player, Cheat_t *cheat);
static void CheatKeysFunc(player_t *player, Cheat_t *cheat);
static void CheatSoundFunc(player_t *player, Cheat_t *cheat);
static void CheatTickerFunc(player_t *player, Cheat_t *cheat);
static void CheatArtifactAllFunc(player_t *player, Cheat_t *cheat);
static void CheatPuzzleFunc(player_t *player, Cheat_t *cheat);
static void CheatWarpFunc(player_t *player, Cheat_t *cheat);
static void CheatPigFunc(player_t *player, Cheat_t *cheat);
static void CheatMassacreFunc(player_t *player, Cheat_t *cheat);
static void CheatIDKFAFunc(player_t *player, Cheat_t *cheat);
static void CheatQuickenFunc1(player_t *player, Cheat_t *cheat);
static void CheatQuickenFunc2(player_t *player, Cheat_t *cheat);
static void CheatQuickenFunc3(player_t *player, Cheat_t *cheat);
static void CheatClassFunc1(player_t *player, Cheat_t *cheat);
static void CheatClassFunc2(player_t *player, Cheat_t *cheat);
static void CheatInitFunc(player_t *player, Cheat_t *cheat);
static void CheatInitFunc(player_t *player, Cheat_t *cheat);
static void CheatVersionFunc(player_t *player, Cheat_t *cheat);
static void CheatDebugFunc(player_t *player, Cheat_t *cheat);
static void CheatScriptFunc1(player_t *player, Cheat_t *cheat);
static void CheatScriptFunc2(player_t *player, Cheat_t *cheat);
static void CheatScriptFunc3(player_t *player, Cheat_t *cheat);
static void CheatRevealFunc(player_t *player, Cheat_t *cheat);
static void CheatTrackFunc1(player_t *player, Cheat_t *cheat);
static void CheatTrackFunc2(player_t *player, Cheat_t *cheat);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
extern byte *screen;
extern int ArmorIncrement[NUMCLASSES][NUMARMOR];
extern int AutoArmorSave[NUMCLASSES];
// PUBLIC DATA DECLARATIONS ------------------------------------------------
boolean DebugSound; /* Debug flag for displaying sound info */
boolean inventory;
int curpos;
int inv_ptr;
int ArtifactFlash;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static byte CheatLookup[256];
static int HealthMarker;
static player_t *CPlayer;
static int SpinFlylump;
static int SpinMinotaurLump;
static int SpinSpeedLump;
static int SpinDefenseLump;
static int FontBNumBase;
static int PlayPalette;
static PATCH_REF PatchH2BAR;
static PATCH_REF PatchH2TOP;
static PATCH_REF PatchLFEDGE;
static PATCH_REF PatchRTEDGE;
static PATCH_REF PatchARMCLEAR;
static PATCH_REF PatchARTICLEAR;
static PATCH_REF PatchMANACLEAR;
static PATCH_REF PatchKILLS;
static PATCH_REF PatchMANAVIAL1;
static PATCH_REF PatchMANAVIAL2;
static PATCH_REF PatchMANAVIALDIM1;
static PATCH_REF PatchMANAVIALDIM2;
static PATCH_REF PatchMANADIM1;
static PATCH_REF PatchMANADIM2;
static PATCH_REF PatchMANABRIGHT1;
static PATCH_REF PatchMANABRIGHT2;
static PATCH_REF PatchCHAIN;
static PATCH_REF PatchSTATBAR;
static PATCH_REF PatchKEYBAR;
static PATCH_REF PatchLIFEGEM;
static PATCH_REF PatchSELECTBOX;
static PATCH_REF PatchINumbers[10];
static PATCH_REF PatchNEGATIVE;
static PATCH_REF PatchSmNumbers[10];
static PATCH_REF PatchINVBAR;
static PATCH_REF PatchWEAPONSLOT;
static PATCH_REF PatchWEAPONFULL;
static PATCH_REF PatchPIECE1;
static PATCH_REF PatchPIECE2;
static PATCH_REF PatchPIECE3;
static PATCH_REF PatchINVLFGEM1;
static PATCH_REF PatchINVLFGEM2;
static PATCH_REF PatchINVRTGEM1;
static PATCH_REF PatchINVRTGEM2;
/* Toggle god mode */
static byte CheatGodSeq[] =
{
CHEAT_ENCRYPT('s'),
CHEAT_ENCRYPT('a'),
CHEAT_ENCRYPT('t'),
CHEAT_ENCRYPT('a'),
CHEAT_ENCRYPT('n'),
0xff
};
/* Toggle no clipping mode */
static byte CheatNoClipSeq[] =
{
CHEAT_ENCRYPT('c'),
CHEAT_ENCRYPT('a'),
CHEAT_ENCRYPT('s'),
CHEAT_ENCRYPT('p'),
CHEAT_ENCRYPT('e'),
CHEAT_ENCRYPT('r'),
0xff
};
/* Get all weapons and mana */
static byte CheatWeaponsSeq[] =
{
CHEAT_ENCRYPT('n'),
CHEAT_ENCRYPT('r'),
CHEAT_ENCRYPT('a'),
0xff
};
/* Get full health */
static byte CheatHealthSeq[] =
{
CHEAT_ENCRYPT('c'),
CHEAT_ENCRYPT('l'),
CHEAT_ENCRYPT('u'),
CHEAT_ENCRYPT('b'),
CHEAT_ENCRYPT('m'),
CHEAT_ENCRYPT('e'),
CHEAT_ENCRYPT('d'),
0xff
};
/* Get all keys */
static byte CheatKeysSeq[] =
{
CHEAT_ENCRYPT('l'),
CHEAT_ENCRYPT('o'),
CHEAT_ENCRYPT('c'),
CHEAT_ENCRYPT('k'),
CHEAT_ENCRYPT('s'),
CHEAT_ENCRYPT('m'),
CHEAT_ENCRYPT('i'),
CHEAT_ENCRYPT('t'),
CHEAT_ENCRYPT('h'),
0xff, 0
};
/* Toggle sound debug info */
static byte CheatSoundSeq[] =
{
CHEAT_ENCRYPT('n'),
CHEAT_ENCRYPT('o'),
CHEAT_ENCRYPT('i'),
CHEAT_ENCRYPT('s'),
CHEAT_ENCRYPT('e'),
0xff
};
/* Toggle ticker */
static byte CheatTickerSeq[] =
{
CHEAT_ENCRYPT('t'),
CHEAT_ENCRYPT('i'),
CHEAT_ENCRYPT('c'),
CHEAT_ENCRYPT('k'),
CHEAT_ENCRYPT('e'),
CHEAT_ENCRYPT('r'),
0xff, 0
};
/* Get all artifacts */
static byte CheatArtifactAllSeq[] =
{
CHEAT_ENCRYPT('i'),
CHEAT_ENCRYPT('n'),
CHEAT_ENCRYPT('d'),
CHEAT_ENCRYPT('i'),
CHEAT_ENCRYPT('a'),
CHEAT_ENCRYPT('n'),
CHEAT_ENCRYPT('a'),
0xff, 0
};
/* Get all puzzle pieces */
static byte CheatPuzzleSeq[] =
{
CHEAT_ENCRYPT('s'),
CHEAT_ENCRYPT('h'),
CHEAT_ENCRYPT('e'),
CHEAT_ENCRYPT('r'),
CHEAT_ENCRYPT('l'),
CHEAT_ENCRYPT('o'),
CHEAT_ENCRYPT('c'),
CHEAT_ENCRYPT('k'),
0xff, 0
};
/* Warp to new level */
static byte CheatWarpSeq[] =
{
CHEAT_ENCRYPT('v'),
CHEAT_ENCRYPT('i'),
CHEAT_ENCRYPT('s'),
CHEAT_ENCRYPT('i'),
CHEAT_ENCRYPT('t'),
0, 0, 0xff, 0
};
/* Become a pig */
static byte CheatPigSeq[] =
{
CHEAT_ENCRYPT('d'),
CHEAT_ENCRYPT('e'),
CHEAT_ENCRYPT('l'),
CHEAT_ENCRYPT('i'),
CHEAT_ENCRYPT('v'),
CHEAT_ENCRYPT('e'),
CHEAT_ENCRYPT('r'),
CHEAT_ENCRYPT('a'),
CHEAT_ENCRYPT('n'),
CHEAT_ENCRYPT('c'),
CHEAT_ENCRYPT('e'),
0xff, 0
};
/* Kill all monsters */
static byte CheatMassacreSeq[] =
{
CHEAT_ENCRYPT('b'),
CHEAT_ENCRYPT('u'),
CHEAT_ENCRYPT('t'),
CHEAT_ENCRYPT('c'),
CHEAT_ENCRYPT('h'),
CHEAT_ENCRYPT('e'),
CHEAT_ENCRYPT('r'),
0xff, 0
};
static byte CheatIDKFASeq[] =
{
CHEAT_ENCRYPT('c'),
CHEAT_ENCRYPT('o'),
CHEAT_ENCRYPT('n'),
CHEAT_ENCRYPT('a'),
CHEAT_ENCRYPT('n'),
0xff, 0
};
static byte CheatQuickenSeq1[] =
{
CHEAT_ENCRYPT('m'),
CHEAT_ENCRYPT('a'),
CHEAT_ENCRYPT('r'),
CHEAT_ENCRYPT('t'),
CHEAT_ENCRYPT('e'),
CHEAT_ENCRYPT('k'),
0xff, 0
};
static byte CheatQuickenSeq2[] =
{
CHEAT_ENCRYPT('m'),
CHEAT_ENCRYPT('a'),
CHEAT_ENCRYPT('r'),
CHEAT_ENCRYPT('t'),
CHEAT_ENCRYPT('e'),
CHEAT_ENCRYPT('k'),
CHEAT_ENCRYPT('m'),
CHEAT_ENCRYPT('a'),
CHEAT_ENCRYPT('r'),
CHEAT_ENCRYPT('t'),
CHEAT_ENCRYPT('e'),
CHEAT_ENCRYPT('k'),
0xff, 0
};
static byte CheatQuickenSeq3[] =
{
CHEAT_ENCRYPT('m'),
CHEAT_ENCRYPT('a'),
CHEAT_ENCRYPT('r'),
CHEAT_ENCRYPT('t'),
CHEAT_ENCRYPT('e'),
CHEAT_ENCRYPT('k'),
CHEAT_ENCRYPT('m'),
CHEAT_ENCRYPT('a'),
CHEAT_ENCRYPT('r'),
CHEAT_ENCRYPT('t'),
CHEAT_ENCRYPT('e'),
CHEAT_ENCRYPT('k'),
CHEAT_ENCRYPT('m'),
CHEAT_ENCRYPT('a'),
CHEAT_ENCRYPT('r'),
CHEAT_ENCRYPT('t'),
CHEAT_ENCRYPT('e'),
CHEAT_ENCRYPT('k'),
0xff, 0
};
/* New class */
static byte CheatClass1Seq[] =
{
CHEAT_ENCRYPT('s'),
CHEAT_ENCRYPT('h'),
CHEAT_ENCRYPT('a'),
CHEAT_ENCRYPT('d'),
CHEAT_ENCRYPT('o'),
CHEAT_ENCRYPT('w'),
CHEAT_ENCRYPT('c'),
CHEAT_ENCRYPT('a'),
CHEAT_ENCRYPT('s'),
CHEAT_ENCRYPT('t'),
CHEAT_ENCRYPT('e'),
CHEAT_ENCRYPT('r'),
0xff, 0
};
static byte CheatClass2Seq[] =
{
CHEAT_ENCRYPT('s'),
CHEAT_ENCRYPT('h'),
CHEAT_ENCRYPT('a'),
CHEAT_ENCRYPT('d'),
CHEAT_ENCRYPT('o'),
CHEAT_ENCRYPT('w'),
CHEAT_ENCRYPT('c'),
CHEAT_ENCRYPT('a'),
CHEAT_ENCRYPT('s'),
CHEAT_ENCRYPT('t'),
CHEAT_ENCRYPT('e'),
CHEAT_ENCRYPT('r'),
0, 0xff, 0
};
static byte CheatInitSeq[] =
{
CHEAT_ENCRYPT('i'),
CHEAT_ENCRYPT('n'),
CHEAT_ENCRYPT('i'),
CHEAT_ENCRYPT('t'),
0xff, 0
};
static byte CheatVersionSeq[] =
{
CHEAT_ENCRYPT('m'),
CHEAT_ENCRYPT('r'),
CHEAT_ENCRYPT('j'),
CHEAT_ENCRYPT('o'),
CHEAT_ENCRYPT('n'),
CHEAT_ENCRYPT('e'),
CHEAT_ENCRYPT('s'),
0xff, 0
};
static byte CheatDebugSeq[] =
{
CHEAT_ENCRYPT('w'),
CHEAT_ENCRYPT('h'),
CHEAT_ENCRYPT('e'),
CHEAT_ENCRYPT('r'),
CHEAT_ENCRYPT('e'),
0xff, 0
};
static byte CheatScriptSeq1[] =
{
CHEAT_ENCRYPT('p'),
CHEAT_ENCRYPT('u'),
CHEAT_ENCRYPT('k'),
CHEAT_ENCRYPT('e'),
0xff, 0
};
static byte CheatScriptSeq2[] =
{
CHEAT_ENCRYPT('p'),
CHEAT_ENCRYPT('u'),
CHEAT_ENCRYPT('k'),
CHEAT_ENCRYPT('e'),
0, 0xff, 0
};
static byte CheatScriptSeq3[] =
{
CHEAT_ENCRYPT('p'),
CHEAT_ENCRYPT('u'),
CHEAT_ENCRYPT('k'),
CHEAT_ENCRYPT('e'),
0, 0, 0xff,
};
static byte CheatRevealSeq[] =
{
CHEAT_ENCRYPT('m'),
CHEAT_ENCRYPT('a'),
CHEAT_ENCRYPT('p'),
CHEAT_ENCRYPT('s'),
CHEAT_ENCRYPT('c'),
CHEAT_ENCRYPT('o'),
0xff, 0
};
static byte CheatTrackSeq1[] =
{
CHEAT_ENCRYPT('`'),
0xff, 0
};
static byte CheatTrackSeq2[] =
{
CHEAT_ENCRYPT('`'),
0, 0, 0xff, 0
};
static Cheat_t Cheats[] =
{
{ CheatTrackFunc1, CheatTrackSeq1, NULL, {0, 0}, 0 },
{ CheatTrackFunc2, CheatTrackSeq2, NULL, {0, 0}, 0 },
{ CheatGodFunc, CheatGodSeq, NULL, {0, 0}, 0 },
{ CheatNoClipFunc, CheatNoClipSeq, NULL, {0, 0}, 0 },
{ CheatWeaponsFunc, CheatWeaponsSeq, NULL, {0, 0}, 0 },
{ CheatHealthFunc, CheatHealthSeq, NULL, {0, 0}, 0 },
{ CheatKeysFunc, CheatKeysSeq, NULL, {0, 0}, 0 },
{ CheatSoundFunc, CheatSoundSeq, NULL, {0, 0}, 0 },
{ CheatTickerFunc, CheatTickerSeq, NULL, {0, 0}, 0 },
{ CheatArtifactAllFunc, CheatArtifactAllSeq, NULL, {0, 0}, 0 },
{ CheatPuzzleFunc, CheatPuzzleSeq, NULL, {0, 0}, 0 },
{ CheatWarpFunc, CheatWarpSeq, NULL, {0, 0}, 0 },
{ CheatPigFunc, CheatPigSeq, NULL, {0, 0}, 0 },
{ CheatMassacreFunc, CheatMassacreSeq, NULL, {0, 0}, 0 },
{ CheatIDKFAFunc, CheatIDKFASeq, NULL, {0, 0}, 0 },
{ CheatQuickenFunc1, CheatQuickenSeq1, NULL, {0, 0}, 0 },
{ CheatQuickenFunc2, CheatQuickenSeq2, NULL, {0, 0}, 0 },
{ CheatQuickenFunc3, CheatQuickenSeq3, NULL, {0, 0}, 0 },
{ CheatClassFunc1, CheatClass1Seq, NULL, {0, 0}, 0 },
{ CheatClassFunc2, CheatClass2Seq, NULL, {0, 0}, 0 },
{ CheatInitFunc, CheatInitSeq, NULL, {0, 0}, 0 },
{ CheatVersionFunc, CheatVersionSeq, NULL, {0, 0}, 0 },
{ CheatDebugFunc, CheatDebugSeq, NULL, {0, 0}, 0 },
{ CheatScriptFunc1, CheatScriptSeq1, NULL, {0, 0}, 0 },
{ CheatScriptFunc2, CheatScriptSeq2, NULL, {0, 0}, 0 },
{ CheatScriptFunc3, CheatScriptSeq3, NULL, {0, 0}, 0 },
{ CheatRevealFunc, CheatRevealSeq, NULL, {0, 0}, 0 },
{ NULL, NULL, NULL, {0, 0}, 0 } /* Terminator */
};
// CODE --------------------------------------------------------------------
//==========================================================================
//
// SB_Init
//
//==========================================================================
void SB_Init(void)
{
int i;
int startLump;
PatchH2BAR = (PATCH_REF) WR_CacheLumpName("H2BAR", PU_STATIC);
PatchH2TOP = (PATCH_REF) WR_CacheLumpName("H2TOP", PU_STATIC);
PatchINVBAR = (PATCH_REF) WR_CacheLumpName("INVBAR", PU_STATIC);
PatchLFEDGE = (PATCH_REF) WR_CacheLumpName("LFEDGE", PU_STATIC);
PatchRTEDGE = (PATCH_REF) WR_CacheLumpName("RTEDGE", PU_STATIC);
PatchSTATBAR = (PATCH_REF) WR_CacheLumpName("STATBAR", PU_STATIC);
PatchKEYBAR = (PATCH_REF) WR_CacheLumpName("KEYBAR", PU_STATIC);
PatchSELECTBOX = (PATCH_REF) WR_CacheLumpName("SELECTBOX", PU_STATIC);
PatchARTICLEAR = (PATCH_REF) WR_CacheLumpName("ARTICLS", PU_STATIC);
PatchARMCLEAR = (PATCH_REF) WR_CacheLumpName("ARMCLS", PU_STATIC);
PatchMANACLEAR = (PATCH_REF) WR_CacheLumpName("MANACLS", PU_STATIC);
PatchMANAVIAL1 = (PATCH_REF) WR_CacheLumpName("MANAVL1", PU_STATIC);
PatchMANAVIAL2 = (PATCH_REF) WR_CacheLumpName("MANAVL2", PU_STATIC);
PatchMANAVIALDIM1 = (PATCH_REF) WR_CacheLumpName("MANAVL1D", PU_STATIC);
PatchMANAVIALDIM2 = (PATCH_REF) WR_CacheLumpName("MANAVL2D", PU_STATIC);
PatchMANADIM1 = (PATCH_REF) WR_CacheLumpName("MANADIM1", PU_STATIC);
PatchMANADIM2 = (PATCH_REF) WR_CacheLumpName("MANADIM2", PU_STATIC);
PatchMANABRIGHT1 = (PATCH_REF) WR_CacheLumpName("MANABRT1", PU_STATIC);
PatchMANABRIGHT2 = (PATCH_REF) WR_CacheLumpName("MANABRT2", PU_STATIC);
PatchINVLFGEM1 = (PATCH_REF) WR_CacheLumpName("invgeml1", PU_STATIC);
PatchINVLFGEM2 = (PATCH_REF) WR_CacheLumpName("invgeml2", PU_STATIC);
PatchINVRTGEM1 = (PATCH_REF) WR_CacheLumpName("invgemr1", PU_STATIC);
PatchINVRTGEM2 = (PATCH_REF) WR_CacheLumpName("invgemr2", PU_STATIC);
startLump = W_GetNumForName("IN0");
for (i = 0; i < 10; i++)
{
PatchINumbers[i] = (PATCH_REF) WR_CacheLumpNum(startLump + i, PU_STATIC);
}
PatchNEGATIVE = (PATCH_REF) WR_CacheLumpName("NEGNUM", PU_STATIC);
FontBNumBase = W_GetNumForName("FONTB16");
startLump = W_GetNumForName("SMALLIN0");
for (i = 0; i < 10; i++)
{
PatchSmNumbers[i] = (PATCH_REF) WR_CacheLumpNum(startLump + i, PU_STATIC);
}
PlayPalette = W_GetNumForName("PLAYPAL");
SpinFlylump = W_GetNumForName("SPFLY0");
SpinMinotaurLump = W_GetNumForName("SPMINO0");
SpinSpeedLump = W_GetNumForName("SPBOOT0");
SpinDefenseLump = W_GetNumForName("SPSHLD0");
for (i = 0; i < 256; i++)
{
CheatLookup[i] = CHEAT_ENCRYPT(i);
}
if (deathmatch)
{
PatchKILLS = (PATCH_REF) WR_CacheLumpName("KILLS", PU_STATIC);
}
SB_SetClassData();
}
//==========================================================================
//
// SB_SetClassData
//
//==========================================================================
void SB_SetClassData(void)
{
int pClass;
int max_players;
pClass = PlayerClasses[consoleplayer]; // original player class (not pig)
#ifdef ASSASSIN
if (pClass == PCLASS_ASS)
pClass = PCLASS_FIGHTER; // Use FIghter chain and gem for now
#endif
max_players = ((MAXPLAYERS > MAXPLAYERS_10) && oldwad_10) ? MAXPLAYERS_10 : MAXPLAYERS;
PatchWEAPONSLOT = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("wpslot0") + pClass, PU_STATIC);
PatchWEAPONFULL = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("wpfull0") + pClass, PU_STATIC);
PatchPIECE1 = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("wpiecef1")+ pClass, PU_STATIC);
PatchPIECE2 = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("wpiecef2")+ pClass, PU_STATIC);
PatchPIECE3 = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("wpiecef3")+ pClass, PU_STATIC);
PatchCHAIN = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("chain") + pClass, PU_STATIC);
if (!netgame)
{ // single player game uses red life gem (the second gem)
PatchLIFEGEM = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("lifegem") + max_players*pClass + 1, PU_STATIC);
}
else
{
PatchLIFEGEM = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("lifegem") + max_players*pClass + consoleplayer, PU_STATIC);
}
SB_state = -1;
UpdateState |= I_FULLSCRN;
}
//==========================================================================
//
// SB_Ticker
//
//==========================================================================
void SB_Ticker(void)
{
int delta;
int curHealth;
curHealth = players[consoleplayer].mo->health;
if (curHealth < 0)
{
curHealth = 0;
}
if (curHealth < HealthMarker)
{
delta = (HealthMarker - curHealth)>>2;
if (delta < 1)
{
delta = 1;
}
else if (delta > 6)
{
delta = 6;
}
HealthMarker -= delta;
}
else if (curHealth > HealthMarker)
{
delta = (curHealth - HealthMarker)>>2;
if (delta < 1)
{
delta = 1;
}
else if (delta > 6)
{
delta = 6;
}
HealthMarker += delta;
}
}
//==========================================================================
//
// DrINumber
//
// Draws a three digit number.
//
//==========================================================================
static void DrINumber(signed int val, int x, int y)
{
PATCH_REF patch;
int oldval;
oldval = val;
if (val < 0)
{
val = -val;
if (val > 99)
{
val = 99;
}
if (val > 9)
{
patch = PatchINumbers[val/10];
V_DrawPatch(x + 8, y, patch);
V_DrawPatch(x, y, PatchNEGATIVE);
}
else
{
V_DrawPatch(x + 8, y, PatchNEGATIVE);
}
val = val % 10;
patch = PatchINumbers[val];
V_DrawPatch(x + 16, y, patch);
return;
}
if (val > 99)
{
patch = PatchINumbers[val/100];
V_DrawPatch(x, y, patch);
}
val = val % 100;
if (val > 9 || oldval > 99)
{
patch = PatchINumbers[val/10];
V_DrawPatch(x + 8, y, patch);
}
val = val % 10;
patch = PatchINumbers[val];
V_DrawPatch(x + 16, y, patch);
}
//==========================================================================
//
// DrRedINumber
//
// Draws a three digit number using the red font
//
//==========================================================================
static void DrRedINumber(signed int val, int x, int y)
{
PATCH_REF patch;
int oldval;
oldval = val;
if (val < 0)
{
val = 0;
}
if (val > 99)
{
patch = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("inred0") + val/100, PU_CACHE);
V_DrawPatch(x, y, patch);
}
val = val % 100;
if (val > 9 || oldval > 99)
{
patch = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("inred0") + val/10, PU_CACHE);
V_DrawPatch(x + 8, y, patch);
}
val = val % 10;
patch = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("inred0") + val, PU_CACHE);
V_DrawPatch(x + 16, y, patch);
}
//==========================================================================
//
// DrBNumber
//
// Draws a three digit number using FontB
//
//==========================================================================
static void DrBNumber(signed int val, int x, int y)
{
patch_t* patch;
int xpos;
int oldval;
int width;
oldval = val;
xpos = x;
if (val < 0)
{
val = 0;
}
if (val > 99)
{
patch = (patch_t *) W_CacheLumpNum(FontBNumBase + val/100, PU_CACHE);
width = SHORT(patch->width) / 2;
#ifdef RENDER3D
OGL_DrawShadowedPatch(xpos + 6 - width, y, FontBNumBase + val/100);
#else
V_DrawShadowedPatch(xpos + 6 - width, y, patch);
#endif
}
val = val % 100;
xpos += 12;
if (val > 9 || oldval > 99)
{
patch = (patch_t *) W_CacheLumpNum(FontBNumBase + val/10, PU_CACHE);
width = SHORT(patch->width) / 2;
#ifdef RENDER3D
OGL_DrawShadowedPatch(xpos + 6 - width, y, FontBNumBase + val/10);
#else
V_DrawShadowedPatch(xpos + 6 - width, y, patch);
#endif
}
val = val % 10;
xpos += 12;
patch = (patch_t *) W_CacheLumpNum(FontBNumBase + val, PU_CACHE);
width = SHORT(patch->width) / 2;
#ifdef RENDER3D
OGL_DrawShadowedPatch(xpos + 6 - width, y, FontBNumBase + val/1);
#else
V_DrawShadowedPatch(xpos + 6 - width, y, patch);
#endif
}
//==========================================================================
//
// DrSmallNumber
//
// Draws a small two digit number.
//
//==========================================================================
static void DrSmallNumber(int val, int x, int y)
{
PATCH_REF patch;
if (val <= 0)
{
return;
}
if (val > 999)
{
val %= 1000;
}
if (val > 99)
{
patch = PatchSmNumbers[val/100];
V_DrawPatch(x, y, patch);
patch = PatchSmNumbers[(val % 100) / 10];
V_DrawPatch(x + 4, y, patch);
}
else if (val > 9)
{
patch = PatchSmNumbers[val/10];
V_DrawPatch(x + 4, y, patch);
}
val %= 10;
patch = PatchSmNumbers[val];
V_DrawPatch(x + 8, y, patch);
}
//==========================================================================
//
// DrawSoundInfo
//
// Displays sound debugging information.
//
//==========================================================================
static void DrawSoundInfo(void)
{
int i;
SoundInfo_t s;
ChanInfo_t *c;
char text[32];
int x;
int y;
int xPos[7] = {1, 75, 112, 156, 200, 230, 260};
if (leveltime & 16)
{
MN_DrTextA("*** SOUND DEBUG INFO ***", xPos[0], 20);
}
S_GetChannelInfo(&s);
if (s.channelCount == 0)
{
return;
}
x = 0;
MN_DrTextA("NAME", xPos[x++], 30);
MN_DrTextA("MO.T", xPos[x++], 30);
MN_DrTextA("MO.X", xPos[x++], 30);
MN_DrTextA("MO.Y", xPos[x++], 30);
MN_DrTextA("ID", xPos[x++], 30);
MN_DrTextA("PRI", xPos[x++], 30);
MN_DrTextA("DIST", xPos[x++], 30);
for (i = 0; i < s.channelCount; i++)
{
c = &s.chan[i];
x = 0;
y = 40 + i*10;
if (c->mo == NULL)
{ // Channel is unused
MN_DrTextA("------", xPos[0], y);
continue;
}
snprintf(text, sizeof(text), "%s", c->name);
M_ForceUppercase(text);
MN_DrTextA(text, xPos[x++], y);
snprintf(text, sizeof(text), "%d", c->mo->type);
MN_DrTextA(text, xPos[x++], y);
snprintf(text, sizeof(text), "%d", c->mo->x>>FRACBITS);
MN_DrTextA(text, xPos[x++], y);
snprintf(text, sizeof(text), "%d", c->mo->y>>FRACBITS);
MN_DrTextA(text, xPos[x++], y);
snprintf(text, sizeof(text), "%d", c->id);
MN_DrTextA(text, xPos[x++], y);
snprintf(text, sizeof(text), "%d", c->priority);
MN_DrTextA(text, xPos[x++], y);
snprintf(text, sizeof(text), "%d", c->distance);
MN_DrTextA(text, xPos[x++], y);
}
UpdateState |= I_FULLSCRN;
BorderNeedRefresh = true;
}
//==========================================================================
//
// SB_Drawer
//
//==========================================================================
static const char patcharti[][10] =
{
{ "ARTIBOX" }, /* none */
{ "ARTIINVU" }, /* invulnerability */
{ "ARTIPTN2" }, /* health */
{ "ARTISPHL" }, /* superhealth */
{ "ARTIHRAD" }, /* healing radius */
{ "ARTISUMN" }, /* summon maulator */
{ "ARTITRCH" }, /* torch */
{ "ARTIPORK" }, /* egg */
{ "ARTISOAR" }, /* fly */
{ "ARTIBLST" }, /* blast radius */
{ "ARTIPSBG" }, /* poison bag */
{ "ARTITELO" }, /* teleport other */
{ "ARTISPED" }, /* speed */
{ "ARTIBMAN" }, /* boost mana */
{ "ARTIBRAC" }, /* boost armor */
{ "ARTIATLP" }, /* teleport */
{ "ARTISKLL" }, /* arti_puzzskull */
{ "ARTIBGEM" }, /* arti_puzzgembig */
{ "ARTIGEMR" }, /* arti_puzzgemred */
{ "ARTIGEMG" }, /* arti_puzzgemgreen1 */
{ "ARTIGMG2" }, /* arti_puzzgemgreen2 */
{ "ARTIGEMB" }, /* arti_puzzgemblue1 */
{ "ARTIGMB2" }, /* arti_puzzgemblue2 */
{ "ARTIBOK1" }, /* arti_puzzbook1 */
{ "ARTIBOK2" }, /* arti_puzzbook2 */
{ "ARTISKL2" }, /* arti_puzzskull2 */
{ "ARTIFWEP" }, /* arti_puzzfweapon */
{ "ARTICWEP" }, /* arti_puzzcweapon */
{ "ARTIMWEP" }, /* arti_puzzmweapon */
{ "ARTIGEAR" }, /* arti_puzzgear1 */
{ "ARTIGER2" }, /* arti_puzzgear2 */
{ "ARTIGER3" }, /* arti_puzzgear3 */
{ "ARTIGER4" }, /* arti_puzzgear4 */
};
int SB_state = -1;
#ifndef RENDER3D
static int oldfrags = -9999;
static int oldmana1 = -1;
static int oldmana2 = -1;
static int oldhealth = -1;
static int oldlife = -1;
static int oldpieces = -1;
static int oldweapon = -1;
#endif
static int oldarti = 0;
static int oldartiCount = 0;
static int oldkeys = -1;
static int oldarmor = -1;
void SB_Drawer(void)
{
// Sound info debug stuff
if (DebugSound == true)
{
DrawSoundInfo();
}
CPlayer = &players[consoleplayer];
if (viewheight == SCREENHEIGHT && !automapactive)
{
DrawFullScreenStuff();
SB_state = -1;
}
else
{
#ifndef RENDER3D
if (SB_state == -1)
{
#endif
V_DrawPatch(0, 134, PatchH2BAR);
#ifndef RENDER3D
oldhealth = -1;
}
#endif
DrawCommonBar();
if (!inventory)
{
#ifndef RENDER3D
if (SB_state != 0)
{
#endif
// Main interface
if (!automapactive)
{
V_DrawPatch(38, 162, PatchSTATBAR);
}
else
{
V_DrawPatch(38, 162, PatchKEYBAR);
}
#ifndef RENDER3D
oldarti = 0;
oldmana1 = -1;
oldmana2 = -1;
oldarmor = -1;
oldpieces = -1;
oldfrags = -9999; //can't use -1, 'cuz of negative frags
oldlife = -1;
oldweapon = -1;
oldkeys = -1;
}
#endif
if (!automapactive)
{
DrawMainBar();
}
else
{
DrawKeyBar();
}
SB_state = 0;
}
else
{
DrawInventoryBar();
SB_state = 1;
}
}
SB_PaletteFlash(false);
DrawAnimatedIcons();
}
//==========================================================================
//
// DrawAnimatedIcons
//
//==========================================================================
static void DrawAnimatedIcons(void)
{
int frame;
static boolean hitCenterFrame;
// Wings of wrath
if (CPlayer->powers[pw_flight])
{
if (CPlayer->powers[pw_flight] > BLINKTHRESHOLD
|| !(CPlayer->powers[pw_flight] & 16))
{
frame = (leveltime / 3) & 15;
if (CPlayer->mo->flags2 & MF2_FLY)
{
if (hitCenterFrame && (frame != 15 && frame != 0))
{
V_DrawPatch(20, 19, (PATCH_REF)WR_CacheLumpNum(SpinFlylump + 15, PU_CACHE));
}
else
{
V_DrawPatch(20, 19, (PATCH_REF)WR_CacheLumpNum(SpinFlylump + frame, PU_CACHE));
hitCenterFrame = false;
}
}
else
{
if (!hitCenterFrame && (frame != 15 && frame != 0))
{
V_DrawPatch(20, 19, (PATCH_REF)WR_CacheLumpNum(SpinFlylump + frame, PU_CACHE));
hitCenterFrame = false;
}
else
{
V_DrawPatch(20, 19, (PATCH_REF)WR_CacheLumpNum(SpinFlylump + 15, PU_CACHE));
hitCenterFrame = true;
}
}
}
BorderTopRefresh = true;
UpdateState |= I_MESSAGES;
}
// Speed Boots
if (CPlayer->powers[pw_speed])
{
if (CPlayer->powers[pw_speed] > BLINKTHRESHOLD
|| !(CPlayer->powers[pw_speed] & 16))
{
frame = (leveltime / 3) & 15;
V_DrawPatch(60, 19, (PATCH_REF)WR_CacheLumpNum(SpinSpeedLump + frame, PU_CACHE));
}
BorderTopRefresh = true;
UpdateState |= I_MESSAGES;
}
// Defensive power
if (CPlayer->powers[pw_invulnerability])
{
if (CPlayer->powers[pw_invulnerability] > BLINKTHRESHOLD
|| !(CPlayer->powers[pw_invulnerability] & 16))
{
frame = (leveltime / 3) & 15;
V_DrawPatch(260, 19, (PATCH_REF)WR_CacheLumpNum(SpinDefenseLump + frame, PU_CACHE));
}
BorderTopRefresh = true;
UpdateState |= I_MESSAGES;
}
// Minotaur Active
if (CPlayer->powers[pw_minotaur])
{
if (CPlayer->powers[pw_minotaur] > BLINKTHRESHOLD
|| !(CPlayer->powers[pw_minotaur] & 16))
{
frame = (leveltime / 3) & 15;
V_DrawPatch(300, 19, (PATCH_REF)WR_CacheLumpNum(SpinMinotaurLump + frame, PU_CACHE));
}
BorderTopRefresh = true;
UpdateState |= I_MESSAGES;
}
}
//==========================================================================
//
// SB_PaletteFlash
//
// Sets the new palette based upon the current values of
// consoleplayer->damagecount and consoleplayer->bonuscount.
//
//==========================================================================
void SB_PaletteFlash(boolean forceChange)
{
static int sb_palette = 0;
int palette;
if (forceChange)
{
sb_palette = -1;
}
if (gamestate == GS_LEVEL)
{
CPlayer = &players[consoleplayer];
if (CPlayer->poisoncount)
{
palette = 0;
palette = (CPlayer->poisoncount + 7)>>3;
if (palette >= NUMPOISONPALS)
{
palette = NUMPOISONPALS - 1;
}
palette += STARTPOISONPALS;
}
else if (CPlayer->damagecount)
{
palette = (CPlayer->damagecount + 7)>>3;
if (palette >= NUMREDPALS)
{
palette = NUMREDPALS - 1;
}
palette += STARTREDPALS;
}
else if (CPlayer->bonuscount)
{
palette = (CPlayer->bonuscount + 7)>>3;
if (palette >= NUMBONUSPALS)
{
palette = NUMBONUSPALS - 1;
}
palette += STARTBONUSPALS;
}
else if (CPlayer->mo->flags2 & MF2_ICEDAMAGE)
{ // Frozen player
palette = STARTICEPAL;
}
else
{
palette = 0;
}
}
else
{
palette = 0;
}
if (palette != sb_palette)
{
sb_palette = palette;
V_SetPaletteShift(palette);
}
}
//==========================================================================
//
// DrawCommonBar
//
//==========================================================================
void DrawCommonBar(void)
{
int healthPos;
#ifndef RENDER3D
V_DrawPatch(0, 134, PatchH2TOP);
if (oldhealth != HealthMarker)
{
oldhealth = HealthMarker;
#endif
healthPos = HealthMarker;
if (healthPos < 0)
{
healthPos = 0;
}
if (healthPos > 100)
{
healthPos = 100;
}
V_DrawPatch(28 + (((healthPos * 196) / 100) % 9), 193, PatchCHAIN);
V_DrawPatch( 7 + ((healthPos * 11) / 5), 193, PatchLIFEGEM);
V_DrawPatch(0, 193, PatchLFEDGE);
V_DrawPatch(277, 193, PatchRTEDGE);
#ifndef RENDER3D
UpdateState |= I_STATBAR;
}
#endif
}
//==========================================================================
//
// DrawMainBar
//
//==========================================================================
void DrawMainBar(void)
{
PATCH_REF manaPatch1 = INVALID_PATCH;
PATCH_REF manaPatch2 = INVALID_PATCH;
PATCH_REF manaVialPatch1 = INVALID_PATCH;
PATCH_REF manaVialPatch2 = INVALID_PATCH;
int i, temp;
// Ready artifact
if (ArtifactFlash)
{
#ifndef RENDER3D
V_DrawPatch(144, 160, PatchARTICLEAR);
#endif
V_DrawPatch(148, 164, (PATCH_REF)WR_CacheLumpNum(W_GetNumForName("useartia") + ArtifactFlash - 1, PU_CACHE));
ArtifactFlash--;
oldarti = -1; /* so that the correct artifact fills in after the flash */
UpdateState |= I_STATBAR;
}
else if (oldarti != CPlayer->readyArtifact ||
oldartiCount != CPlayer->inventory[inv_ptr].count)
{
#ifndef RENDER3D
V_DrawPatch(144, 160, PatchARTICLEAR);
#endif
if (CPlayer->readyArtifact > 0)
{
V_DrawPatch(143, 163, (PATCH_REF)WR_CacheLumpName(patcharti[CPlayer->readyArtifact], PU_CACHE));
if (CPlayer->inventory[inv_ptr].count > 1)
{
DrSmallNumber(CPlayer->inventory[inv_ptr].count, 162, 184);
}
}
#ifndef RENDER3D
oldarti = CPlayer->readyArtifact;
oldartiCount = CPlayer->inventory[inv_ptr].count;
UpdateState |= I_STATBAR;
#endif
}
// Frags
if (deathmatch)
{
temp = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
temp += CPlayer->frags[i];
}
#ifndef RENDER3D
if (temp != oldfrags)
{
#endif
V_DrawPatch(38, 162, PatchKILLS);
DrINumber(temp, 40, 176);
#ifndef RENDER3D
oldfrags = temp;
UpdateState |= I_STATBAR;
}
#endif
}
else
{
temp = HealthMarker;
if (temp < 0)
{
temp = 0;
}
else if (temp > 100)
{
temp = 100;
}
#ifndef RENDER3D
if (oldlife != temp)
{
oldlife = temp;
#endif
V_DrawPatch(41, 178, PatchARMCLEAR);
if (temp >= 25)
{
DrINumber(temp, 40, 176);
}
else
{
DrRedINumber(temp, 40, 176);
}
#ifndef RENDER3D
UpdateState |= I_STATBAR;
}
#endif
}
// Mana
temp = CPlayer->mana[0];
#ifndef RENDER3D
if (oldmana1 != temp)
{
#endif
V_DrawPatch(77, 178, PatchMANACLEAR);
DrSmallNumber(temp, 79, 181);
#ifndef RENDER3D
manaVialPatch1 = (patch_t *)1; // force a vial update
#endif
if (temp == 0)
{ // Draw Dim Mana icon
manaPatch1 = PatchMANADIM1;
}
#ifndef RENDER3D
else if (oldmana1 == 0)
{
manaPatch1 = PatchMANABRIGHT1;
}
oldmana1 = temp;
UpdateState |= I_STATBAR;
}
#endif
temp = CPlayer->mana[1];
#ifndef RENDER3D
if (oldmana2 != temp)
{
#endif
V_DrawPatch(109, 178, PatchMANACLEAR);
DrSmallNumber(temp, 111, 181);
#ifndef RENDER3D
manaVialPatch1 = (patch_t *)1; // force a vial update
#endif
if (temp == 0)
{ // Draw Dim Mana icon
manaPatch2 = PatchMANADIM2;
}
#ifndef RENDER3D
else if (oldmana2 == 0)
{
manaPatch2 = PatchMANABRIGHT2;
}
oldmana2 = temp;
UpdateState |= I_STATBAR;
}
#endif
#ifndef RENDER3D
if (oldweapon != CPlayer->readyweapon || manaPatch1 || manaPatch2
|| manaVialPatch1)
{ // Update mana graphics based upon mana count/weapon type
#endif
if (CPlayer->readyweapon == WP_FIRST)
{
manaPatch1 = PatchMANADIM1;
manaPatch2 = PatchMANADIM2;
manaVialPatch1 = PatchMANAVIALDIM1;
manaVialPatch2 = PatchMANAVIALDIM2;
}
else if (CPlayer->readyweapon == WP_SECOND)
{
if (!manaPatch1)
{
manaPatch1 = PatchMANABRIGHT1;
}
manaVialPatch1 = PatchMANAVIAL1;
manaPatch2 = PatchMANADIM2;
manaVialPatch2 = PatchMANAVIALDIM2;
}
else if (CPlayer->readyweapon == WP_THIRD)
{
manaPatch1 = PatchMANADIM1;
manaVialPatch1 = PatchMANAVIALDIM1;
if (!manaPatch2)
{
manaPatch2 = PatchMANABRIGHT2;
}
manaVialPatch2 = PatchMANAVIAL2;
}
else
{
manaVialPatch1 = PatchMANAVIAL1;
manaVialPatch2 = PatchMANAVIAL2;
if (!manaPatch1)
{
manaPatch1 = PatchMANABRIGHT1;
}
if (!manaPatch2)
{
manaPatch2 = PatchMANABRIGHT2;
}
}
V_DrawPatch(77, 164, manaPatch1);
V_DrawPatch(110, 164, manaPatch2);
V_DrawPatch(94, 164, manaVialPatch1);
#ifndef RENDER3D
for (i = 165; i < 187 - (22*CPlayer->mana[0]) / MAX_MANA; i++)
{
screen[i*SCREENWIDTH+95] = 0;
screen[i*SCREENWIDTH+96] = 0;
screen[i*SCREENWIDTH+97] = 0;
}
#endif
V_DrawPatch(102, 164, manaVialPatch2);
#ifndef RENDER3D
for (i = 165; i < 187-(22*CPlayer->mana[1])/MAX_MANA; i++)
{
screen[i*SCREENWIDTH+103] = 0;
screen[i*SCREENWIDTH+104] = 0;
screen[i*SCREENWIDTH+105] = 0;
}
oldweapon = CPlayer->readyweapon;
UpdateState |= I_STATBAR;
}
#endif
// Armor
temp = AutoArmorSave[CPlayer->playerclass]
+ CPlayer->armorpoints[ARMOR_ARMOR] + CPlayer->armorpoints[ARMOR_SHIELD]
+ CPlayer->armorpoints[ARMOR_HELMET]+ CPlayer->armorpoints[ARMOR_AMULET];
#ifndef RENDER3D
if (oldarmor != temp)
{
oldarmor = temp;
#endif
V_DrawPatch(255, 178, PatchARMCLEAR);
DrINumber(FixedDiv(temp, 5*FRACUNIT)>>FRACBITS, 250, 176);
#ifndef RENDER3D
UpdateState |= I_STATBAR;
}
#endif
// Weapon Pieces
#ifndef RENDER3D
if (oldpieces != CPlayer->pieces)
{
#endif
DrawWeaponPieces();
#ifndef RENDER3D
oldpieces = CPlayer->pieces;
UpdateState |= I_STATBAR;
}
#endif
}
//==========================================================================
//
// DrawInventoryBar
//
//==========================================================================
void DrawInventoryBar(void)
{
int i;
int x;
x = inv_ptr - curpos;
UpdateState |= I_STATBAR;
V_DrawPatch(38, 162, PatchINVBAR);
for (i = 0; i < 7; i++)
{
// V_DrawPatch(50 + i*31, 160, (PATCH_REF)WR_CacheLumpName("ARTIBOX", PU_CACHE));
if (CPlayer->inventorySlotNum > x + i
&& CPlayer->inventory[x + i].type != arti_none)
{
V_DrawPatch(50 + i*31, 163, (PATCH_REF)WR_CacheLumpName(patcharti[CPlayer->inventory[x + i].type], PU_CACHE));
if (CPlayer->inventory[x + i].count > 1)
{
DrSmallNumber(CPlayer->inventory[x + i].count, 68 + i*31, 185);
}
}
}
V_DrawPatch(50 + curpos*31, 163, PatchSELECTBOX);
if (x != 0)
{
V_DrawPatch(42, 163, !(leveltime & 4) ? PatchINVLFGEM1 : PatchINVLFGEM2);
}
if (CPlayer->inventorySlotNum - x > 7)
{
V_DrawPatch(269, 163, !(leveltime & 4) ? PatchINVRTGEM1 : PatchINVRTGEM2);
}
}
//==========================================================================
//
// DrawKeyBar
//
//==========================================================================
void DrawKeyBar(void)
{
int i;
int xPosition;
#ifdef RENDER3D
int temp;
if (oldkeys != CPlayer->keys)
{
#endif
xPosition = 46;
for (i = 0; i < NUMKEYS && xPosition <= 126; i++)
{
if (CPlayer->keys & (1 << i))
{
V_DrawPatch(xPosition, 164, (PATCH_REF)WR_CacheLumpNum(W_GetNumForName("keyslot1") + i, PU_CACHE));
xPosition += 20;
}
}
#ifdef RENDER3D
oldkeys = CPlayer->keys;
UpdateState |= I_STATBAR;
}
temp = AutoArmorSave[CPlayer->playerclass]
+ CPlayer->armorpoints[ARMOR_ARMOR] + CPlayer->armorpoints[ARMOR_SHIELD]
+ CPlayer->armorpoints[ARMOR_HELMET]+ CPlayer->armorpoints[ARMOR_AMULET];
if (oldarmor != temp)
{
#endif
for (i = 0; i < NUMARMOR; i++)
{
if (!CPlayer->armorpoints[i])
{
continue;
}
if (CPlayer->armorpoints[i] <= (ArmorIncrement[CPlayer->playerclass][i]>>2))
{
V_DrawFuzzPatch(150 + 31*i, 164, (PATCH_REF)WR_CacheLumpNum(W_GetNumForName("armslot1") + i, PU_CACHE));
}
else if (CPlayer->armorpoints[i] <= (ArmorIncrement[CPlayer->playerclass][i]>>1))
{
V_DrawAltFuzzPatch(150 + 31*i, 164, (PATCH_REF)WR_CacheLumpNum(W_GetNumForName("armslot1") + i, PU_CACHE));
}
else
{
V_DrawPatch(150 + 31*i, 164, (PATCH_REF)WR_CacheLumpNum(W_GetNumForName("armslot1") + i, PU_CACHE));
}
}
#ifdef RENDER3D
oldarmor = temp;
UpdateState |= I_STATBAR;
}
#endif
}
//==========================================================================
//
// DrawWeaponPieces
//
//==========================================================================
static int PieceX[NUMCLASSES][3] =
{
{ 190, 225, 234 },
{ 190, 212, 225 },
{ 190, 205, 224 },
#ifdef ASSASSIN
{ 190, 205, 224 }, /* Use mage xpositions for now */
#endif
{ 0, 0, 0 } /* Pig is never used */
};
static void DrawWeaponPieces(void)
{
if (CPlayer->pieces == 7)
{
V_DrawPatch(190, 162, PatchWEAPONFULL);
return;
}
V_DrawPatch(190, 162, PatchWEAPONSLOT);
if (CPlayer->pieces & WPIECE1)
{
V_DrawPatch(PieceX[PlayerClasses[consoleplayer]][0], 162, PatchPIECE1);
}
if (CPlayer->pieces & WPIECE2)
{
V_DrawPatch(PieceX[PlayerClasses[consoleplayer]][1], 162, PatchPIECE2);
}
if (CPlayer->pieces & WPIECE3)
{
V_DrawPatch(PieceX[PlayerClasses[consoleplayer]][2], 162, PatchPIECE3);
}
}
//==========================================================================
//
// DrawFullScreenStuff
//
//==========================================================================
void DrawFullScreenStuff(void)
{
int i;
int x;
int temp;
UpdateState |= I_FULLSCRN;
if (CPlayer->mo->health > 0)
{
DrBNumber(CPlayer->mo->health, 5, 180);
}
else
{
DrBNumber(0, 5, 180);
}
if (deathmatch)
{
temp = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
{
temp += CPlayer->frags[i];
}
}
DrINumber(temp, 45, 185);
}
if (!inventory)
{
if (CPlayer->readyArtifact > 0)
{
V_DrawFuzzPatch(286, 170, (PATCH_REF)WR_CacheLumpName("ARTIBOX", PU_CACHE));
V_DrawPatch(284, 169, (PATCH_REF)WR_CacheLumpName(patcharti[CPlayer->readyArtifact], PU_CACHE));
if (CPlayer->inventory[inv_ptr].count > 1)
{
DrSmallNumber(CPlayer->inventory[inv_ptr].count, 302, 192);
}
}
}
else
{
x = inv_ptr - curpos;
for (i = 0; i < 7; i++)
{
V_DrawFuzzPatch(50 + i*31, 168, (PATCH_REF)WR_CacheLumpName("ARTIBOX", PU_CACHE));
if (CPlayer->inventorySlotNum > x + i
&& CPlayer->inventory[x + i].type != arti_none)
{
V_DrawPatch(49 + i*31, 167, (PATCH_REF)WR_CacheLumpName(patcharti[CPlayer->inventory[x + i].type], PU_CACHE));
if (CPlayer->inventory[x + i].count > 1)
{
DrSmallNumber(CPlayer->inventory[x + i].count, 66 + i*31, 188);
}
}
}
V_DrawPatch(50 + curpos*31, 167, PatchSELECTBOX);
if (x != 0)
{
V_DrawPatch(40, 167, !(leveltime & 4) ? PatchINVLFGEM1 : PatchINVLFGEM2);
}
if (CPlayer->inventorySlotNum - x > 7)
{
V_DrawPatch(268, 167, !(leveltime & 4) ? PatchINVRTGEM1 : PatchINVRTGEM2);
}
}
}
//==========================================================================
//
// Draw_TeleportIcon
//
//==========================================================================
void Draw_TeleportIcon(void)
{
PATCH_REF patch;
patch = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("teleicon"), PU_CACHE);
V_DrawPatch(100, 68, patch);
UpdateState |= I_FULLSCRN;
I_Update();
UpdateState |= I_FULLSCRN;
}
//==========================================================================
//
// Draw_SaveIcon
//
//==========================================================================
void Draw_SaveIcon(void)
{
PATCH_REF patch;
patch = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("saveicon"), PU_CACHE);
V_DrawPatch(100, 68, patch);
UpdateState |= I_FULLSCRN;
I_Update();
UpdateState |= I_FULLSCRN;
}
//==========================================================================
//
// Draw_LoadIcon
//
//==========================================================================
void Draw_LoadIcon(void)
{
PATCH_REF patch;
patch = (PATCH_REF) WR_CacheLumpNum(W_GetNumForName("loadicon"), PU_CACHE);
V_DrawPatch(100, 68, patch);
UpdateState |= I_FULLSCRN;
I_Update();
UpdateState |= I_FULLSCRN;
}
//==========================================================================
//
// SB_Responder
//
//==========================================================================
boolean SB_Responder(event_t *event)
{
if (event->type == ev_keydown)
{
if (HandleCheats(event->data1))
{ // Need to eat the key
return true;
}
}
return false;
}
//==========================================================================
//
// HandleCheats
//
// Returns true if the caller should eat the key.
//
//==========================================================================
static boolean HandleCheats(byte key)
{
int i;
boolean eat;
if (gameskill == sk_nightmare)
{ // Can't cheat in nightmare mode
return false;
}
else if (netgame)
{ // change CD track is the only cheat available in deathmatch
eat = false;
if (i_CDMusic && cdaudio)
{
if (CheatAddKey(&Cheats[0], key, &eat))
{
Cheats[0].func(&players[consoleplayer], &Cheats[0]);
S_StartSound(NULL, SFX_PLATFORM_STOP);
}
if (CheatAddKey(&Cheats[1], key, &eat))
{
Cheats[1].func(&players[consoleplayer], &Cheats[1]);
S_StartSound(NULL, SFX_PLATFORM_STOP);
}
}
return eat;
}
if (players[consoleplayer].health <= 0)
{ // Dead players can't cheat
return false;
}
eat = false;
for (i = 0; Cheats[i].func != NULL; i++)
{
if (CheatAddKey(&Cheats[i], key, &eat))
{
Cheats[i].func(&players[consoleplayer], &Cheats[i]);
S_StartSound(NULL, SFX_PLATFORM_STOP);
}
}
return eat;
}
//==========================================================================
//
// CheatAddkey
//
// Returns true if the added key completed the cheat, false otherwise.
//
//==========================================================================
static boolean CheatAddKey(Cheat_t *cheat, byte key, boolean *eat)
{
if (!cheat->pos)
{
cheat->pos = cheat->sequence;
cheat->currentArg = 0;
}
if (*cheat->pos == 0)
{
*eat = true;
cheat->args[cheat->currentArg++] = key;
cheat->pos++;
}
else if (CheatLookup[key] == *cheat->pos)
{
cheat->pos++;
}
else
{
cheat->pos = cheat->sequence;
cheat->currentArg = 0;
}
if (*cheat->pos == 0xff)
{
cheat->pos = cheat->sequence;
cheat->currentArg = 0;
return true;
}
return false;
}
//==========================================================================
//
// CHEAT FUNCTIONS
//
//==========================================================================
static void CheatGodFunc(player_t *player, Cheat_t *cheat)
{
player->cheats ^= CF_GODMODE;
if (player->cheats & CF_GODMODE)
{
P_SetMessage(player, TXT_CHEATGODON, true);
}
else
{
P_SetMessage(player, TXT_CHEATGODOFF, true);
}
SB_state = -1;
}
static void CheatNoClipFunc(player_t *player, Cheat_t *cheat)
{
player->cheats ^= CF_NOCLIP;
if (player->cheats & CF_NOCLIP)
{
P_SetMessage(player, TXT_CHEATNOCLIPON, true);
}
else
{
P_SetMessage(player, TXT_CHEATNOCLIPOFF, true);
}
}
static void CheatWeaponsFunc(player_t *player, Cheat_t *cheat)
{
int i;
//extern boolean *WeaponInShareware;
for (i = 0; i < NUMARMOR; i++)
{
player->armorpoints[i] = ArmorIncrement[player->playerclass][i];
}
for (i = 0; i < NUMWEAPONS; i++)
{
player->weaponowned[i] = true;
}
for (i = 0; i < NUMMANA; i++)
{
player->mana[i] = MAX_MANA;
}
P_SetMessage(player, TXT_CHEATWEAPONS, true);
}
static void CheatHealthFunc(player_t *player, Cheat_t *cheat)
{
if (player->morphTics)
{
player->health = player->mo->health = MAXMORPHHEALTH;
}
else
{
player->health = player->mo->health = MAXHEALTH;
}
P_SetMessage(player, TXT_CHEATHEALTH, true);
}
static void CheatKeysFunc(player_t *player, Cheat_t *cheat)
{
player->keys = 2047;
P_SetMessage(player, TXT_CHEATKEYS, true);
}
static void CheatSoundFunc(player_t *player, Cheat_t *cheat)
{
DebugSound = !DebugSound;
if (DebugSound)
{
P_SetMessage(player, TXT_CHEATSOUNDON, true);
}
else
{
P_SetMessage(player, TXT_CHEATSOUNDOFF, true);
}
}
static void CheatTickerFunc(player_t *player, Cheat_t *cheat)
{
extern int DisplayTicker;
DisplayTicker = !DisplayTicker;
if (DisplayTicker)
{
P_SetMessage(player, TXT_CHEATTICKERON, true);
}
else
{
P_SetMessage(player, TXT_CHEATTICKEROFF, true);
}
}
static void CheatArtifactAllFunc(player_t *player, Cheat_t *cheat)
{
int i;
int j;
for (i = arti_none + 1; i < arti_firstpuzzitem; i++)
{
for (j = 0; j < 25; j++)
{
P_GiveArtifact(player, i, NULL);
}
}
P_SetMessage(player, TXT_CHEATARTIFACTS3, true);
}
static void CheatPuzzleFunc(player_t *player, Cheat_t *cheat)
{
int i;
for (i = arti_firstpuzzitem; i < NUMARTIFACTS; i++)
{
P_GiveArtifact(player, i, NULL);
}
P_SetMessage(player, TXT_CHEATARTIFACTS3, true);
}
static void CheatInitFunc(player_t *player, Cheat_t *cheat)
{
G_DeferedInitNew(gameskill, gameepisode, gamemap);
P_SetMessage(player, TXT_CHEATWARP, true);
}
static void CheatWarpFunc(player_t *player, Cheat_t *cheat)
{
int tens;
int ones;
int map;
char mapName[9];
char auxName[MAX_OSPATH];
FILE *fp;
tens = cheat->args[0] - '0';
ones = cheat->args[1] - '0';
if (tens < 0 || tens > 9 || ones < 0 || ones > 9)
{ // Bad map
P_SetMessage(player, TXT_CHEATBADINPUT, true);
return;
}
map = P_TranslateMap((cheat->args[0] - '0')*10 + cheat->args[1] - '0');
if (map == -1)
{ // Not found
P_SetMessage(player, TXT_CHEATNOMAP, true);
return;
}
if (map == gamemap)
{ // Don't try to teleport to current map
P_SetMessage(player, TXT_CHEATBADINPUT, true);
return;
}
if (DevMaps)
{ // Search map development directory
snprintf(auxName, sizeof(auxName), "%smap%02d.wad", DevMapsDir, map);
fp = fopen(auxName, "rb");
if (fp)
{
fclose(fp);
}
else
{ // Can't find
P_SetMessage(player, TXT_CHEATNOMAP, true);
return;
}
}
else
{ // Search primary lumps
snprintf(mapName, sizeof(mapName), "MAP%02d", map);
if (W_CheckNumForName(mapName) == -1)
{ // Can't find
P_SetMessage(player, TXT_CHEATNOMAP, true);
return;
}
}
P_SetMessage(player, TXT_CHEATWARP, true);
G_TeleportNewMap(map, 0);
}
static void CheatPigFunc(player_t *player, Cheat_t *cheat)
{
if (player->morphTics)
{
P_UndoPlayerMorph(player);
}
else
{
P_MorphPlayer(player);
}
P_SetMessage(player, "SQUEAL!!", true);
}
static void CheatMassacreFunc(player_t *player, Cheat_t *cheat)
{
int count;
char buffer[80];
count = P_Massacre();
snprintf(buffer, sizeof(buffer), "%d MONSTERS KILLED\n", count);
P_SetMessage(player, buffer, true);
}
static void CheatIDKFAFunc(player_t *player, Cheat_t *cheat)
{
int i;
if (player->morphTics)
{
return;
}
for (i = 1; i < NUMWEAPONS; i++)
{
player->weaponowned[i] = false;
}
player->pendingweapon = WP_FIRST;
P_SetMessage(player, TXT_CHEATIDKFA, true);
}
static void CheatQuickenFunc1(player_t *player, Cheat_t *cheat)
{
P_SetMessage(player, "TRYING TO CHEAT? THAT'S ONE....", true);
}
static void CheatQuickenFunc2(player_t *player, Cheat_t *cheat)
{
P_SetMessage(player, "THAT'S TWO....", true);
}
static void CheatQuickenFunc3(player_t *player, Cheat_t *cheat)
{
P_DamageMobj(player->mo, NULL, player->mo, 10000);
P_SetMessage(player, "THAT'S THREE! TIME TO DIE.", true);
}
static void CheatClassFunc1(player_t *player, Cheat_t *cheat)
{
/* P_SetMessage isn't variably arg'ed: set the messages by hand: */
#ifdef ASSASSIN
P_SetMessage(player, "ENTER NEW PLAYER CLASS (0 - 3)", true);
#else
P_SetMessage(player, "ENTER NEW PLAYER CLASS (0 - 2)", true);
#endif
}
static void CheatClassFunc2(player_t *player, Cheat_t *cheat)
{
int i;
int pClass;
if (player->morphTics)
{ // don't change class if the player is morphed
return;
}
pClass = cheat->args[0] - '0';
if (pClass > NUMCLASSES_HUMAN - 1 || pClass < 0)
{
P_SetMessage(player, "INVALID PLAYER CLASS", true);
return;
}
player->playerclass = pClass;
for (i = 0; i < NUMARMOR; i++)
{
player->armorpoints[i] = 0;
}
PlayerClasses[consoleplayer] = pClass;
P_PostMorphWeapon(player, WP_FIRST);
SB_SetClassData();
SB_state = -1;
UpdateState |= I_FULLSCRN;
}
static void CheatVersionFunc(player_t *player, Cheat_t *cheat)
{
P_SetMessage(player, VERSIONTEXT, true);
}
static void CheatDebugFunc(player_t *player, Cheat_t *cheat)
{
char textBuffer[50];
snprintf(textBuffer, sizeof(textBuffer), "MAP %d (%d) X:%5d Y:%5d Z:%5d",
P_GetMapWarpTrans(gamemap),
gamemap,
player->mo->x >> FRACBITS,
player->mo->y >> FRACBITS,
player->mo->z >> FRACBITS);
P_SetMessage(player, textBuffer, true);
}
static void CheatScriptFunc1(player_t *player, Cheat_t *cheat)
{
P_SetMessage(player, "RUN WHICH SCRIPT(01-99)?", true);
}
static void CheatScriptFunc2(player_t *player, Cheat_t *cheat)
{
P_SetMessage(player, "RUN WHICH SCRIPT(01-99)?", true);
}
static void CheatScriptFunc3(player_t *player, Cheat_t *cheat)
{
int script;
byte args[3];
int tens, ones;
char textBuffer[40];
tens = cheat->args[0] - '0';
ones = cheat->args[1] - '0';
script = tens*10 + ones;
if (script < 1)
return;
if (script > 99)
return;
args[0] = args[1] = args[2] = 0;
if (P_StartACS(script, 0, args, player->mo, NULL, 0))
{
snprintf(textBuffer, sizeof(textBuffer), "RUNNING SCRIPT %.2d", script);
P_SetMessage(player, textBuffer, true);
}
}
extern int cheating;
static void CheatRevealFunc(player_t *player, Cheat_t *cheat)
{
cheating = (cheating + 1) % 3;
}
//===========================================================================
//
// CheatTrackFunc1
//
//===========================================================================
static void CheatTrackFunc1(player_t *player, Cheat_t *cheat)
{
char buffer[80];
if (!i_CDMusic || !cdaudio)
{
return;
}
snprintf(buffer, sizeof(buffer), "ENTER DESIRED CD TRACK (%.2d - %.2d):\n",
I_CDMusFirstTrack(), I_CDMusLastTrack());
P_SetMessage(player, buffer, true);
}
//===========================================================================
//
// CheatTrackFunc2
//
//===========================================================================
static void CheatTrackFunc2(player_t *player, Cheat_t *cheat)
{
char buffer[80];
int track;
if (!i_CDMusic || !cdaudio)
{
return;
}
track = (cheat->args[0] - '0') * 10 + (cheat->args[1] - '0');
if (track < I_CDMusFirstTrack() || track > I_CDMusLastTrack())
{
P_SetMessage(player, "INVALID TRACK NUMBER\n", true);
return;
}
if (track == i_CDCurrentTrack)
{
return;
}
if (I_CDMusPlay(track))
{
snprintf(buffer, sizeof(buffer), "ERROR WHILE TRYING TO PLAY CD TRACK: %.2d\n", track);
P_SetMessage(player, buffer, true);
}
else
{ // No error encountered while attempting to play the track
snprintf(buffer, sizeof(buffer), "PLAYING TRACK: %.2d\n", track);
P_SetMessage(player, buffer, true);
// i_CDMusicLength = 35*I_CDMusTrackLength(track);
// oldTic = gametic;
i_CDTrack = track;
i_CDCurrentTrack = track;
}
}