ref: b6146102110b725bd42a04d74519de8c61f3886f
dir: /p_tick.c/
//**************************************************************************
//**
//** p_tick.c : Heretic 2 : Raven Software, Corp.
//**
//** $Revision: 373 $
//** $Date: 2009-05-19 21:14:28 +0300 (Tue, 19 May 2009) $
//**
//**************************************************************************
// HEADER FILES ------------------------------------------------------------
#include "h2stdinc.h"
#include "h2def.h"
#include "p_local.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static void RunThinkers(void);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
int leveltime;
int TimerGame;
thinker_t thinkercap; /* The head and tail of the thinker list */
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// CODE --------------------------------------------------------------------
//==========================================================================
//
// P_Ticker
//
//==========================================================================
void P_Ticker(void)
{
int i;
if (paused)
{
return;
}
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
{
P_PlayerThink(&players[i]);
}
}
if (TimerGame)
{
if (!--TimerGame)
{
G_Completed(P_TranslateMap(P_GetMapNextMap(gamemap)), 0);
}
}
RunThinkers();
P_UpdateSpecials();
P_AnimateSurfaces();
leveltime++;
}
//==========================================================================
//
// RunThinkers
//
//==========================================================================
static void RunThinkers(void)
{
thinker_t *currentthinker;
currentthinker = thinkercap.next;
while (currentthinker != &thinkercap)
{
if (currentthinker->function == (think_t)-1)
{ // Time to remove it
currentthinker->next->prev = currentthinker->prev;
currentthinker->prev->next = currentthinker->next;
Z_Free(currentthinker);
}
else if (currentthinker->function)
{
currentthinker->function(currentthinker);
}
currentthinker = currentthinker->next;
}
}
//==========================================================================
//
// P_InitThinkers
//
//==========================================================================
void P_InitThinkers(void)
{
thinkercap.prev = thinkercap.next = &thinkercap;
}
//==========================================================================
//
// P_AddThinker
//
// Adds a new thinker at the end of the list.
//
//==========================================================================
void P_AddThinker(thinker_t *thinker)
{
thinkercap.prev->next = thinker;
thinker->next = &thinkercap;
thinker->prev = thinkercap.prev;
thinkercap.prev = thinker;
}
//==========================================================================
//
// P_RemoveThinker
//
// Deallocation is lazy -- it will not actually be freed until its
// thinking turn comes up.
//
//==========================================================================
void P_RemoveThinker(thinker_t *thinker)
{
thinker->function = (think_t)-1;
}