ref: c095130709566a648844c10b24a8fb8a82917569
dir: /soundst.h/
//**************************************************************************
//**
//** soundst.h : Heretic 2 : Raven Software, Corp.
//**
//** $Revision: 505 $
//** $Date: 2009-06-03 22:41:58 +0300 (Wed, 03 Jun 2009) $
//**
//**************************************************************************
#ifndef __SOUNDSTH__
#define __SOUNDSTH__
typedef struct
{
const char name[8];
int p1;
} musicinfo_t;
typedef struct sfxinfo_s
{
const char tagName[32];
char lumpname[12]; /* Only need 9 bytes, but padded out to be dword aligned */
// struct sfxinfo_s *link; /* Make alias for another sound */
int priority; /* Higher priority takes precendence */
int usefulness; /* Determines when a sound should be cached out */
void *snd_ptr;
int lumpnum;
int numchannels; /* total number of channels a sound type may occupy */
boolean changePitch;
} sfxinfo_t;
typedef struct
{
mobj_t *mo;
int sound_id;
int handle;
int volume;
int pitch;
int priority;
} channel_t;
typedef struct
{
int id;
unsigned short priority;
const char *name;
mobj_t *mo;
int distance;
} ChanInfo_t;
typedef struct
{
int channelCount;
int musicVolume;
int soundVolume;
ChanInfo_t chan[8];
} SoundInfo_t;
extern int snd_MaxVolume;
extern int snd_MusicVolume;
void S_Init(void);
void S_ShutDown(void);
void S_Start(void);
void S_StartSound(mobj_t *origin, int sound_id);
int S_GetSoundID(const char *name);
void S_StartSoundAtVolume(mobj_t *origin, int sound_id, int volume);
void S_StopSound(mobj_t *origin);
void S_StopAllSound(void);
void S_PauseSound(void);
void S_ResumeSound(void);
void S_UpdateSounds(mobj_t *listener);
void S_StartSong(int song, boolean loop);
void S_StartSongName(const char *songLump, boolean loop);
void S_GetChannelInfo(SoundInfo_t *s);
void S_SetMusicVolume(void);
boolean S_GetSoundPlayingInfo(mobj_t *mobj, int sound_id);
#endif /* __SOUNDSTH__ */