ref: 10c5f04ba4198703cb206716de2691b629104454
dir: /src/log_overlay.h/
// Copyright 2025 Jonne Kokkonen // Released under the MIT licence, https://opensource.org/licenses/MIT #ifndef LOG_OVERLAY_H_ #define LOG_OVERLAY_H_ #include <SDL3/SDL.h> // Initialize SDL log capture to mirror messages into the in-app overlay buffer void log_overlay_init(void); // Toggle overlay visibility void log_overlay_toggle(void); // Return non-zero if the overlay is currently visible int log_overlay_is_visible(void); // Invalidate any cached resources (e.g., after texture size change) void log_overlay_invalidate(void); // Destroy internal resources used by the overlay void log_overlay_destroy(void); // Ensure the overlay texture is up to date and composite it to the current render target // font_mode_current is used to restore the caller's font after drawing void log_overlay_render(SDL_Renderer *renderer, int logical_texture_width, int logical_texture_height, SDL_ScaleMode texture_scaling_mode, int font_mode_current); #endif // LOG_OVERLAY_H_