shithub: m8c

ref: 522c173084a23013912cf518c9fdafa18748632e
dir: /src/audio.c/

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// Copyright 2021 Jonne Kokkonen
// Released under the MIT licence, https://opensource.org/licenses/MIT
#ifndef USE_LIBUSB
#include "audio.h"
#include <SDL.h>
#include <stdint.h>

static SDL_AudioDeviceID devid_in = 0;
static SDL_AudioDeviceID devid_out = 0;

static unsigned int audio_paused = 0;
static unsigned int audio_initialized = 0;

void toggle_audio(unsigned int audio_buffer_size, const char *output_device_name) {
  if (!audio_initialized) {
    audio_init(audio_buffer_size, output_device_name);
    return;
  }
  audio_paused = !audio_paused;
  SDL_PauseAudioDevice(devid_in, audio_paused);
  SDL_PauseAudioDevice(devid_out, audio_paused);
  SDL_Log(audio_paused ? "Audio paused" : "Audio resumed");
}

void audio_cb_in(void *userdata, uint8_t *stream, int len) {
  SDL_QueueAudio(devid_out, stream, len);
}

int audio_init(unsigned int audio_buffer_size, const char *output_device_name) {

  int i = 0;
  int m8_device_id = -1;
  int devcount_in = 0; // audio input device count

  // wait for system to initialize possible new audio devices
  SDL_Delay(500);

  devcount_in = SDL_GetNumAudioDevices(SDL_TRUE);

  if (devcount_in < 1) {
    SDL_Log("No audio capture devices, SDL Error: %s", SDL_GetError());
    return 0;
  } else {
    for (i = 0; i < devcount_in; i++) {
      // Check if input device exists before doing anything else
      SDL_LogDebug(SDL_LOG_CATEGORY_AUDIO, "%s", SDL_GetAudioDeviceName(i, SDL_TRUE));
      if (SDL_strstr(SDL_GetAudioDeviceName(i, SDL_TRUE), "M8") != NULL) {
        SDL_Log("M8 Audio Input device found: %s", SDL_GetAudioDeviceName(i, SDL_TRUE));
        m8_device_id = i;
      }
    }
    if (m8_device_id == -1) {
      // forget about it
      SDL_Log("Cannot find M8 audio input device");
      return 0;
    }

    SDL_AudioSpec want_in, have_in, want_out, have_out;

    // Open output device first to avoid possible Directsound errors
    SDL_zero(want_out);
    want_out.freq = 44100;
    want_out.format = AUDIO_S16;
    want_out.channels = 2;
    want_out.samples = audio_buffer_size;
    devid_out = SDL_OpenAudioDevice(output_device_name, 0, &want_out, &have_out,
                                    SDL_AUDIO_ALLOW_ANY_CHANGE);
    if (devid_out == 0) {
      SDL_Log("Failed to open output: %s", SDL_GetError());
      return 0;
    }

    SDL_zero(want_in);
    want_in.freq = 44100;
    want_in.format = AUDIO_S16;
    want_in.channels = 2;
    want_in.samples = audio_buffer_size;
    want_in.callback = audio_cb_in;
    devid_in = SDL_OpenAudioDevice(SDL_GetAudioDeviceName(m8_device_id, SDL_TRUE), SDL_TRUE,
                                   &want_in, &have_in, SDL_AUDIO_ALLOW_ANY_CHANGE);
    if (devid_in == 0) {
      SDL_Log("Failed to open M8 audio device, SDL Error: %s", SDL_GetError());
      return 0;
    }
  }

  // Start audio processing
  SDL_Log("Opening audio devices");
  SDL_PauseAudioDevice(devid_in, 0);
  SDL_PauseAudioDevice(devid_out, 0);

  audio_paused = 0;
  audio_initialized = 1;

  return 1;
}

void audio_destroy() {
  if (!audio_initialized)
    return;
  SDL_Log("Closing audio devices");
  SDL_PauseAudioDevice(devid_in, 1);
  SDL_PauseAudioDevice(devid_out, 1);
  SDL_CloseAudioDevice(devid_in);
  SDL_CloseAudioDevice(devid_out);

  audio_initialized = 0;
}

#endif