ref: 0c7e24a984dce5b27035fb0162b86937e13f781f
dir: /sim.c/
#include <u.h>
#include <libc.h>
#include <draw.h>
#include "dat.h"
#include "fns.h"
Team teams[Nteam], *curteam;
int nteam;
int initres[Nresource], foodcap;
static Mobjl mobjl0 = {.l = &mobjl0, .lp = &mobjl0}, *mobjl = &mobjl0;
Mobjl *
linkmobj(Mobjl *l, Mobj *mo, Mobjl *p)
{
if(p == nil)
p = emalloc(sizeof *p);
p->mo = mo;
p->l = l->l;
p->lp = l;
l->l->lp = p;
l->l = p;
return p;
}
void
unlinkmobj(Mobjl *ml)
{
if(ml == nil || ml->l == nil || ml->lp == nil)
return;
ml->lp->l = ml->l;
ml->l->lp = ml->lp;
ml->lp = ml->l = nil;
}
void
refmobj(Mobj *mo)
{
int n, i;
Team *t;
mo->mobjl = linkmobj(mobjl, mo, nil);
t = teams + mo->team;
if(mo->o->f & (Fbuild|Fimmutable))
t->nbuild++;
else
t->nunit++;
n = t->firstempty;
if(n == t->sz){
t->mo = erealloc(t->mo, (t->sz + 32) * sizeof *t->mo, t->sz * sizeof *t->mo);
t->sz += 32;
}
t->mo[n] = mo;
mo->idx = mo->team << Teamshift | n;
for(i=t->firstempty+1; i<t->sz; i++)
if(t->mo[i] == nil)
break;
t->firstempty = i;
}
void
nextaction(Mobj *mo)
{
assert(mo->actp != nil);
if(mo->actp->cleanupfn != nil)
mo->actp->cleanupfn(mo);
mo->actp++;
if((mo->state = mo->actp->os) == OSskymaybe){
dprint("%M nextaction: done\n", mo);
mo->actp = nil;
popcommand(mo);
return;
}
dprint("%M nextaction: %s\n", mo, mo->actp->name);
}
int
pushactions(Mobj *mo, Action *a)
{
mo->actp = a;
mo->state = a->os;
dprint("%M pushaction: %s\n", mo, a->name);
return 0;
}
void
clearcommands(Mobj *mo)
{
if(mo->actp != nil && mo->actp->cleanupfn != nil)
mo->actp->cleanupfn(mo);
mo->actp = nil;
memset(mo->cmds, 0, sizeof mo->cmds);
mo->ctail = 0;
idlestate(mo);
}
void
abortcommands(Mobj *mo)
{
dprint("%M abortcommand: %s\n", mo, mo->cmds[0].name);
clearcommands(mo);
}
void
popcommand(Mobj *mo)
{
dprint("%M popcommand: %s\n", mo, mo->cmds[0].name);
if(--mo->ctail > 0){
memmove(mo->cmds, mo->cmds+1, mo->ctail * sizeof *mo->cmds);
mo->state = OSskymaybe;
}else
clearcommands(mo);
}
Command *
pushcommand(Mobj *mo)
{
Command *c;
dprint("%M pushcommand\n", mo);
if(mo->ctail >= nelem(mo->cmds)){
werrstr("command buffer overflow");
return nil;
}
c = mo->cmds + mo->ctail++;
if(mo->state == OSidle)
mo->state = OSskymaybe;
return c;
}
static void
updatemobj(void)
{
Mobjl *ml, *next;
Mobj *mo;
for(ml=mobjl->l, next=ml->l; ml!=mobjl; ml=next, next=next->l){
mo = ml->mo;
if(mo->state == OSidle)
continue;
if(mo->actp == nil
&& (mo->cmds[0].initfn(mo) < 0 || mo->actp == nil || mo->state == OSskymaybe)){
abortcommands(mo);
continue;
}
if(mo->state == OSskymaybe)
sysfatal("updatemobj: %s cmd %s impossible/stale state %d",
mo->o->name, mo->cmds[0].name, mo->state);
mo->actp->stepfn(mo);
}
}
void
stepsim(void)
{
updatemobj();
}
void
initsim(void)
{
Team *t;
if(nteam < 2)
sysfatal("initgame: the only winning move is not to play");
for(t=teams; t<=teams+nteam; t++)
memcpy(t->r, initres, sizeof initres);
}