ref: 12a568ab18771c9dd4d6aa47365ae2c4530b0c55
dir: /map.c/
#include <u.h>
#include <libc.h>
#include <draw.h>
#include "dat.h"
#include "fns.h"
Map *map;
int mapwidth, mapheight;
Node *nodemap;
int nodemapwidth, nodemapheight;
static void
updatemap(Mobj *mo)
{
Mobj *bmo;
if(isblocked(mo->Point, mo->o)){
bmo = unitat(mo->x, mo->y);
sysfatal("markmobj: attempt to place %s at %P, non-free block having %s at %P",
mo->o->name, mo->Point, bmo->o->name, bmo->Point);
}
linktomap(mo);
markmobj(mo, 1);
}
static int
findspawn(Point *pp, int ofs, Obj *o, Obj *spawn)
{
int minx, miny, maxx, maxy;
Point p;
p = *pp;
minx = p.x - (ofs+1) * o->w;
miny = p.y - (ofs+1) * o->h;
maxx = p.x + spawn->w + ofs * o->w;
maxy = p.y + spawn->h + ofs * o->h;
for(p.x=minx+o->w, p.y=maxy; p.x<maxx; p.x++)
if(!isblocked(p, o))
goto found;
for(p.x=maxx, p.y=maxy; p.y>miny; p.y--)
if(!isblocked(p, o))
goto found;
for(p.x=maxx, p.y=miny; p.x>minx; p.x--)
if(!isblocked(p, o))
goto found;
for(p.x=minx, p.y=miny; p.y<=maxy; p.y++)
if(!isblocked(p, o))
goto found;
return -1;
found:
*pp = p;
return 0;
}
static int
getspawn(Point *pp, Obj *o)
{
int n;
Point p;
Map *m;
Mobjl *ml;
Mobj *mo;
Obj **os;
p = *pp;
if(o->f & (Fbuild|Fimmutable)){
if(isblocked(p, o)){
werrstr("getspawn: building placement at %P blocked", p);
return -1;
}
}else{
m = map + p.y / Node2Tile * mapwidth + p.x / Node2Tile;
for(mo=nil, ml=m->ml.l; ml!=&m->ml; ml=ml->l){
mo = ml->mo;
for(os=mo->o->spawn, n=mo->o->nspawn; n>0; n--, os++)
if(*os == o)
break;
if(n > 0)
break;
}
if(ml == &m->ml){
werrstr("getspawn: no spawn object at %P", p);
return -1;
}
for(n=0; n<3; n++)
if(findspawn(&p, n, o, mo->o) >= 0)
break;
if(n == 3){
werrstr("getspawn: no free spot for %s at %P",
o->name, p);
return -1;
}
}
*pp = p;
return 0;
}
Mobj *
mapspawn(Point p, Obj *o)
{
Mobj *mo;
if(o->f & (Fbuild|Fimmutable) && (p.x & Node2Tile-1 || p.y & Node2Tile-1)){
werrstr("mapspawn: building spawn %P not aligned to tile map", p);
return nil;
}
if(getspawn(&p, o) < 0)
return nil;
mo = emalloc(sizeof *mo);
mo->uuid = lrand();
mo->Point = p;
mo->px = p.x * Nodewidth;
mo->py = p.y * Nodeheight;
mo->subpx = mo->px << Subpxshift;
mo->subpy = mo->py << Subpxshift;
mo->o = o;
updatemap(mo);
return mo;
}
void
initmap(void)
{
nodemapwidth = mapwidth * Node2Tile;
nodemapheight = mapheight * Node2Tile;
nodemap = emalloc(nodemapwidth * nodemapheight * sizeof *nodemap);
initbmap();
}