ref: 5781e4d2a29054abc5d659e9ca867604cba4513f
dir: /vm.h/
void runstack(Frame *frame, u32int *pc);
void retstack(void);
int runshader(vlong id, char *entrypoint);
enum {
BUFFER,
SHADER,
};
// object id
vlong genshader(void);
vlong genbuffer(long size);
vlong getnumobjects(void);
vlong getobjectid(vlong num);
long getshaderlength(vlong id);
long getbufferlength(vlong id);
int getobjecttype(vlong id);
// length data written, success
int writeshader(vlong id, void *data, long n, long offset);
int writebuffer(vlong id, void *data, long n, long offset);
int compileshader(vlong id);
// length data written
int readshader(vlong id, void *data, long n, long offset);
int readbuffer(vlong id, void *data, long n, long offset);
char* getobjectinfo(vlong id);
// descriptor sets
int gendescpool(int numsets);
int getnumdescpools(void);
char* getpoolinfo(void);
int allocdescset(int pool, int set, int numbindings);
int binduniform(vlong id, int pool, int set, int binding);
int bindshader(vlong id, int pool);