ref: b573b863e1ea1a84bb43d44368565280c8379451
dir: /dat.h/
typedef enum {
Diamonds = 0,
Hearts,
Clubs,
Spades,
} Color;
typedef enum {
Notstarted = 0,
Running,
Won,
Lost,
} Status;
typedef struct State State;
struct State {
int room[4];
int deckcards;
int weapon;
int lastweaponkill;
int hp;
Status status;
int canskip;
int hadpotion;
};