ref: e6a5e66f150b06da6a4f539831149f3174a2c67f
dir: /dat.h/
typedef enum {
Diamonds = 0,
Hearts,
Clubs,
Spades,
} Color;
typedef enum {
Notstarted = 0,
Running,
Won,
Lost,
} Status;
typedef struct State State;
struct State {
int room[4];
int deckcards;
int weapon;
int lastweaponkill;
int hp;
Status status;
int canskip;
int hadpotion;
};