ref: 01a9a23796629848e5049fe78143f32e890f06f7
dir: /moonfish.h/
/* moonfish is licensed under the AGPL (v3 or later) */
/* copyright 2023, 2024 zamfofex */
#ifndef MOONFISH
#define MOONFISH
enum
{
moonfish_white_pawn = 0x11,
moonfish_white_knight = 0x12,
moonfish_white_bishop = 0x13,
moonfish_white_rook = 0x14,
moonfish_white_queen = 0x15,
moonfish_white_king = 0x16,
moonfish_black_pawn = 0x21,
moonfish_black_knight = 0x22,
moonfish_black_bishop = 0x23,
moonfish_black_rook = 0x24,
moonfish_black_queen = 0x25,
moonfish_black_king = 0x26,
moonfish_pawn = 1,
moonfish_knight = 2,
moonfish_bishop = 3,
moonfish_rook = 4,
moonfish_queen = 5,
moonfish_king = 6,
moonfish_outside = 0,
moonfish_empty = 0xFF,
moonfish_depth = 50,
moonfish_omega = 5000000
};
struct moonfish_castle
{
unsigned int white_oo:1, white_ooo:1;
unsigned int black_oo:1, black_ooo:1;
};
struct moonfish_chess
{
unsigned char board[120];
unsigned char white;
unsigned char passing;
struct moonfish_castle castle;
int score;
};
struct moonfish_move
{
unsigned char from, to;
unsigned char piece;
unsigned char promotion;
unsigned char captured;
unsigned char passing;
struct moonfish_castle castle;
int score;
};
struct moonfish_analysis;
void moonfish_chess(struct moonfish_chess *chess);
void moonfish_moves(struct moonfish_chess *chess, struct moonfish_move *moves, unsigned char from);
void moonfish_play(struct moonfish_chess *chess, struct moonfish_move *move);
void moonfish_unplay(struct moonfish_chess *chess, struct moonfish_move *move);
int moonfish_best_move_time(struct moonfish_analysis *analysis, struct moonfish_move *move, int *depth, long int our_time, long int their_time);
int moonfish_countdown(int score);
struct moonfish_analysis *moonfish_analysis(char *argv0);
void moonfish_new(struct moonfish_analysis *analysis, struct moonfish_chess *chess);
void moonfish_free(struct moonfish_analysis *analysis);
void moonfish_move(struct moonfish_chess *chess, struct moonfish_move *move, unsigned char from, unsigned char to);
void moonfish_from_uci(struct moonfish_chess *chess, struct moonfish_move *move, char *name);
void moonfish_to_uci(char *name, struct moonfish_move *move);
int moonfish_validate(struct moonfish_chess *chess);
int moonfish_check(struct moonfish_chess *chess);
#ifndef moonfish_mini
int moonfish_fen(struct moonfish_chess *chess, char *fen);
int moonfish_best_move_depth(struct moonfish_analysis *analysis, struct moonfish_move *move, int depth);
int moonfish_finished(struct moonfish_chess *chess);
int moonfish_checkmate(struct moonfish_chess *chess);
int moonfish_stalemate(struct moonfish_chess *chess);
#endif
#endif