ref: cdb1c9640d18a431b9bdac35c5e89c4ca6768ae0
dir: /chess.c/
/* moonfish is licensed under the AGPL (v3 or later) */
/* copyright 2023, 2024 zamfofex */
#include "moonfish.h"
static int moonfish_piece_scores[] = {82, 337, 365, 477, 1025, 0};
static signed char moonfish_piece_square_scores[] =
{
0, 0, 0, 0,
81, 93, 84, 43,
48, 41, 16, -13,
22, 9, 15, -18,
14, 0, 4, -26,
-3, 0, 14, -19,
-19, 2, 18, -28,
0, 0, 0, 0,
6, -65, -52, -128,
29, 67, -17, -45,
74, 83, 66, -1,
45, 44, 17, 6,
20, 17, 12, -10,
14, 14, 8, -19,
-2, 3, -33, -24,
-25, -43, -20, -64,
-31, -62, 5, -18,
8, 20, 17, -36,
37, 46, 37, -9,
43, 28, 6, -3,
30, 12, 11, -1,
14, 21, 16, 5,
3, 18, 24, 2,
-17, -13, -21, -27,
57, 20, 36, 37,
71, 62, 29, 35,
26, 35, 40, 5,
25, 21, -9, -22,
4, -9, -10, -29,
-7, -8, -15, -39,
-5, -4, -11, -57,
16, 4, -25, -22,
35, 36, 21, 8,
-7, 26, -5, 15,
18, 31, 15, 22,
-8, 0, -14, -13,
-6, -6, -11, -6,
-3, -4, 8, -4,
5, 13, -5, -17,
-2, -17, -24, -25,
-35, -9, 12, -26,
-7, -12, -19, 0,
-18, 4, 23, -15,
-28, -18, -17, -26,
-42, -35, -17, -50,
-45, -26, -14, -20,
-53, -12, 8, 4,
-23, -8, 30, 0,
};
void moonfish_force_move(struct moonfish_chess *chess, struct moonfish_move *move, unsigned char from, unsigned char to)
{
move->from = from;
move->to = to;
move->piece = chess->board[from];
move->promotion = chess->board[from];
move->captured = chess->board[to];
move->castle = chess->castle;
move->score = chess->score;
move->passing = chess->passing;
}
static void moonfish_pawn_moves(struct moonfish_chess *chess, struct moonfish_move **moves, unsigned char from, unsigned char to)
{
unsigned char color;
moonfish_force_move(chess, (*moves)++, from, to);
if (chess->board[from] % 16 != moonfish_pawn) return;
color = chess->board[from] & 0xF0;
if (color == 0x10 && from < 80) return;
if (color == 0x20 && from > 40) return;
(*moves)--;
(*moves)[1] = **moves;
(*moves)[2] = **moves;
(*moves)[3] = **moves;
(*moves)++->promotion = moonfish_queen | color;
(*moves)++->promotion = moonfish_rook | color;
(*moves)++->promotion = moonfish_bishop | color;
(*moves)++->promotion = moonfish_knight | color;
}
static void moonfish_jump(struct moonfish_chess *chess, struct moonfish_move **moves, unsigned char from, signed char delta)
{
unsigned char to;
to = from + delta;
if (chess->board[to] == moonfish_outside) return;
if (chess->board[to] / 16 == chess->board[from] / 16) return;
moonfish_force_move(chess, (*moves)++, from, to);
}
static void moonfish_slide(struct moonfish_chess *chess, struct moonfish_move **moves, unsigned char from, signed char delta)
{
unsigned char to;
to = from;
for (;;)
{
to += delta;
if (chess->board[to] == moonfish_outside) break;
if (chess->board[to] / 16 == chess->board[from] / 16) break;
moonfish_force_move(chess, (*moves)++, from, to);
if (chess->board[to] != moonfish_empty) break;
}
}
static void moonfish_move_knight(struct moonfish_chess *chess, struct moonfish_move **moves, unsigned char from)
{
moonfish_jump(chess, moves, from, 21);
moonfish_jump(chess, moves, from, 19);
moonfish_jump(chess, moves, from, -19);
moonfish_jump(chess, moves, from, -21);
moonfish_jump(chess, moves, from, 12);
moonfish_jump(chess, moves, from, 8);
moonfish_jump(chess, moves, from, -8);
moonfish_jump(chess, moves, from, -12);
}
static void moonfish_move_bishop(struct moonfish_chess *chess, struct moonfish_move **moves, unsigned char from)
{
moonfish_slide(chess, moves, from, 11);
moonfish_slide(chess, moves, from, 9);
moonfish_slide(chess, moves, from, -9);
moonfish_slide(chess, moves, from, -11);
}
static void moonfish_move_rook(struct moonfish_chess *chess, struct moonfish_move **moves, unsigned char from)
{
moonfish_slide(chess, moves, from, 10);
moonfish_slide(chess, moves, from, -10);
moonfish_slide(chess, moves, from, 1);
moonfish_slide(chess, moves, from, -1);
}
static void moonfish_move_queen(struct moonfish_chess *chess, struct moonfish_move **moves, unsigned char from)
{
moonfish_move_rook(chess, moves, from);
moonfish_move_bishop(chess, moves, from);
}
static char moonfish_attacked(struct moonfish_chess *chess, unsigned char from, unsigned char to)
{
int check;
unsigned char piece;
if (chess->white) piece = moonfish_white_king;
else piece = moonfish_black_king;
chess->board[from] = moonfish_empty;
chess->board[to] = piece;
check = moonfish_check(chess);
chess->board[from] = piece;
chess->board[to] = moonfish_empty;
return check;
}
static void moonfish_castle_low(struct moonfish_chess *chess, struct moonfish_move **moves, unsigned char from)
{
unsigned char to;
to = chess->white ? 22 : 92;
while (to != from)
if (chess->board[to++] != moonfish_empty)
return;
if (moonfish_check(chess)) return;
if (moonfish_attacked(chess, from, from - 1)) return;
if (moonfish_attacked(chess, from, from - 2)) return;
moonfish_jump(chess, moves, from, -2);
}
static void moonfish_castle_high(struct moonfish_chess *chess, struct moonfish_move **moves, unsigned char from)
{
unsigned char to;
to = chess->white ? 27 : 97;
while (to != from)
if (chess->board[to--] != moonfish_empty)
return;
if (moonfish_check(chess)) return;
if (moonfish_attacked(chess, from, from + 1)) return;
if (moonfish_attacked(chess, from, from + 2)) return;
moonfish_jump(chess, moves, from, 2);
}
static void moonfish_move_king(struct moonfish_chess *chess, struct moonfish_move **moves, unsigned char from)
{
moonfish_jump(chess, moves, from, 11);
moonfish_jump(chess, moves, from, 9);
moonfish_jump(chess, moves, from, -9);
moonfish_jump(chess, moves, from, -11);
moonfish_jump(chess, moves, from, 10);
moonfish_jump(chess, moves, from, -10);
moonfish_jump(chess, moves, from, 1);
moonfish_jump(chess, moves, from, -1);
if (chess->white)
{
if (chess->castle.white_oo) moonfish_castle_high(chess, moves, from);
if (chess->castle.white_ooo) moonfish_castle_low(chess, moves, from);
}
else
{
if (chess->castle.black_oo) moonfish_castle_high(chess, moves, from);
if (chess->castle.black_ooo) moonfish_castle_low(chess, moves, from);
}
}
static void moonfish_pawn_capture(struct moonfish_chess *chess, struct moonfish_move **moves, unsigned char from, unsigned char to)
{
if (to == chess->passing)
{
moonfish_force_move(chess, (*moves)++, from, to);
return;
}
if (chess->board[to] / 16 != chess->board[from] / 16)
if (chess->board[to] != moonfish_empty)
if (chess->board[to] != moonfish_outside)
moonfish_pawn_moves(chess, moves, from, to);
}
static void moonfish_move_pawn(struct moonfish_chess *chess, struct moonfish_move **moves, unsigned char from)
{
int dy;
dy = chess->white ? 10 : -10;
if (chess->board[from + dy] == moonfish_empty)
{
moonfish_pawn_moves(chess, moves, from, from + dy);
if (chess->white ? from < 40 : from > 80)
if (chess->board[from + dy * 2] == moonfish_empty)
moonfish_pawn_moves(chess, moves, from, from + dy * 2);
}
moonfish_pawn_capture(chess, moves, from, from + dy + 1);
moonfish_pawn_capture(chess, moves, from, from + dy - 1);
}
void moonfish_moves(struct moonfish_chess *chess, struct moonfish_move *moves, unsigned char from)
{
unsigned char piece;
piece = chess->board[from];
if (chess->white ? piece / 16 == 1 : piece / 16 == 2)
{
if (piece % 16 == moonfish_pawn) moonfish_move_pawn(chess, &moves, from);
if (piece % 16 == moonfish_knight) moonfish_move_knight(chess, &moves, from);
if (piece % 16 == moonfish_bishop) moonfish_move_bishop(chess, &moves, from);
if (piece % 16 == moonfish_rook) moonfish_move_rook(chess, &moves, from);
if (piece % 16 == moonfish_queen) moonfish_move_queen(chess, &moves, from);
if (piece % 16 == moonfish_king) moonfish_move_king(chess, &moves, from);
}
moves->piece = moonfish_outside;
}
static int moonfish_table(int from, unsigned char piece)
{
int x, y;
unsigned char type, color;
int score;
if (piece == moonfish_empty) return 0;
x = from % 10 - 1;
y = from / 10 - 2;
type = (piece % 16) - 1;
color = (piece / 16) - 1;
if (color == 0) y = 7 - y;
if (x < 4) x = 4 - x;
else x %= 4;
score = moonfish_piece_scores[type] + moonfish_piece_square_scores[x + y * 4 + type * 32];
if (color != 0) score *= -1;
return score;
}
void moonfish_play(struct moonfish_chess *chess, struct moonfish_move *move)
{
int x0, x1;
int dy;
unsigned char piece;
chess->score -= moonfish_table(move->from, move->piece);
chess->score += moonfish_table(move->to, move->promotion);
chess->score -= moonfish_table(move->to, move->captured);
chess->board[move->from] = moonfish_empty;
chess->board[move->to] = move->promotion;
chess->passing = 0;
if (move->piece % 16 == moonfish_pawn)
{
if ((move->to - move->from) / 10 == 2) chess->passing = move->from + 10;
if ((move->from - move->to) / 10 == 2) chess->passing = move->from - 10;
if ((move->to - move->from) % 10)
if (move->captured == moonfish_empty)
{
if (chess->white) dy = 10, piece = moonfish_black_pawn;
else dy = -10, piece = moonfish_white_pawn;
chess->score -= moonfish_table(move->to - dy, piece);
chess->board[move->to - dy] = moonfish_empty;
}
}
if (move->piece % 16 == moonfish_king)
{
x0 = 0;
if (move->from == 25 && move->to == 27) x0 = 28, x1 = 26;
if (move->from == 25 && move->to == 23) x0 = 21, x1 = 24;
if (move->from == 95 && move->to == 97) x0 = 98, x1 = 96;
if (move->from == 95 && move->to == 93) x0 = 91, x1 = 94;
if (x0)
{
piece = chess->white ? moonfish_white_rook : moonfish_black_rook;
chess->score -= moonfish_table(x0, piece);
chess->score += moonfish_table(x1, piece);
chess->board[x0] = moonfish_empty;
chess->board[x1] = piece;
}
if (chess->white)
{
chess->castle.white_oo = 0;
chess->castle.white_ooo = 0;
}
else
{
chess->castle.black_oo = 0;
chess->castle.black_ooo = 0;
}
}
if (move->piece == moonfish_white_rook)
{
if (move->from % 10 == 1) chess->castle.white_ooo = 0;
if (move->from % 10 == 8) chess->castle.white_oo = 0;
}
if (move->piece == moonfish_black_rook)
{
if (move->from % 10 == 1) chess->castle.black_ooo = 0;
if (move->from % 10 == 8) chess->castle.black_oo = 0;
}
if (move->captured == moonfish_white_rook)
{
if (move->to % 10 == 1) chess->castle.white_ooo = 0;
if (move->to % 10 == 8) chess->castle.white_oo = 0;
}
if (move->captured == moonfish_black_rook)
{
if (move->to % 10 == 1) chess->castle.black_ooo = 0;
if (move->to % 10 == 8) chess->castle.black_oo = 0;
}
chess->white ^= 1;
}
void moonfish_unplay(struct moonfish_chess *chess, struct moonfish_move *move)
{
int x0, x1;
int dy;
unsigned char piece;
chess->white ^= 1;
chess->board[move->from] = move->piece;
chess->board[move->to] = move->captured;
chess->castle = move->castle;
chess->score = move->score;
chess->passing = move->passing;
if (move->piece % 16 == moonfish_pawn)
{
if ((move->to - move->from) % 10)
if (move->captured == moonfish_empty)
{
if (chess->white) dy = 10, piece = moonfish_black_pawn;
else dy = -10, piece = moonfish_white_pawn;
chess->score += moonfish_table(move->to - dy, piece);
chess->board[move->to - dy] = piece;
}
}
if (move->piece % 16 == moonfish_king)
{
x0 = 0;
if (move->from == 25 && move->to == 27) x0 = 28, x1 = 26;
if (move->from == 25 && move->to == 23) x0 = 21, x1 = 24;
if (move->from == 95 && move->to == 97) x0 = 98, x1 = 96;
if (move->from == 95 && move->to == 93) x0 = 91, x1 = 94;
if (x0)
{
chess->board[x1] = moonfish_empty;
chess->board[x0] = chess->white ? moonfish_white_rook : moonfish_black_rook;
}
}
}
void moonfish_chess(struct moonfish_chess *chess)
{
char pieces[] = {moonfish_rook, moonfish_knight, moonfish_bishop, moonfish_queen, moonfish_king, moonfish_bishop, moonfish_knight, moonfish_rook};
int x, y;
chess->white = 1;
chess->castle.white_oo = 1;
chess->castle.white_ooo = 1;
chess->castle.black_oo = 1;
chess->castle.black_ooo = 1;
chess->score = 0;
chess->passing = 0;
for (y = 0 ; y < 12 ; y++)
for (x = 0 ; x < 10 ; x++)
chess->board[x + y * 10] = moonfish_outside;
for (x = 0 ; x < 8 ; x++)
{
chess->board[(x + 1) + 20] = pieces[x] | 0x10;
chess->board[(x + 1) + 90] = pieces[x] | 0x20;
chess->board[(x + 1) + 30] = moonfish_white_pawn;
chess->board[(x + 1) + 80] = moonfish_black_pawn;
for (y = 4 ; y < 8 ; y++)
chess->board[(x + 1) + y * 10] = moonfish_empty;
}
}
static void moonfish_from_xy(struct moonfish_chess *chess, struct moonfish_move *move, int x0, int y0, int x1, int y1)
{
moonfish_force_move(chess, move, (x0 + 1) + (y0 + 2) * 10, (x1 + 1) + (y1 + 2) * 10);
}
void moonfish_from_uci(struct moonfish_chess *chess, struct moonfish_move *move, char *name)
{
int x0, y0;
int x1, y1;
unsigned char color;
x0 = name[0] - 'a';
y0 = name[1] - '1';
x1 = name[2] - 'a';
y1 = name[3] - '1';
moonfish_from_xy(chess, move, x0, y0, x1, y1);
if (move->piece % 16 == moonfish_king && x0 == 4)
{
if (x1 == 0) x1 = 2;
if (x1 == 7) x1 = 6;
moonfish_from_xy(chess, move, x0, y0, x1, y1);
}
color = chess->white ? 0x10 : 0x20;
if (name[4] == 'q') move->promotion = color | moonfish_queen;
if (name[4] == 'r') move->promotion = color | moonfish_rook;
if (name[4] == 'b') move->promotion = color | moonfish_bishop;
if (name[4] == 'n') move->promotion = color | moonfish_knight;
}
void moonfish_to_uci(char *name, struct moonfish_move *move)
{
int x, y;
x = move->from % 10 - 1;
y = move->from / 10 - 2;
name[0] = x + 'a';
name[1] = y + '1';
x = move->to % 10 - 1;
y = move->to / 10 - 2;
name[2] = x + 'a';
name[3] = y + '1';
if (move->promotion != move->piece)
{
if (move->promotion % 16 == moonfish_queen) name[4] = 'q';
if (move->promotion % 16 == moonfish_rook) name[4] = 'r';
if (move->promotion % 16 == moonfish_bishop) name[4] = 'b';
if (move->promotion % 16 == moonfish_knight) name[4] = 'n';
name[5] = 0;
}
else
{
name[4] = 0;
}
}
int moonfish_validate(struct moonfish_chess *chess)
{
int x, y;
struct moonfish_move moves[32];
struct moonfish_move *move;
for (y = 0 ; y < 8 ; y++)
for (x = 0 ; x < 8 ; x++)
{
moonfish_moves(chess, moves, (x + 1) + (y + 2) * 10);
for (move = moves ; move->piece != moonfish_outside ; move++)
if (move->captured % 16 == moonfish_king)
return 0;
}
return 1;
}
int moonfish_check(struct moonfish_chess *chess)
{
int valid;
struct moonfish_castle castle;
unsigned char passing;
castle = chess->castle;
passing = chess->passing;
chess->castle.white_oo = 0;
chess->castle.white_ooo = 0;
chess->castle.black_oo = 0;
chess->castle.black_ooo = 0;
chess->white ^= 1;
valid = moonfish_validate(chess);
chess->white ^= 1;
chess->castle = castle;
chess->passing = passing;
return valid ^ 1;
}
#ifndef moonfish_mini
#include <string.h>
int moonfish_move(struct moonfish_chess *chess, struct moonfish_move *found, unsigned char from, unsigned char to)
{
struct moonfish_move moves[32];
struct moonfish_move *move;
int valid;
moonfish_moves(chess, moves, from);
for (move = moves ; move->piece != moonfish_outside ; move++)
{
if (move->to == to)
{
moonfish_play(chess, move);
valid = moonfish_validate(chess);
moonfish_unplay(chess, move);
if (valid)
{
*found = *move;
return 0;
}
}
}
return 1;
}
int moonfish_fen(struct moonfish_chess *chess, char *fen)
{
int x, y;
unsigned char type, color;
char ch;
for (y = 0 ; y < 8 ; y++)
for (x = 0 ; x < 8 ; x++)
chess->board[(x + 1) + (y + 2) * 10] = moonfish_empty;
x = 0;
y = 0;
chess->white = 1;
chess->castle.white_oo = 0;
chess->castle.white_ooo = 0;
chess->castle.black_oo = 0;
chess->castle.black_ooo = 0;
chess->score = 0;
chess->passing = 0;
for (;;)
{
ch = *fen++;
if (ch == 0) return 0;
if (ch == ' ') break;
if (ch == '/')
{
x = 0;
y++;
continue;
}
if (ch >= '0' && ch <= '9')
{
x += ch - '0';
continue;
}
if (ch >= 'A' && ch <= 'Z')
ch -= 'A' - 'a',
color = 0x10;
else
color = 0x20;
type = 0;
if (ch == 'p') type = 1;
if (ch == 'n') type = 2;
if (ch == 'b') type = 3;
if (ch == 'r') type = 4;
if (ch == 'q') type = 5;
if (ch == 'k') type = 6;
chess->board[(x + 1) + (9 - y) * 10] = type | color;
chess->score += moonfish_table((x + 1) + (9 - y) * 10, type | color);
x++;
}
if (*fen++ == 'b') chess->white = 0;
if (*fen++ != ' ') return 0;
for (;;)
{
ch = *fen++;
if (ch == 0) return 0;
if (ch == ' ') break;
if (ch == 'K') chess->castle.white_oo = 1;
if (ch == 'Q') chess->castle.white_ooo = 1;
if (ch == 'k') chess->castle.black_oo = 1;
if (ch == 'q') chess->castle.black_ooo = 1;
if (ch >= 'A' && ch <= 'H') return 1;
if (ch >= 'a' && ch <= 'h') return 1;
}
if (*fen == '-') return 0;
x = *fen++ - 'a';
y = *fen++ - '1';
chess->passing = (x + 1) + (y + 2) * 10;
return 0;
}
int moonfish_finished(struct moonfish_chess *chess)
{
struct moonfish_move moves[32], *move;
int x, y;
int valid;
for (y = 0 ; y < 8 ; y++)
for (x = 0 ; x < 8 ; x++)
{
moonfish_moves(chess, moves, (x + 1) + (y + 2) * 10);
for (move = moves ; move->piece != moonfish_outside ; move++)
{
moonfish_play(chess, move);
valid = moonfish_validate(chess);
moonfish_unplay(chess, move);
if (valid) return 0;
}
}
return 1;
}
int moonfish_checkmate(struct moonfish_chess *chess)
{
if (!moonfish_check(chess)) return 0;
return moonfish_finished(chess);
}
int moonfish_stalemate(struct moonfish_chess *chess)
{
if (moonfish_check(chess)) return 0;
return moonfish_finished(chess);
}
static int moonfish_match_move(struct moonfish_chess *chess, struct moonfish_move *result_move, unsigned char type, unsigned char promotion, int x0, int y0, int x1, int y1, int check, int captured)
{
int found;
int x, y;
struct moonfish_move moves[32];
struct moonfish_move *move;
int xi0, yi0, xi1, yi1;
int valid;
xi0 = 0, xi1 = 8;
yi0 = 0, yi1 = 8;
if (x0) xi0 = x0 - 1, xi1 = x0;
if (y0) yi0 = y0 - 1, yi1 = y0;
found = 0;
for (y = yi0 ; y < yi1 ; y++)
for (x = xi0 ; x < xi1 ; x++)
{
moonfish_moves(chess, moves, (x + 1) + (y + 2) * 10);
for (move = moves ; move->piece != moonfish_outside ; move++)
{
if (move->piece % 16 != type) continue;
if (captured && move->captured == moonfish_empty) continue;
if (promotion && promotion != move->promotion % 16) continue;
if (move->to % 10 != x1) continue;
if (move->to / 10 - 1 != y1) continue;
moonfish_play(chess, move);
valid = moonfish_validate(chess);
if (valid && check) if (!moonfish_check(chess)) valid = 0;
if (valid && check == 2) if (!moonfish_checkmate(chess)) valid = 0;
moonfish_unplay(chess, move);
if (!valid) continue;
if (found) continue;
found = 1;
*result_move = *move;
}
}
if (!found) return 1;
return 0;
}
int moonfish_from_san(struct moonfish_chess *chess, struct moonfish_move *move, char *name)
{
int count;
unsigned char type;
unsigned char promotion;
int check, capture;
int x0, y0;
int x1, y1;
char *name0, name_array[32], ch;
size_t length, i;
length = strlen(name);
if (length >= sizeof name_array) return 1;
strcpy(name_array, name);
name = name_array;
/* reverse the string (because it is easier to parse) */
for (i = length / 2 ; i < length ; i++)
{
ch = name[i];
name[i] = name[length - i - 1];
name[length - i - 1] = ch;
}
check = 0;
if (*name == '+') check = 2;
else if (*name == '+') check = 1;
if (check) name++;
count = 0;
for (name0 = name ; *name0 != 0 ; name0++)
{
if (*name0 == '-') continue;
if (*name0 == '_') continue;
if (*name0 == '0') { count++; continue; }
if (*name0 == 'O') { count++; continue; }
if (*name0 == 'o') { count++; continue; }
count = 0;
break;
}
if (count > 0)
{
if (chess->white) y1 = 1;
else y1 = 8;
if (count == 2) x1 = 7;
else if (count == 3) x1 = 3;
else return 1;
return moonfish_match_move(chess, move, moonfish_king, 0, 5, y1, x1, y1, check, 0);
}
x0 = 0;
y0 = 0;
x1 = 0;
y1 = 0;
check = 0;
switch (*name++)
{
default:
promotion = 0;
name--;
break;
case 'K': case 'k':
promotion = moonfish_king;
break;
case 'Q': case 'q':
promotion = moonfish_queen;
break;
case 'R': case 'r':
promotion = moonfish_rook;
break;
case 'B': case 'b':
promotion = moonfish_bishop;
break;
case 'N': case 'n':
promotion = moonfish_knight;
break;
}
if (promotion != 0 && *name == '=') name++;
capture = 0;
if (*name >= '1' && *name <= '8') y1 = *name++ - '0';
if (*name >= 'a' && *name <= 'h') x1 = *name++ - 'a' + 1;
if (*name == 'x') capture = 1, name++;
if (*name >= '1' && *name <= '8') y0 = *name++ - '0';
if (*name >= 'a' && *name <= 'h') x0 = *name++ - 'a' + 1;
if (x1 == 0) return 1;
if (y1 == 0) return 1;
switch (*name++)
{
default:
type = moonfish_pawn;
if (x0 && y0) type = chess->board[x0 + (y0 + 1) * 10] % 16;
if (type == 0x0F) return 1;
name--;
break;
case 'K': case 'k':
type = moonfish_king;
break;
case 'Q': case 'q':
type = moonfish_queen;
break;
case 'R': case 'r':
type = moonfish_rook;
break;
case 'B': /* no lowercase here */
type = moonfish_bishop;
break;
case 'N': case 'n':
type = moonfish_knight;
break;
}
if (*name != 0) return 1;
return moonfish_match_move(chess, move, type, promotion, x0, y0, x1, y1, check, capture);
}
/* todo: improve this */
void moonfish_to_fen(struct moonfish_chess *chess, char *fen)
{
int x, y;
unsigned char piece;
int count;
for (y = 7 ; y >= 0 ; y--)
{
count = 0;
for (x = 0 ; x < 8 ; x++)
{
piece = chess->board[(x + 1) + (y + 2) * 10];
if (piece == moonfish_empty)
{
count++;
continue;
}
if (count != 0)
{
*fen++ = '0' + count;
count = 0;
}
switch (piece % 16)
{
default:
return;
case moonfish_pawn:
*fen = 'p';
break;
case moonfish_knight:
*fen = 'n';
break;
case moonfish_bishop:
*fen = 'b';
break;
case moonfish_rook:
*fen = 'r';
break;
case moonfish_queen:
*fen = 'q';
break;
case moonfish_king:
*fen = 'k';
break;
}
if (piece / 16 == 1) *fen += 'A' - 'a';
fen++;
}
if (count != 0) *fen++ = '0' + count;
*fen++ = '/';
}
fen--;
*fen++ = ' ';
if (chess->white) *fen++ = 'w';
else *fen++ = 'b';
*fen++ = ' ';
if (chess->castle.white_oo) *fen++ = 'K';
if (chess->castle.white_ooo) *fen++ = 'Q';
if (chess->castle.black_oo) *fen++ = 'k';
if (chess->castle.black_ooo) *fen++ = 'q';
if (fen[-1] == ' ') *fen++ = '-';
*fen++ = ' ';
if (chess->passing)
{
*fen++ = 'a' + chess->passing % 10 - 1;
*fen++ = '1' + chess->passing / 10 - 2;
}
if (fen[-1] == ' ') *fen++ = '-';
*fen = 0;
}
void moonfish_to_san(struct moonfish_chess *chess, char *name, struct moonfish_move *move)
{
static char names[] = "NBRQK";
int x, y;
struct moonfish_move moves[32];
struct moonfish_move *other_move;
char file_ambiguity, rank_ambiguity, ambiguity;
int to_x, to_y;
int from_x, from_y;
from_x = move->from % 10 - 1;
from_y = move->from / 10 - 2;
to_x = move->to % 10 - 1;
to_y = move->to / 10 - 2;
if (move->piece % 16 == moonfish_pawn)
{
if (from_x != to_x)
{
*name++ = from_x + 'a';
*name++ = 'x';
}
*name++ = to_x + 'a';
*name++ = to_y + '1';
if (move->promotion % 16 != moonfish_pawn)
{
*name++ = '=';
*name++ = names[move->promotion % 16 - 2];
}
*name = 0;
return;
}
file_ambiguity = 0;
rank_ambiguity = 0;
ambiguity = 0;
for (y = 0 ; y < 8 ; y++)
for (x = 0 ; x < 8 ; x++)
{
if ((x + 1) + (y + 2) * 10 == move->from) continue;
moonfish_moves(chess, moves, (x + 1) + (y + 2) * 10);
for (other_move = moves ; other_move->piece != moonfish_outside ; other_move++)
{
if (other_move->to != move->to) continue;
if (other_move->piece != move->piece) continue;
ambiguity = 1;
if (other_move->from % 10 - 1 == from_x) file_ambiguity = 1;
if (other_move->from / 10 - 2 == from_y) rank_ambiguity = 1;
}
}
*name++ = names[(move->piece & 0xF) - 2];
if (ambiguity)
{
if (file_ambiguity)
{
if (rank_ambiguity)
*name++ = from_x + 'a';
*name++ = from_y + '1';
}
else
{
*name++ = from_x + 'a';
}
}
if (move->captured != moonfish_empty)
*name++ = 'x';
*name++ = to_x + 'a';
*name++ = to_y + '1';
*name = 0;
}
#endif